NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jan 15, 2013@diannetea
Than try to go to speedtest.net if your uploading speed isn't high enough this is the bad ... ( but i also have that falling bug :P I installed 1.4.6R0.3 and some chucks didn;t load and this caused the falling but this happens for me because of orbfuscator + this plugin
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Posted Jan 15, 2013Running on SPIGOT build 389 with NO plugins causes the endless falling into the world bug.
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Posted Jan 15, 2013@codiaz
do you have ProtocolLib installed?
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Posted Jan 15, 2013@clutchcraft
try installing Vault.
I recomment PermissionsEx
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Posted Jan 14, 2013Unfortunately the permissions do not work with Essentials GroupManger. This is the only plugin I have, out of 63, that does not.
Works fine while Op'd, but otherwise, no.
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Posted Jan 14, 2013@masterbeef894
When you install this
1). Make sure you have BKCommonLib installed
2). Make sure you restart the server, dont just use /reload on first launch.
3). Make sure that you have ProtocolLib installed if you use Orebfuscator
4). Make sure you have the config the way you like it.
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Posted Jan 14, 2013@PatPeter
Make sure you actually read the thread before downloading the file and then posting a comment when it doesn't work cause you didn't take the time to read the directions.
Plugin developers hate that more than anything.
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Posted Jan 14, 2013@PatPeter
You did.
2013-01-12 20:40:59 [SEVERE] Could not load 'plugins/NoLagg.jar' in folder 'plugins'
org.bukkit.plugin.UnknownDependencyException: BKCommonLib
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Posted Jan 13, 2013@lenis0012
No, I don't.
No one recommended me about that, don't blame at me. I will try to use it now.
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Posted Jan 13, 2013whenever I install this everyone falls endlessly into the void
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Posted Jan 13, 2013@xeNiumw0w
Do you have ProtocolLib installed?
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Posted Jan 13, 2013@lenis0012
I don't think so. I use v1.89.4 & Orebfuscator v1.8.3 It's broken.
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Posted Jan 12, 2013@PatPeter
I'm guessing you didn't read the big fancy text right above your comment that says 'This Plugin Requires: BKCommonLib'?
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Posted Jan 12, 2013NoLagg jenkins is now up
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Posted Jan 11, 2013@monstercat101
like ray said, the firework is a particle wich is rendered client-side
Bukkit does nto allow you to modify the client at all, so i cant decrase the laggs there.
I could allways put a firework-limit in NoLagg but thats about it, and launching alot of firework can only be done in creative or by users who got acces to spawn it.
all the server does with firework is it sends a packer when he firework goes up.
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Posted Jan 11, 2013@monstercat101
What sort of lag issues were you seeing? As fireworks are mostly a particle effect, nothing more. If anything, the lag it caused would have been framerate lag for the client not the server.
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Posted Jan 11, 2013@nick131
it is cmpatible with Orebfuscator if you use v1.89.3+
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Posted Jan 11, 2013fireworks cause serious lagg issues, suppurt similar to tnt would be very appreciated :)
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Posted Jan 11, 2013This is uncompatible with orebfuscator I believe. :p
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Posted Jan 10, 2013To add to M1sT3rM4n and diannetea's issue, I think that this is the build and commits that broke it: http:ci.md-5.net/job/Spigot/380/