Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Jul 3, 2012There appears to be a bug with proximity detector.
Everytime I am near a chest, regardless of the result, it's still invisible to me. http://cl.ly/021I0y0s1k0A0Y0F1b0e
After I right click a bunch of times in that area, it appears http://cl.ly/3S0b0W283D0c3v3s2i3O
I have cache enabled, proximity detector distance set to 10, and disabled UpdateOnDamage,UpdateOnPhysics, and UpdateOnPiston.
What seems to be the problem?
EDIT: Going to file a ticket as well.
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Posted Jul 3, 2012@Grimm321
Always full restarts.
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Posted Jul 3, 2012@lishid
It seems to have not lowered CPU usage, does this require a full restart, or just a /reload?
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Posted Jul 3, 2012@lishid
Only thing I can see with height value is linked to ProximityHider. Hueee was talking about regular Ore obfuscation (mode 1/2)
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Posted Jul 3, 2012@dalphi
With full restart, does it still do that?
@Hans6666
"/ofc clearcache" and/or disable cache. Then restart server.
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Posted Jul 3, 2012@lishid
Yes, version 1.5.1.
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Posted Jul 3, 2012how can i disable something like this?? http://img3.imageshack.us/img3/1583/minecraftsp1.png thanks, im using newest version
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Posted Jul 3, 2012@dalphi
Happening on 1.5.1 or not?
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Posted Jul 3, 2012@Hueee
Already implemented. Look for the value in the config.
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Posted Jul 3, 2012Hi, would it be possible to add height limit for Orebfuscator? There would be 1 more line in config, for example MaxHeight = 64. That would mean Orebfuscator will modify only blocks under this Y. Sometimes this plugin sends modified data even for blocks that can be seen, like smooth stone walls of a house etc., so people have to use another material. This change will make sure that buildings remain untouched and x-ray is still countered effectively.
PS: sorry for possible grammar errors
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Posted Jul 2, 2012Edit: Nevermind, I guess I should read a few pages of comments from now on.
I have a default configuration where ProximityHider is on and ProximityHiderDistance: 8 Which I would assume to mean that the chests are hidden until a player is within 8 blocks. However, chests, furnaces, etc. are hidden until a player clicks on them.
Did I miss something about how this is supposed to work?
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Posted Jul 2, 2012@Grimm321
Yes. It only needs to be more or equal to 1 AND less than your total number of cores minus one, in your case, 7.
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Posted Jul 2, 2012@lishid
I have my own dedicated server, the processor has 8 cores, would my process usage on the core that I run my minecraft server go down? Would '5' be okay?
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Posted Jul 2, 2012@LordKainzo
Please confirm it happening or not on 1.5.1, thanks.
@Dimantio
Read configuration guide, link in the description.
@Grimm321
InitialRadius should be 1 by default. ProcessingThreads is the number of threads Orebfuscator can use to process chunks. This should be set to your number of cores (on your processor) minus 1.
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Posted Jul 2, 2012What is the difference if I change InitialRadius to 1? Also, what is this? ProcessingThreads: 1
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Posted Jul 2, 2012Any idea of why, when i enter the server every stones are ores, then bam they go invisible like engine mode 1 ?
edit: The default configuration does not prevent x-ray TEXTURE PACK.
I see, i wonder why though... engine mode 2 should really prevent it right??
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Posted Jul 2, 2012@lishid
I can confirm that users were reporting extreme issues with 'invis chests' even standing close by them.
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Posted Jul 2, 2012@lishid
Thank you so much for the reply! I'm not sure. Let me install 1.5.1 and let you know.
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Posted Jul 2, 2012@denxerator
@Tobseb
@Tobseb
Is it still happening on 1.5.1?
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Posted Jul 2, 2012Very nice plugin, I love it! <3