NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jan 22, 2013THANKS MAN :D
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Posted Jan 22, 2013@lenis0012
It's not!
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Posted Jan 21, 2013@Rat_Cat12
WHhy doesn't anyone know how to use dev builds?
the release on BukkitDev is for 1.4.7-R0.1
the one from jenkins is for 1.4.7-R0.2
more info needed?
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Posted Jan 21, 2013This plugin needs updating to 1.4.7 R0.1. It has triggered the plugin safeguard for Task #17 and something like WorldEventInit.
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Posted Jan 21, 2013@kingslot1200
I'm not an expert on plugins, but saying "Plugin broke man, fix it." Is not the slightest bit helpful to the developer. BE MORE SPECIFIC.
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Posted Jan 21, 2013@kingslot1200
I hate people being to lazy to read the first page of comments, or the descrtiption
read 2 comments back
@xeNiumw0w
then it should work with build 2604+
@kingslot1200
No problem ;)
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Posted Jan 21, 2013I am downloading it all from jenkins Zzz
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Posted Jan 21, 2013plugin broke man fix this please
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Posted Jan 21, 2013SWEAT MAN my server is not lagging so mutch anymore THANKS
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Posted Jan 21, 2013The latest build on this page is ONLY for build 2602
The latest build from jenkins is for higher.
same for BKCommonLib
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Posted Jan 21, 2013@lenis0012
Ayay captain! Bytheway I don't know why I already try to use it and walla it's broken. I don't know is this time it will broke again or not.
http://pastie.org/5769605
I always use offline-mode for a test because I just have one premium account.
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Posted Jan 20, 2013@lenis0012
ah, I guess herocraft is blocking brazilians ips, with a proxy is working, thanks :)
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Posted Jan 20, 2013@FurmigaHumana
the new minecraft from build 2604+ is different
when you use entity.getBukkitEntity it gives you the type CraftEntity
you have to cast it ton entity.
https://github.com/bergerkiller/BKCommonLib/commit/f4b07e9feefafe0fbc052ca0c407ff77206a00c0
get all latest dev builds form jenkisn to get it to work with build 2608.
im using that on my server right now, works fine.
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Posted Jan 20, 2013@lenis0012
http://ci.herocraftonline.com is down :c can you provide other link? I compiled myself a build from github (and fixed a StackOverflow error too, you should check on that... on NativeUtil, line #157, I just change to getBukkitEntity because I don't know what is suposed to be there, anyway, just saying.), thanks anyway.
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Posted Jan 20, 2013@xeNiumw0w
its not that
1.4.7-R0.2 broke BKCommonLib and NoLagg again
you now need all the latest versions from Jenkins.
the builds that i just uploaded work with 1.4.7-R0.2
the builds uploaded to BukkitDev and waiting for approval only work on the latest beta build.
if you still got the error, send me a report with pastie.org
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Posted Jan 20, 2013Terrain Control Support?
I am using NoLagg & BKCommonLib & ProtocolLib (All of them is the latest version 20/01/2013) I download it all from jenkins.
1.4.6-R0.3 Do not have this problem. I don't know why this happen now.
Try it yourself, use NoLagg & BKCommonLib & ProtocolLib & Terrain Control & CraftBukkit 1.4.7-R0.2
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Posted Jan 20, 2013@gvlfm78
use bkc 1.45
and NoLagg 1.89.5
They have been uploaded about 1 hour ago, so check the jenkins fro both plugins.
v1.44 does not work on 1.4.7-R0.2, only 1.4.7-R0.1
(im not sure if v1.45 or 1.44 is the latest but jsut get the latest ones from jenkins)
thanks to CraftBukkit.org for causing this (the website that does not exist)
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Posted Jan 20, 2013@SolaKun
the reason why it looks like it doesn not work is because it ignores custom spawning, and the way you check it might also contain orther entities, a.k.a ignited tnt, drops ender crystals, items, minecarts, boats
it does not check those entities
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Posted Jan 20, 2013spawnlimits & mobspawnerlimits not work on spigot 1.4.5 - r1.0
BKCommonLib v1.39 Orebfuscator 1.8.3 ProtocolLib 1.8.1 Nolagg v1.89.2
Please Fix!
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Posted Jan 20, 2013I get an error while loading the server: http://pastebin.com/gmTJAhst
I am running Craftbukkit 1.4.7 R2.0 (Because bed placement glitch is fixed) Windows 7 64 bit 4GB RAM 2.7 GHz Processor NoLagg version 1.89.5 and BKCommonLib version 1.44
The crash report in Craftbukkit\crash-reports: http://pastebin.com/xahsKbgU
Please help! People want the bed placement glitch fixed but the server won't run! I temporarily disabled NoLagg!