NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







-
View User Profile
-
Send Message
Posted Mar 6, 2013@Yoshinat0r MCPC: Probably not, but that has to do with BKCommonLib not being supported on MCPC, it doesn't have a lot to do with NoLagg.
And no, chunk corruption is impossible to occur, except if you manually decide to use /lag fix or /lag fixworld - but all it can corrupt is chunk lighting, which can be fixed. The chunk corruption causing stuffs were removed a long time ago because I got tired of hearing complaints about it. :)
@x_clucky All right, noted.
-
View User Profile
-
Send Message
Posted Mar 6, 2013@bergerkiller
Everything worked fine up until the last update... also, when you type /lag, instead of displaying the tps, it says "/lag [all]" which is fairly annoying, being I used /lag so players could see how laggy the server is...
-
View User Profile
-
Send Message
Posted Mar 6, 2013Hello, I have a couple of questions abut this plugin. Is it compatibile with MCPC+? And is there any way this can screw up the chunks in your world (as in delete them or change them)? Or is it for the most part safe to use?
-
View User Profile
-
Send Message
Posted Mar 6, 2013oke its working but the commands wont work and the futers wont work eather ay doon't get any error
never mind bev build works
-
View User Profile
-
Send Message
Posted Mar 5, 2013@rfsantos1996 Does this link work then?:
http:ci.ecocitycraft.com/job/NoLagg/lastSuccessfulBuild/artifact/target/NoLagg-1.89.8.jar
-
View User Profile
-
Send Message
Posted Mar 5, 2013@bergerkiller
No, I dont see any BkCommonLib, i am at Chrome, and tried using Firefox and the same ); @EDIT: Internet Explorer neighter, private anything that i dont know how to say that in English, sorry
-
View User Profile
-
Send Message
Posted Mar 5, 2013@jommeke What other plugins are you using next to NoLagg and BKCommonLib? Do you have any errors in the server.log/console?
-
View User Profile
-
Send Message
Posted Mar 5, 2013ay dit whate you said and when ay start server and loging not all chunks are loade en it laggs
-
View User Profile
-
Send Message
Posted Mar 4, 2013Added support for next-tick examine measurements in the latest development builds. I'll be looking into some of the core tick rate impeding issues with the chunk sending feature, and then I'll upload a final version.
-
View User Profile
-
Send Message
Posted Mar 4, 2013@bestlike2 Hmm all right, see if visiting the main site and navigating to NoLagg helps: http:ci.ecocitycraft.com
BKCommonLib CI is fine, right?
@TanveerGT5 Depends on how many players you have. I'd say put it at 3 and use /lag monitor to keep track of the 'packet compression thread busy %'. If this often exceeds 70% (it becomes orange) consider increasing the amount of threads. Note that more threads does not automatically mean better performance - it simply increases the amount of CPU cores actively working on it. Too many threads can result in performance reduction, simply because the threads are stealing away CPU time for other processes, like the server.
-
View User Profile
-
Send Message
Posted Mar 4, 2013If I have a Intel Xeon E3 1245v2 what is the highest I can set the threadCount: 2 to?
-
View User Profile
-
Send Message
Posted Mar 4, 2013@rfsantos1996
Its not working for me either, page wont load. Been like this for 2 weeks now.
-
View User Profile
-
Send Message
Posted Mar 4, 2013@rfsantos1996 I can see it just fine, and I'm not logged in...what DO you see then?
-
View User Profile
-
Send Message
Posted Mar 4, 2013@bergerkiller
Am i the only one who cant see http://ci.herocraftonline.com/job/BKCommonLib/ ? ._.
-
View User Profile
-
Send Message
Posted Mar 4, 2013@senne97 Update BKCommonLib to the very last development build: http:ci.herocraftonline.com/job/BKCommonLib/151/
Same for NoLagg: http:ci.ecocitycraft.com/job/NoLagg/59/
Then everything should work just fine, and the 'missing field/class' errors should be fixed as well.
-
View User Profile
-
Send Message
Posted Mar 4, 2013ay cant ue the plugin when ay instal it my world disepires and everyting is flaying and it sayt missing ......
-
View User Profile
-
Send Message
Posted Mar 3, 2013@x_clucky Did you enable examine in the config.yml? If yes, does it work without Herochat enabled?
Even then, it should print 'unknown command' and not an empty line...
-
View User Profile
-
Send Message
Posted Mar 3, 2013@bergerkiller
Actually, the message isn't just not being returned, its not even working. I did /nolagg examine 10000 and checked my folder the next day and found no exam file from march 2.
-
View User Profile
-
Send Message
Posted Mar 3, 2013ANYONE HAVING ERRORS IN THE LATEST DEVELOPMENT BUILD PLEASE: POST THEM. I WANT ALL THE ERRORS.
Really, I want to see all errors that are currently happening. I don't want to hear about them after releasing an official build. Post all errors you are having, all issues, anything goes.
-
View User Profile
-
Send Message
Posted Mar 3, 2013@Cuerdas You can selectively set what entities to remove if that is what you mean, so you can set it to clear only mobs and items if you wish.
@jeremy657 Get the latest BKCOmmonLib.
@x_clucky I don't really see how HeroChat can influence it, since NoLagg uses the basic command system all plugins use. Then all plugins would be broken if this was the case...