NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted May 6, 2012But how to be with "Could not pass event BlockPhysicsEvent to NoLagg" error every 1-5 minutes?
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Posted May 6, 2012@Kane_Hart It is one of the running components that causes it (see config.yml). It is either the item buffer (I guess) or the spawn limiter. Disabling both will definitely fix this.
Although, it is also possible that there are, simply put, too many items in the chunk you are in. Then raising the threshold in the item buffer config will do.
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Posted May 6, 2012thank you SOO MUCH! my server wouldnt work and the world couldn't be accessed in minecraft SSP or MCEdit but thanks to your plugin, i fixed the 21k TNT my asshole of a cousin wanted to 'test' on my server.
EDIT: i couldnt use the level.dat_old or any programs that were designed to fix this sort of thing. once again THANK YYOOOUUU!!!!
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Posted May 6, 2012Anyone having an issue after a while with nolagg where you can't drop items they just vanish forever? Rebooting the server fixes it or removing nolagg for good does.
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Posted May 6, 2012Same here. Users cant drop items after a while. Item Buffer disabled.
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Posted May 6, 2012@TD808 Did you only have the item buffer enabled in the configuration? If so, I know where to look to fix this...
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Posted May 6, 2012I'll take another good look at it all. The item dropping issue has been reported multiple times and I suspect that the spawn limiter is to blame. But I can't know for sure.
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Posted May 6, 2012NoLagg works now))))
but I have this error very often:
2012-05-06 11:47:15 [SEVERE] Could not pass event BlockPhysicsEvent to NoLagg java.lang.NullPointerException at com.bergerkiller.bukkit.nolagg.threadcheck.ThreadCheck.classCheck(ThreadCheck.java:60) at com.bergerkiller.bukkit.nolagg.threadcheck.ThreadCheck.check(ThreadCheck.java:97) at com.bergerkiller.bukkit.nolagg.threadcheck.Listener.onBlockPhysics(Listener.java:60) at sun.reflect.GeneratedMethodAccessor26.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:461) at net.minecraft.server.World.k(World.java:520) at net.minecraft.server.World.applyPhysics(World.java:506) at net.minecraft.server.World.update(World.java:469) at net.minecraft.server.World.setData(World.java:412) at org.bukkit.craftbukkit.block.CraftBlock.setData(CraftBlock.java:72) at me.itsatacoshop247.TreeAssist.TreeAssistReplant.run(TreeAssistReplant.java:23) at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34)
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Posted May 6, 2012@Mayhem777
I have the same issue.
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Posted May 5, 2012I think this plugin is actually causing my server to lagg even more. I think it's using up more ram.
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Posted May 5, 2012More problems with nolagg... i give up... server starts in 200mb and gets 900 in 5 min with only 3 users, also monsters don't spawn (i disbled the spawn control and the bug continues) so i'm searching another plugin...
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Posted May 5, 2012Disabled drop buffer and players still couldn't drop items. This needs to be fixed ASAP! Until its fixed the plugin is unusable.
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Posted May 5, 2012@TD808
Yeah. My clients are reporting that too.
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Posted May 5, 2012@TD808
Mabye the config is wrong? Try this in NoLaggItemBuffer/config.yml
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Posted May 5, 2012So I installed the plugin last night and had the item buffer problem, with the default config there were no drops at all, this is the main feature I wanted as people keep making large auto-farms hidden underground and the item buffer is the main reason I wanted no-lag. Does anyone have a set-up that works or know what to do?
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Posted May 4, 2012The problem is related to ItemBuffer, if you turn it off, everything works just fine. I didn't play with the variables at all to see if increasing the items per chunk would help, however.
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Posted May 4, 2012All I get when I type in /nolagg is 'unknown sub-command'. Adding anything after (/nolagg stats, etc.) still gives the message too. /lag or /nl doesn't work either.
EDIT: Well, I redownloaded & dropped the files in the plugins folder again...and it works. Don't know what went wrong.
EDIT2: Another edit just incase you read this, I'm not entirely sure how to modify the permissiondefaults.yml file. I try changing any of the 'op' text to 'admin' but then it resets it once the server is reloaded. I'm using Essentials GroupManager.
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Posted May 4, 2012@Aangiix3 You may have to disable the spawn limiter. (the default config has some spawn limits set, you never know)
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Posted May 4, 2012The drops disappear when you drop them? Why?
Using v1.83
EDIT: You can't even see them dropping
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Posted May 4, 2012Uploaded v1.83, all features are in one NoLagg.jar again. I rewrote everything (and then I say everything) while performing thorough tests on them. The examine component helped me a lot to improve performance even more.
Chunk unload delays are now officially gone. I did give Chunk Persistence another try, but it is simply not possible to achieve on the newer Bukkit builds. Maybe in the near future, when chunk unload isn't bugged so badly...