Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Aug 29, 2012@drusz
Would be interesting if you checked that with the latest version of NCP. With the nomovedtooquickly option set to false it will not do any overrinding of the NetServerHandler stuff, given the latest builds of NCP I am not experiencing any trouble with that combination, currently.
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Posted Aug 29, 2012This has been playing tricks on me latly i world edited a shpere in and a whole chunk spawned next to the world edit, when i undid it it went.
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Posted Aug 29, 2012Still have read timed out after few hours when this plugin is enabled :/
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Posted Aug 29, 2012Getting these with Cache enabled:
http://brainschnitzel.de/images/?di=IAT3 http://brainschnitzel.de/images/?di=MQ8L http://brainschnitzel.de/images/?di=XSYC http://brainschnitzel.de/images/?di=P98B
There are no problems with cache disabled.
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Posted Aug 29, 2012@lishid
I don't know what you mean by WE but if I undestand correctly, you mean WorldEdit. World Edit is not even installed on the server...
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Posted Aug 29, 2012@TnTBass
I run NoCheatPlus on my main server. However, I removed every plugin except for Orebfuscator on my test server and the players who were helping me test still encountered the freezing issue. It appeared to stop happening when I removed Orebfuscator.
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Posted Aug 29, 2012@drusz
Out of curiosity, is your server also running AntiCheat?
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Posted Aug 29, 2012After some time the server freezes with a error...
I using NoLagg Examine and that stuff of stack trace, everything else I removed from the code :)
server.log crashreport.txt
This started to happen in my new host, so I think this is related with the server environment!
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Posted Aug 29, 2012@lishid
i found bug.
If craftbukkit-1.3.2 version above use
"PlayerName" moved too quickly! spam message and user could not jump, fly ,user fall damaged. -.-;;
Sorry my bad english.
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Posted Aug 29, 2012Hey lishid,
Ever since 1.3.1 a select few of my players have been complaining about "freezing". At seemingly random times these players will be seen to stop moving on the server even though they continue to walk around in their clients. You can see them swinging their arms as they try interacting with chests and blocks somewhere else, which obviously doesn't work for them since the server indicates they are stuck in the spot where they "froze". If they rejoin, they come back to where they froze and continue moving around as normal for a while before they freeze again.
I did some tests recently with these players on a completely separate and freshly set up server. This "freezing" behaviour was narrowed down to only having Orebfuscator running. The behaviour was not seen with no plugins installed.
I do not have repro steps unfortunately, and as a fellow developer, I know this can be annoying. It bothers me that I can't reproduce the issue myself either. I think it may have something to do with these players' computers being slower than average. Here is my config file: pastebin.com/4rzsuMjM. Maybe you have some ideas as to why this is happening?
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Posted Aug 29, 2012@ms0244412
NoLagg always conflicted with Orebfuscator... Try disabling NoLagg chunks.
@iTristan
I'm still looking for the problem with WE...
@thereallegend
@TnTBass
And yes that too, I know where it's happening, don't know why the exception is not caught...
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Posted Aug 28, 2012@thereallegend
I see the same.
http://pastebin.com/wUkq8KVk
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Posted Aug 28, 2012I use bukkit 1.3.2 R0.2 and Orebfuscator 1.6.2 but i receive often this error: http://pastebin.com/hpfTEzZu Solutions?
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Posted Aug 28, 2012Playing The Walls Wasn't very fun today... http://i.imgur.com/SRhpp.jpg
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Posted Aug 28, 2012<<reply 911765="">>
Its default config, does this plugin possibly conflict with no lagg?
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Posted Aug 28, 2012@Herz3h
Not really. The only way is to disable cache completely.
@ZwingGX
I'm working on that one.
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Posted Aug 28, 2012@lishid
1.6.2 version consol error message. http://dev.bukkit.org/paste/6096/
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Posted Aug 28, 2012I just had to disable cache cause i had no more space on my harddrive, isn't there a way to delete cache after a certain time ? Or maybe fix cache size ?
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Posted Aug 28, 2012@ms0244412
Not work is? Config?
@angry987
It has a little more CPU load more than without for sure. Though this isn't supposed to lag anything unless people change the config to unreasonable values.
@Nikz11
Still working on it. The WE problems are only graphical though, and a relog should be a temporary fix.
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Posted Aug 28, 2012@lishid
Yeah, but only if ofc is installed xD