NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted May 8, 2012I just tried this even on the R3 Beta release and I also tried this on fresh jars locally no other plugins. Something is for sure at your end :(
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Posted May 8, 2012<<reply 695792="">>
Confirm after I guess default setting is 80 items (or stacks) then everything from there vanishes. When I pickup the items the stuff that vanished never shows up again.
This is in v1.82 as well. as v1.83 and v1.84
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Posted May 8, 2012<<reply 695539="">>
Make sure you update, fixed that in 1.84.
<<reply 695547="">>
Yet I don't understand why it fails now, as most of the code for that have been literally copied over from the stand-alone version. (it did work in that version? 1.82)
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Posted May 8, 2012<<reply 695539="">>
Hey one thing at a time. The buffering system is really really beyond bad :P
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Posted May 8, 2012What about errors I'm getting? I have only TNT, chunks and examine turned on.
http://paste2.org/p/2012564
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Posted May 8, 2012<<reply 695447="">>
Just tested it. Buffering seems to still be critically broken. If I throw 1 stack of dirt down with item stacking off. Once it hits 40 items all the rest vanish forever. I pick up the first 40 I can't pick up anything else again they are gone.
EDIT: I can confirm though that blowing up tons of chests and going 100 miles away and throwing items into a chunk without items scattered around works. Till you hit the buffer cap and then they vanish for good. So that part did get fixed.
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Posted May 8, 2012<<reply 695438="">>
Now fixed in 1.84. Again, it didn't detect items and other entities being removed. So the counter would be ininfinitely increasing, until it stopped spawning. I also added a 'wave' time system in the spawn limiter to cope with the large amounts of entity spawn requests. It will spawn for 1 second and then wait for 3 seconds.
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Posted May 8, 2012Just want to add to itsyuka comment. If I blow up a shit ton of chests with just item stacking on or with just buffering the system breaks both times. So bad you can go unload the chunks go 100000000 blocks away and can't drop items from your inventory.
Even if you reboot the items will not come back there gone forever meaning the buffering system had died before storing them.
So throwing items means perm delete.
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Posted May 8, 2012<<reply 695390="">>
Thanks for looking into it. I hope you are able to solve it without to much trouble.
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Posted May 8, 2012Ok I traced back the problem. The world entity listeners were failing badly and only entity add events were received. Entity removal was newer caught. Possibly a bug in BKCommonLib and, I hope not, in CraftBukkit.
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Posted May 8, 2012<<reply 695303="">>
an update on that last post, it doesnt seem to be fixing the lighting at all now for some reason. im standing looking at a pitch black area and use /lag fix and nothing happens (apart from the chat message). it still stays pitch black... earlier it was working fine. the lighting will update when i walk into the blackness, but then the black patch is back again later. (is it only updating client side when i walk in?)
on that note, it would be good to have a progress report in the chat every so often (only visible by the person who started it) and tell you when its finished.
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Posted May 8, 2012<<reply 694951="">>
You will most likely have to re-render it. And the lag caused is caused by actually loading the chunks, which I can't slow down any more. Notice that I can't know what chunks are generated on a world, as I have to load all of them first.
I'll look at the reported problems, wish the spawn limiter wasn't such a pain to work with right now...
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Posted May 7, 2012can you add a command to do a lighting fix on all current chunks in a specific world? and make it less intensive so it doesnt kill the server. i tried to relight a whole world and then the server either died or lagged so much i couldnt join.
it would also be good if you could make it be more intensive when noone is on (but not so much that they cant join), and less intensive when players join. also tell the person who ran the command of the progress every now and then
also, does the relighting done by nolagg cause a tile update in dynmap or will i have to re-render? my dynmap maps are covered with black areas from ugly lighting issues
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Posted May 7, 2012<<reply 694456="">>
Does the buffer still work okay? I wish stacking did but I guess as long as the buffer works flawless.
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Posted May 7, 2012@Kane_Hart
I also have that problem, just disable the item stacker.
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Posted May 7, 2012I think this plugin is making my server lagg more. Please update the plugin.
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Posted May 7, 2012Getting this error every 1-3 minutes: http://paste2.org/p/2012564
Using latest NoLagg version, CB 1.2.5-1.2
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Posted May 6, 2012The spawnlimiter doesn't work at all for me at all. None of the entities are removed. No errors, no nothing. Here's my config, but I don't think that's the issue: http://pastebin.com/QBMKQJQf
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Posted May 6, 2012Is there going to be a fix...?
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Posted May 6, 2012@bergerkiller
Never had this back in 1.1. Just updated to 1.2.5 and it seems to be both or one or the other. Even reloading the config seem to fix it. There was not tons of items it actually breaking and causing items to vanish for good.
Looking forward to a Bug fix :)