NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Mar 2, 2013I don't think NoLagg is compatiable with HeroChat. I'm trying to run /nolagg monitor and /nolagg examine from console, but it just creates a blank line after i press return/enter.
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Posted Mar 2, 2013doesnt work error code:
15:35:00 [SEVERE] Could not load 'plugins/NoLagg.jar' in folder 'plugins'
org.bukkit.plugin.UnknownDependencyException BKCommonLib
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:195)
at org.bukkit.craftbukkit.v1_4_R1.CraftServer.loadPlugins(CraftServer.java:239)
at org.bukkit.craftbukkit.v1_4_R1.CraftServer.<init>(CraftServer.java:217)
at net.minecraft.server.v1_4_R1.PlayerList.<init>(PlayerList.java:55)
at net.minecraft.server.v1_4_R1.DedicatedPlayerList.<init>(SourceFile:11)
at net.minecraft.server.v1_4_R1.DedicatedServer.init(DedicatedServer.java:104)
at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:399)
at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)
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Posted Mar 2, 2013Humm.. this plugin allows to maintain traincarts active in chunks? other plugin delete it
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Posted Mar 2, 2013Ty man for this plugin. !
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Posted Mar 1, 2013@lukaszfr I have no idea why that version is uploaded (looks at Lenis) Anyway that version is by far not tested enough, and it is a development build. I'll have to remove that one, you can find the latest builds under development builds. (same for BKCommonLib)
Trying to push out a final build today, now looking through all tickets to see if some of them relate to BKCommonLib. In the case of TrainCarts, several did.
@WoZo @x_clucky I think the event is simply fired a lot on your server, but the amount of time spent on it isn't all that bad...
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Posted Mar 1, 2013@Zacky1
The same problem...
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Posted Mar 1, 2013Why is it that NoLagg v1.89.8 says "Requires a new BKCommonLib version..." yet I have BKCommonLib v1.48 (and up here it says its compatible...)
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Posted Feb 28, 2013@WoZo
I've been getting a lot of lag from the same event using GriefPrevention.
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Posted Feb 28, 2013@bergerkiller
Ok well I figured out our problem then. That feature does not work on spigot, works fine on bukkit. Fixing world now...
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Posted Feb 28, 2013Getting a lot of lag from NoLagg, Towny, WorldGuard and a few others for BlockPhysicsEvent. Any suggestions on fixing this?
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Posted Feb 28, 2013@twisted067 No, it's still there, both aliases /lag fixall and /lag fixworld exist.
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Posted Feb 27, 2013@bergerkiller
Was the feature to fix all lighting errors in a world removed? It doesn't work when I try the command. Just says unknown sub-command.
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Posted Feb 27, 2013@typhoonwes Hmm after looking through it once more...there is not more to this error? It ends in 'Caused by: NullPointerException' but there is no stack trace visible of the remaining error.
EDIT
Wait a sec...I DID fix an issue in BKCommonLib that was related to entity type names being null. See if using the latest BKCommonLib build fixes this error.
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Posted Feb 27, 2013@bergerkiller
I have ProtocolLib installed. That error only happens when someone logs in or log out. Thats it.
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Posted Feb 27, 2013@Eelviny Since I get no errors at all, I am really interested in seeing your errors. If there is a conflict it is a conflict I have to resolve.
General hint: saying 'there are errors' will not allow me to fix said errors, to me those errors are not there.
@GoopyComet Perhaps you forgot to set up file IO access for the plugins? Because it creates all files fully automatically.
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Posted Feb 27, 2013Love this plugin, it's like the server version of optifine :) BUT it also has a ton of glitches like optifine... You may as well mark this build as broken, since all combinations of BKCommonLib and this, dev builds and all, it would either fail to load, give out Entity(Remove|Add)Event errors on player connect disconnect, crashing server or just spamming me with errors on load... Can't wait for 1.50! Also, I found it's mostly due to the 'Chunk' module, disabling it would at least allow the server to start up in one instance. Could there be conflicts between this and DynMap?
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Posted Feb 27, 2013Well thought this program was going to help fix some lag issues on my server but it wont even create the files I need to modify plugin.. total waste of time
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Posted Feb 26, 2013@typhoonwes I'll take a look at the NMS source code later today, don't have it with me atm. Not sure what the issue is, but since it points to the connection, I suspect the packet listener is the cause. See if installing ProtocolLib next to BKC fixes anything.
@Firebeats121 I do need the full error... :) Check that you are using the latest dev-build of BKCommonLib in combi with the latest NoLagg build.
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Posted Feb 26, 2013Hi I've also noticed one problem on my server about Nolagg. Everything was fine until the newest update it said [Severe] Could not pass "Chunks".....etc. Sorry I couldn't bring the complete error, but i know it was on that specific spot. Overall love the plugins that you make keep making them! :)
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Posted Feb 26, 2013bergerkiller, Did you look at this? Can you tell me whats the problem. The server runs fine. Just alot of this error when people join.
http://pastebin.com/AjJH7XT4