NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Aug 24, 2013@The_Creamster I have an idea what caused it, so I'll see what I can do to fix it.
EDIT
But, since your error is pointing to a place that doesn't exist in my source code, you are probably using an older version. Firstmost, see if the latest NoLagg version works properly.
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Posted Aug 23, 2013I'm getting the following crash report when i join the server http://pastie.org/8264705 then kicks me with the message 'Internal Server Error', and when the server starts i'm getting the following severe error relating to the 'Chunks' component of NoLagg http://pastie.org/8264717
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Posted Aug 23, 2013Latest NoLagg build v1.90.2 with BKCommonlib revisited run on a
mcpc-plus-1.5.2-R1.1-forge738-B638.jar server file will only show animals and no world textures on a default NoLagg config.
With :
It works normally.
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Posted Aug 18, 2013@zeshan321 Dev.build fixes it, there was something up with aborting an examine operation mid-way.
@ray73864 Oh that, yeah I've pinpointed that bug too, but it can't be fixed from a plugin. Then you'd have to globally replace all entities non-stop, it's not a wise idea to do so. (lost entities, corruption, etc.)
@ircopdd Hmn looks like 1.5.2 has some sort of incompatible packet constructor (I guess?). I'll see if I can write a workaround in NoLagg.
EDIT
'Fixed' it and simply re-uploaded it for approval and etc. Couldn't be bothered to increment the version again.
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Posted Aug 18, 2013Hello, I recently been having huge ram usage to i decided to try out the nolagg examine. so i went in-game and typed " /nolagg examine" After waiting it said the file had been generated. But when i drag and drop the file into nolagg i get this error: Failed to load file: java.io.EOFExecption
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Posted Aug 18, 2013error
http://dev.bukkit.org/paste/8360/
nolagg v1.90.2
v1.54-REVISITED
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Posted Aug 17, 2013EDIT:FUCK ME wrong plugin -,-' -> sleep
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Posted Aug 16, 2013@bergerkiller
There's an entire bug report on it on the Mojang bug tracker:
https://mojang.atlassian.net/browse/MC-17630
The bug report was first created back in the snapshots when the new zombie AI was introduced.
Goes into full depth as to what is wrong, was just kinda hoping maybe a plugin or something could fix the issue, not entirely sure though.
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Posted Aug 16, 2013@ray73864 Since this is the first time hearing of it: afraid not. I'm aware that AI is rather shitty though, that's what you get with complicated A* pathfinding running non-stop.
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Posted Aug 15, 2013Will this fix the new lag introduced in 1.6.2 by the change to zombies?
The pathfinding AI for mobs in general is rather shit, and it is made worse by the newfound range that zombies have.
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Posted Aug 15, 2013@NoHoPeLess Have you tried running clearlagg without NoLagg and confirmed that NoLagg is the cause? I honestly can not think of anything that would disturb it other than the examiner that broke because of a Bukkit change. Do you get any errors in the server log related to 'getEvent not found in Class'? In any case, I just pushed some changes to the CI build server that fixes the examiner problems. See if that build fixes it. (see above Development Builds image link.)
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Posted Aug 15, 2013Yes the auto removal:
The Auto Removal dont work... :D since i installed NoLagg :)
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Posted Aug 15, 2013@NoHoPeLess I have no idea, clearlagg offers some commands to do stuff and I don't see why those commands wouldn't work with NoLagg enabled as well. Please let me know of any SPECIFIC features in clearlagg that are failing.
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Posted Aug 15, 2013Hello is there a conflict with clearlagg? I used Clearlagg too and clearlagg does nothing since i installed nolagg...
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Posted Aug 14, 2013@dfg720 @KelvinKam When a single tick takes very long to execute the server goes and execute the next ticks at a faster pace to try and keep up with it. This may cause in tick rates as you are describing, depending on how high-performance the server is. To prevent it, find out what plugin is eating away so much processing time in a single tick. (you can use the examiner)
@AlienArtificial That means Bukkit changed something causing it to become incompatible, kinda annoying but I'll see what I can do.
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Posted Aug 13, 2013@bergerkiller I can confirm that this is happening with:
Nolagg version 1.90.1
BKCommonLib version 1.54
and Bukkit build #2838 (latest beta build atm)
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Posted Aug 13, 2013-
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Posted Aug 12, 2013Sometimes NoLagg shows this if i write /lag :
There is no error or something and if i do it again it shows 20.0 [100.0%].
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Posted Aug 12, 2013@PyPKjE @Nockynho You need the 1.6.2 compatible BKCommonLib and NoLagg versions.
@javieraizpuru Every 'plugin' name starting with # are server operations, not actual plugins. The #chunk provider is the part of the server that deals with loading, saving and generating chunks.
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Posted Aug 11, 2013I dont know why, but when i put the nolagg.jar on my plugins folder just not work!!!1