NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Sep 18, 2013@bergerkiller
Yes, it isn't always the solution but on certain cases the lag source is known so the same actions can be done. There are a lot of other cases where some drastic actions solves it, it depends on servers and what admins think better, that's why I think on a "commands to trigger" and "tickrate where trigger" option. This could be really helpfull for some cases.
An example of it is the use of "clearlagg" plugin, is used by lot of servers to remove entities based on a repeating scheduled task but it would be better if that actions are triggered not on a scheduled task but on lag cases (so not removing entities if not necessary). And better than removing entities, launch commands (so entities can be removed, and much more depending on the server).
EDIT (Recovery commands triggering): The addition of a commands trigger when "lag dissapears" after the "lag triggers" would be great to make this a fully lag kill functionallity.
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Posted Sep 18, 2013@NemesisMate Although it could be useful, it would probably end up being detrimental in the end. Even simple things like a complicated redstone circuitry can cause the tick rate to dwindle, or executing certain commands. Automating certain tasks based on the tick rate is not really going to work, as I've seen with my tick-rate triggered examining, which ends up triggered whenever I load or create a new world.
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Posted Sep 18, 2013@bergerkiller
Yes, but It doesn't interest me, what I really "need" is to have nolagg detecting lagg automatically and executing some commands when is detect (so It could delete entities, unload worlds, etc, depending on the amount of lagg).
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Posted Sep 18, 2013@Bucket789 Or, yaknow, by forgetting to install a dependency perfectly stated on the main page and the download page?
@NemesisMate There is not a way at the moment, what you can do is start examining the server tick rate or send a message to players when lag is detected. (triggers, config.yml)
@Melekaiah If that's the case, then that needs to be fixed. It would only occur to stackable items, of course. Swords can't be stacked anyway, lore or no lore.
@MStef94 @Incompy There are quite some plugins that conflict with the 'buffered loader' of the chunks component. If something is up with chunk sending, disabling that will almost certainly fix it.
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Posted Sep 16, 2013Is there a way to execute a command when it detects lag?
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Posted Sep 16, 2013@Baked0ne
Hi your having a build error. Build errors can be caused
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Posted Sep 15, 2013Hey,
I got a problem. When i installed nolagg it won't load in my server. I get this error:
2013-09-08 14:16:07 [SEVERE] Could not load 'plugins/NoLagg-1.90.2.jar' in folder 'plugins' org.bukkit.plugin.UnknownDependencyException: BKCommonLib at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:195) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.<init>(CraftServer.java:217) at net.minecraft.server.v1_6_R2.PlayerList.<init>(PlayerList.java:56) at net.minecraft.server.v1_6_R2.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.java:106) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:391) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582)
Can someone tell me what is going wrong? And how to fix it?
Tnx,
Baked0ne
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Posted Sep 14, 2013Not a fan of the world holes that this plugin is causing me, but disabling the dynamic chunk loading seems to fix it.
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Posted Sep 12, 2013Hi,
I'm uning MCP Plus Plus server and NoLagg causes no sending/deleting some modded block information such as block rotating. It's caused by "NoLagg Chunks" module.Can you fix it?
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Posted Sep 11, 2013oops, does the item stacker in this really stack stuff with different lore etc?. that means i gotta go disable it. and this feature alone really helped.
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Posted Sep 10, 2013@chopstick121 There's a video to display it, so I recommend looking into that. The main difference will be:
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Posted Sep 4, 2013does this server really makes server less lagg? whats the different if i dont have this plugin compare if i have this plugin installed
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Posted Sep 3, 2013@XHawk87 You are mistaken that it is no longer needed. The item stacker in Vanilla provides a limited stacking radius, and for most stacking it is not efficient. Instead of destroying an entire feature, fixing it would be better thank you very much.
@Jacold Yes, and last I checked it worked excellently both in overworld and in the nether. If you are using an outdated version, you need to update.
@NoHoPeLess No permission? Permission defaults are defined in the PermissionDefaults.yml, so in case PermEx decided to break that functionality themselves, try granting the required perm. nodes manually.
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Posted Sep 2, 2013Hey :D with the new PermissionEx the /lag command does work...?! Help? :)
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Posted Sep 2, 2013Are you sure that lighting errors will be fixed after entering /nolagg fix [radius] command? I've tried few times and it's simply corrupt lighting instead of fixing it.
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Posted Aug 31, 2013The NoLagg ItemStacker feature should be discontinued. Vanilla Minecraft (1.3.1 onwards) handles item stacking now anyway, and the NoLagg version unhelpfully stacks items that have different display names and lore, destroying them in the process.
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Posted Aug 29, 2013@DerekZil Any errors in the server console log? (post them using pastebin.com) Are you using the latest version of EVERYTHING? (BKCommonLib and NoLagg). Server version would also be nice to know.
@NoHoPeLess You can do it by editing the PermissionDefaults.yml and change the 'showtickrate' permission default (search it) to OP or FALSE.
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Posted Aug 27, 2013Hello :DD how can i disable for my players the /lag command? Anybody help to fix that pls?
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Posted Aug 26, 2013@bergerkiller Thanks for the reply, and updating fixed it, incase you want to know what version i was getting that error with is V1.89.9
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Posted Aug 25, 2013This plugin crashes my server! It still crashes after I took it off but it is slowly fixing itself.
Please fix the bug. :(
What happens is it creates a 16x16 chuck when they login and not other chucks, everything is black and mobs fall into the void slowly.