Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Jul 11, 2012@lishid Allright. :) I just wanted to inform you in case you didn't know till now (I mean the description says there are no known bugs and there's no ticket system to double-check that statement).
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Posted Jul 11, 2012What else could I do to reduce CPU? http://pastiebin.com/?page=p&id=4ffd44a00f58e
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Posted Jul 10, 2012@krone6
Ok, good luck~
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Posted Jul 10, 2012@lishid
You did plenty though. I couldn't go ahead with my plans until I had an answer from someone on the plugin's team. Now that I know it's not possible I can do something else to still make it work.
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Posted Jul 10, 2012@krone6
Sorry for not being able to do much...
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Posted Jul 10, 2012Diamonds to you!
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Posted Jul 10, 2012@lishid
I see. Then I'll need to redesign my server design to account for this. Thanks for the help.
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Posted Jul 10, 2012@krone6
That's not possible... The current Orebfuscator implementation does not account for blocks being created/put down, since in some cases there might be a lot of blocks to process/update, which would cause considerable lag to the server.
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Posted Jul 10, 2012@lishid
As long as an ore block is not placed after a person is on the server the plugin works fine, however as soon as new ore blocks are made people using x-ray can see them fine. The plugin MineReset will automatically randomly create a ratio of different blocks in a certain area, however this happens when people are online, which means people using x-ray can find those ore blocks fine. Is there a way I can stop this from happening so even after a mine resets people using x-ray can not see where each ore block is?
Edit: Just incase the above is still confusing I have also manually placed a gold ore block under ground and the person using x-ray saw it, though all other ore blocks around that single gold ore block worked as intended. If an ore block is placed after a person is online then the plugin doesn't work on those specific blocks, which means the minereset plugin (which creates blocks (places)) can be countered by x-ray easily. Anyway to keep blocks placed after people come on changd through orebfuscator?
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Posted Jul 10, 2012@Talaysen
Link is in the description
@krone6
Not sure what you mean there... Can you explain with more details? Thanks.
@buyrdenid
Replace and restart.
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Posted Jul 10, 2012@lishid
Awesome, I'll try it out. Just replace the new jar with the old one?
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Posted Jul 10, 2012I use MineReset though whenever I reset a mine x-ray people can see the blocks fine. Anyway to make this plugin keep the blocks changed so people can't mine straight to the best stuff in my mines?
(If I'm right, if I can resend the chunk data it should work like I want similar to relogging..)
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Posted Jul 9, 2012@lishid
Release, please? Pretty please? I had to stop using Orebfuscator because people wouldn't quit crying about that. I've banned 3 people today for x-ray mods, it's getting tiresome.
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Posted Jul 9, 2012GUYS I THINK I NAILED IT!
I believe that 1.5.2 FIXED the problem where chest/furnace/etc turns into stone and stays until clicked.
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Posted Jul 9, 2012@buyrdenid
I'm working on a fix...
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Posted Jul 9, 2012Furnaces, chests, workingbenches looks like regular stone to all the players. How do I fix it?
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Posted Jul 9, 2012@V10lator
I've talked to BergerKiller about the thread issue a long time ago. Will try to fix this soon.
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Posted Jul 9, 2012@lishid There's a problem with your asynced ProximityHider - It's not 100% thread safe. See this stacktrace: http://pastie.org/4225211
The code triggering it is block.getRelative(blockface); - used in BananaRegion to find the fences. Here's a codesnipped taken from the file de.V10lator.BananaRegion.RegionReader.java, line 239 is marked. If you need more codes: The full source of BR is inside of the jar file.
Please note that Nolagg may have something to do with that, too. But it's up to you now to track this down and inform @Bergerkiller if so. :)
Reference: http://dev.bukkit.org/server-mods/bananaregion/tickets/12-small-performance-problem/?comment=22
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Posted Jul 8, 2012@laptopdude90
Yes, there is an item in the config for the number of threads.
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Posted Jul 8, 2012Is this multithreaded?