One In The Chamber
- Pow* Right in the kisser! ( or should i say square head?)
Welcome to, Drum Roll Please
One in the Chamber
Remember that Call of duty game "One in the Chamber", This is practically the exact same thing! The Mechanics and Rules are simple. Let me show you what's going on here.
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I have now created a GitHub for anyone who wants to see and check up on the project.
GitHub: GitHub
Strong note ==on why some server owners cannot get this plugin working properly:
-This plugin has been compiled with JAVA 7,I am sorry but many of you probably do not have Java 7/8, you are probably still running Java 6, please update your java and be sure you have Java 7 on your computer for this to run correctly, and if anything, try Java 8 :) it's a bit better and it is what i am using.
V3.2 Update Notes:
- This update does have the Sign break bug fix inside!
- No more placing blocks when inside an arena
- No more breaking blocks when inside an arena.
- Wooden swords still added.
- Player inventories are now saved and are restored when leaving an arena (Any type of leaving)
- Added command: /oitc version
- Added command: /oitc stop <Arena>
- Please wait till Bukkit approves of OITC-V3.2, if you do not see it, that means it is still in the approval process!
if anyone wants me to work for them on their server please contact me :) I am open. ~~Artish1~~
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FAQ
Setup Video:
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Alright Welcome to OITC!!!! This plugin is quite like the famous call of duty gamemode called "One in the Chamber", Basically the aim of the game is to have a free for all and kill eachother, the first one to reach the stated kills wins the game (Default to 25 kills). You receive a bow, sword, and ONE arrow, arrows are 1 hit kill, and you gain one arrow for every kill you obtain.
Wow that was a big message, Glad that's overwith. Anyways lets get onto the Server commands :)
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Commands:
- /oitc - The main command of the plugin, and a shortened command for One in the Chamber
- /oitc start [Arena] - Force starts the Arena, (One player must atleast be in to actually force start it.)
- /oitc create [Arena] - Creates the arena with the name specified in the argument
- /oitc lobby - Teleports you to the Main lobby of OITC (Where the players will teleport back when a game is finished)
- /oitc addspawn [Arena] - Adds a spawn to the Arena, Can make multiple spawns (As many as you want)
- /oitc setmainlobby - Sets the main lobby to where players will teleport to after the game and with /oitc lobby
- /oitc setlobby [Arena] - This sets the Per-Arena Lobby's that players will be teleported to when they click on a sign.
- /oitc leave - leaves the current arena you are in.
- /oitc stop [ArenaName] - force stops the current arena.
- /oitc version - Gives you your current version of OITC.
- /oitc reload - Reloads the Config files for OITC(Instead of just Reloading the whole server)
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How to setup The Signs
- Line 1: oitc (Caps doesn't matter)
- Line 2: "Your ArenaName Here"
- Line 3: Nothing
- Line 4: Nothing NOTE: NOTHING IS CASE SENSITIVE.... YOU DO NOT NEED TO CAPITALIZE :)
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Features:
- Join signs!
- Multiple spawn creation for each arena. After a player has died they will respawn back to a Random location every time
- Simple to use and setup
- A scoreboard at the side of the screen, Shows each players stats with their names and kills together
- A Custom Countdown (Seconds can be changed in the config.yml for each Arena)
- Saving and restoring Player's inventories when joining/leaving an Arena.
- An Automatic Start Mechanism! (Configure how many players are needed to auto start in the config.yml
- Soon to come, Adding colored player nametags for Who is in 1st,2nd,3rd and so on Ex: Whoever is in 1st place shows other players a gold or dark red nametag
- Free for all
- No breaking blocks ingame
- No placing blocks ingame
- No opening chests ingame
- Automatic respawn, Nobody's got time for clicking "Respawn" Anymore. Just die and GO!
- Probably more to come, add anything in the comments and i might add it in.
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Permissions
- oitc.admin
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Configuration Help
Note that all values listed below are DEFAULT Values
- Countdown : 15 (How many seconds for the countdown to... countdown
- MaxPlayers: 20 ( The Amount of maximum players the Arena can hold.
- KillsToWin: 25 (The Amount of kills needed to win the game)
- AutoStartPlayers:8 (The amount of players needed to join the arena until the arena Automatically starts by itself)
- EndTime: 600 (The Amount of seconds the Arena will run for, By default is 10 Minutes(600 seconds), so after 10 minutes, if nobody gets to the KillsToWin amount, it will then stop itself.
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Other Information:
- None (At the moment)
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Posted Aug 26, 2013@artish1
Great! Also, allow arena names to be longer because when I named an arena "deathpark1", the plugin threw errors and wouldn't work due to the name being too long. Otherwise, with the 1.9 fixes, this plugin is all set!
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Posted Aug 26, 2013@LegitSoulja
My essentials is Essentials 2.11.1.6, its for 1.5.2. So I think I will fix it, Ill update this post and say if it works :)
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Posted Aug 26, 2013@TVExtrem You can use Aliases!
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Posted Aug 26, 2013@lme999
It's not buggy trust me, I have a outdated essentials I think :) But it is a work in progress as it is only 1.8 I would say try it out :)
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Posted Aug 26, 2013Hi, I'm looking into getting this, but it seems there are some bugs in the 1.8 version (judging by looking at the comments) I'm still going to get it, but I'm wondering if it would be smart to wait until 1.9 to download it. If so, how far away is the 1.9 release?
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Posted Aug 25, 2013@LegitSoulja
Thanks for the help, I will try it out on monday (tommorow :D) and get back to you on how it worked. I really hope it works, this plugin has a lot of potential with it :)
EDIT: That did not help :/ I still get tp'ed to the essentials spawn no matter what, to world world. any help? Hopefully fixed soon?
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Posted Aug 25, 2013Sorry guys about that... i was in a rush getting 1.8 out and totally forgot to change the version in the plugin.yml
As for 1.9,
It fixes The spamming of death messages, so only players in the game can see it. And also working on the Last player who died gets tp'ed back to spawn, should be finished by the time i release 1.9
@LegitSoulja Thanks for helping :)
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Posted Aug 25, 2013Pls add /oitc join <Arena> Command
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Posted Aug 24, 2013Uhh, another bug that I would really love to be fixed. I would like it be compatible with essentials and factions. whenever a player dies in a match they go to the essentials spawn or faction home. please fix this in the next update. If it is already fixed someone please tell me the solution.
Thanks!
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Posted Aug 23, 2013There is a bug where, in the shop GUI menu, if you press a number over one of the purchases, it gives you the block being displayed, and then players can place and throw around. Please can you fix this, thanks.
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Posted Aug 23, 2013Last player to die gets TP'd to spawn and not to the game back Please Fix it
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Posted Aug 22, 2013@lsal
yea i get the same error isal. I have 1.8 but it still keeps saying 1.7 and then the error..
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Posted Aug 22, 2013Cool plugin I like it so far :)
I am getting an error on startup: http://pastebin.com/Kg7ariem <<< It says 1.7 but I downloaded 1.8?
Also a few bugs I found
1. Last player to die gets TP'd back to main server spawn not Oitc lobby
2. Sign not resetting after games ends, still says 10/20 until you click it again to join
3. Permission OITC.join, no permissions are ok and easier to setup, but once we move this off our test server and want to test it live, you can't stop players joining without having to block commands etc. :)
Thanks Lsal
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Posted Aug 22, 2013@TheLunaLeo
sure dude. I'll see what I can do.
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Posted Aug 22, 2013@marvzzz23
OK fixed the hunger thing. But I can't find a plugin that would be messing with inventories. You get the arrow back if you /kill yourself so I'm at a loss here. Could I PM you a list of the plugins on my server and see if you can spot the troublesome plugin?
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Posted Aug 22, 2013Hey,
Everytime the game finishes the server crashes. I AM using Multiverse, but I have set firstspawnoveride and the teleport setting to false. Anyone have a fix?
Here is the crash report:
2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:576) 2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:226) 2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) 2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) 2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) 2013-08-22 12:25:31 [SEVERE] Caused by: java.lang.IndexOutOfBoundsException: Index: 5, Size: 2 2013-08-22 12:25:31 [SEVERE] at java.util.ArrayList.rangeCheck(Unknown Source) 2013-08-22 12:25:31 [SEVERE] at java.util.ArrayList.remove(Unknown Source) 2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.World.tickEntities(World.java:1241) 2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.WorldServer.tickEntities(WorldServer.java:480) 2013-08-22 12:25:31 [SEVERE] at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:572) 2013-08-22 12:25:31 [SEVERE] ... 4 more 2013-08-22 12:25:31 [SEVERE] Encountered an unexpected exception ReportedException net.minecraft.server.v1_6_R2.ReportedException: Exception ticking world entities at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:576) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:226) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.IndexOutOfBoundsException: Index: 5, Size: 2 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.remove(Unknown Source) at net.minecraft.server.v1_6_R2.World.tickEntities(World.java:1241) at net.minecraft.server.v1_6_R2.WorldServer.tickEntities(WorldServer.java:480) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:572) ... 4 more
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Posted Aug 21, 2013I think i found a glitch.
if a player get disconnected while in the arena, and join back, they get teleported in the arena with their normal inventory on them including the sword and the bow...that could be a problem.
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Posted Aug 21, 2013This is a really cool plugin...
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Posted Aug 21, 2013Hey, the plugin is good , but after an game the server crash every time , what can i do ? :S
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Posted Aug 20, 2013@TheLunaLeo
for hunger, if you're using multiverse, just edit your world.yml, go to the world were the arena is and set hunger to false.
as for the arrows, it must be conflicting with other plugins you have on, probably that manipulate inventories.