One In The Chamber
- Pow* Right in the kisser! ( or should i say square head?)
Welcome to, Drum Roll Please
One in the Chamber
Remember that Call of duty game "One in the Chamber", This is practically the exact same thing! The Mechanics and Rules are simple. Let me show you what's going on here.
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I have now created a GitHub for anyone who wants to see and check up on the project.
GitHub: GitHub
Strong note ==on why some server owners cannot get this plugin working properly:
-This plugin has been compiled with JAVA 7,I am sorry but many of you probably do not have Java 7/8, you are probably still running Java 6, please update your java and be sure you have Java 7 on your computer for this to run correctly, and if anything, try Java 8 :) it's a bit better and it is what i am using.
V3.2 Update Notes:
- This update does have the Sign break bug fix inside!
- No more placing blocks when inside an arena
- No more breaking blocks when inside an arena.
- Wooden swords still added.
- Player inventories are now saved and are restored when leaving an arena (Any type of leaving)
- Added command: /oitc version
- Added command: /oitc stop <Arena>
- Please wait till Bukkit approves of OITC-V3.2, if you do not see it, that means it is still in the approval process!
if anyone wants me to work for them on their server please contact me :) I am open. ~~Artish1~~
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FAQ
Setup Video:
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Alright Welcome to OITC!!!! This plugin is quite like the famous call of duty gamemode called "One in the Chamber", Basically the aim of the game is to have a free for all and kill eachother, the first one to reach the stated kills wins the game (Default to 25 kills). You receive a bow, sword, and ONE arrow, arrows are 1 hit kill, and you gain one arrow for every kill you obtain.
Wow that was a big message, Glad that's overwith. Anyways lets get onto the Server commands :)
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Commands:
- /oitc - The main command of the plugin, and a shortened command for One in the Chamber
- /oitc start [Arena] - Force starts the Arena, (One player must atleast be in to actually force start it.)
- /oitc create [Arena] - Creates the arena with the name specified in the argument
- /oitc lobby - Teleports you to the Main lobby of OITC (Where the players will teleport back when a game is finished)
- /oitc addspawn [Arena] - Adds a spawn to the Arena, Can make multiple spawns (As many as you want)
- /oitc setmainlobby - Sets the main lobby to where players will teleport to after the game and with /oitc lobby
- /oitc setlobby [Arena] - This sets the Per-Arena Lobby's that players will be teleported to when they click on a sign.
- /oitc leave - leaves the current arena you are in.
- /oitc stop [ArenaName] - force stops the current arena.
- /oitc version - Gives you your current version of OITC.
- /oitc reload - Reloads the Config files for OITC(Instead of just Reloading the whole server)
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How to setup The Signs
- Line 1: oitc (Caps doesn't matter)
- Line 2: "Your ArenaName Here"
- Line 3: Nothing
- Line 4: Nothing NOTE: NOTHING IS CASE SENSITIVE.... YOU DO NOT NEED TO CAPITALIZE :)
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Features:
- Join signs!
- Multiple spawn creation for each arena. After a player has died they will respawn back to a Random location every time
- Simple to use and setup
- A scoreboard at the side of the screen, Shows each players stats with their names and kills together
- A Custom Countdown (Seconds can be changed in the config.yml for each Arena)
- Saving and restoring Player's inventories when joining/leaving an Arena.
- An Automatic Start Mechanism! (Configure how many players are needed to auto start in the config.yml
- Soon to come, Adding colored player nametags for Who is in 1st,2nd,3rd and so on Ex: Whoever is in 1st place shows other players a gold or dark red nametag
- Free for all
- No breaking blocks ingame
- No placing blocks ingame
- No opening chests ingame
- Automatic respawn, Nobody's got time for clicking "Respawn" Anymore. Just die and GO!
- Probably more to come, add anything in the comments and i might add it in.
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Permissions
- oitc.admin
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Configuration Help
Note that all values listed below are DEFAULT Values
- Countdown : 15 (How many seconds for the countdown to... countdown
- MaxPlayers: 20 ( The Amount of maximum players the Arena can hold.
- KillsToWin: 25 (The Amount of kills needed to win the game)
- AutoStartPlayers:8 (The amount of players needed to join the arena until the arena Automatically starts by itself)
- EndTime: 600 (The Amount of seconds the Arena will run for, By default is 10 Minutes(600 seconds), so after 10 minutes, if nobody gets to the KillsToWin amount, it will then stop itself.
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Other Information:
- None (At the moment)
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Posted Aug 18, 2013Please read this, very important!
Don't know if the authors of this plugin already know it but I found this bug: If a player shoots the air with low strenght and kill himself, he will win 1 kill point in the "Kills mode". As well will apear on the chat: "Player1 Was Sniped Down by Player1". Using that bug, anyone can win the game only killing himself!
Please fix that! :/
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Posted Aug 18, 2013getting an error after a restart. I'ts a bit short so I'll just post it here.
01:13:09 [SEVERE] Error occurred while enabling OITC v1.7 (Is it up to date?) java.lang.NullPointerException at org.bukkit.Location.getBlock(Location.java:82) at com.markyshuk.OITC.Arena.updateSigns(Arena.java:440) at com.markyshuk.OITC.Arena.stop(Arena.java:556) at com.markyshuk.OITC.OITC.onEnable(OITC.java:85) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_6_R2.MinecraftServer.l(MinecraftServer.java:313) at net.minecraft.server.v1_6_R2.MinecraftServer.f(MinecraftServer.java:290) at net.minecraft.server.v1_6_R2.MinecraftServer.a(MinecraftServer.java:250) at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.java:151) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:391) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582)
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Posted Aug 17, 2013There is one small problem, on a survival game the last player alive doesn't automatically leave the game when he wins.
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Posted Aug 17, 2013Still have the respawn bug, [SEVERE] Could not pass event PlayerRespawnEvent to OITC v1.7 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:478) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:463) at net.minecraft.server.v1_6_R2.PlayerList.moveToWorld(PlayerList.java:426) at net.minecraft.server.v1_6_R2.PlayerList.moveToWorld(PlayerList.java:383) at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:1179) at com.markyshuk.OITC.GameListeners$1.run(GameListeners.java:156) at org.bukkit.craftbukkit.v1_6_R2.scheduler.CraftTask.run(CraftTask.java:58) at org.bukkit.craftbukkit.v1_6_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:518) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:239) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:481) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:413) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NullPointerException at com.markyshuk.OITC.GameListeners.onSpawn(GameListeners.java:250) at sun.reflect.GeneratedMethodAccessor531.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 15 more
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Posted Aug 17, 2013You need to make sure the players are teleported to spawn or lobby after logout, or else, when they log back in, they are still in the arena
Also, please make that Class shop prices configurable. Otherwise, great plugin!
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Posted Aug 17, 2013Hey there,
I have some problems with your Plugin.. I hope you can help me or fix it...
server.log
Thanks!
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Posted Aug 17, 2013The game never ends? for some reason some players are killed only twice and they are teleported out of the Arena back to the lobby, when everyone but one person is dead and in the lobby, the game still continues leaving the winner in the Arena so they have to do /oitc leave.
There are quite a few bugs. I'm running Version 1.7.
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Posted Aug 17, 2013Everytime one kill is done the game end and the Server crashes pls help me! If you dont fix this its a worse plugin
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Posted Aug 16, 2013Source code??!!
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Posted Aug 16, 2013Can you add to the config: Disable the god save on the respawn pls?!
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Posted Aug 16, 2013I have played a OITC map I have made on my server twice, the map is called Abandoned and its type is kills, every time someone wins (so the game ends) the server crashes! What is causing this and how can I fix it!
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Posted Aug 16, 2013@artish1
Great job!
Will you ever consider a customized shop option + permissions for every item? :)
Thanks :)
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Posted Aug 15, 2013OITC V1.7 IS NOW OUT!~ Click that link to get it sooner since bukkit needs to again.. approve and check through files.
Features: -Ability to disable and enable the shop in the actualConfig.yml file -Bug fixes -Cleaning up the code
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Posted Aug 15, 2013@Yorkie595
Adding right now!
@tempszz
Just been added! Good idea as well
@Christian_ch
Looking into it.
@Danielh112
Working on spectating... added shop disabling. @ahmedseif
Have no idea what you are saying.
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Posted Aug 15, 2013When a player disconnects in-game, the player still in the arena, you can fix this?
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Posted Aug 15, 2013why when i join oitc with players the players in warp pvp kill other and they came in the OITC list as they with us ingame :/ can u fix it??
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Posted Aug 15, 2013Features I would love to see would be spectating the game ability to disable shop but THIS PLUGIN IS EPIC EITHER WAY
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Posted Aug 14, 2013This Plugin ist not kompatible with Krimbuy! My Server is shutting down, i killed a another player.
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Posted Aug 14, 2013@tempszz
Indeed there should be a disable/enable store command.
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Posted Aug 14, 2013@chopstick121
in arena its already blocked but only ops have perm to type commands