NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







-
View User Profile
-
Send Message
Posted Oct 17, 2012@bergerkiller
screenshot in ticket section, turning of chunk mechanismen fixes it. But that cannot be the solution. ;-)
-
View User Profile
-
Send Message
Posted Oct 16, 2012@ray73864 It's probably caused by the chunks component, which you don't have enabled. More annoying problem is that I can't reproduce any of it. I was flying around the world and never saw a single unloaded chunk. All I did see was semi-transparent chunks after teleporting, which is a client bug I can't solve.
-
View User Profile
-
Send Message
Posted Oct 16, 2012we are having zero issues with NoLagg and running CB Build #2392.
The server is actually performing a lot better than it used to on the older 1.88 of NoLagg.
Thanks bergerkiller, love this plugin, absolutely love it!!
I'm not sure what issues others are coming up with, but on our server, i only have the Item Stacker, TNT, cross thread feature, and i think that might be it, enabled in the config.
-
View User Profile
-
Send Message
Posted Oct 16, 2012This appears to cause more problems than it solves..
-
View User Profile
-
Send Message
Posted Oct 16, 2012@bman01 I noticed the item stacker problem before when testing, thought I lost an item when picking up. Not sure what the cause is, but since it's all multithreading...Could be related to the 'dead' removal, and it happens when MC stacks. There is an easy fix for this though...
@TheMimey How many players are online at that moment? Knowing that players will keep around 441 chunks loaded each max, it can get crazy. Though 40K seems a bit weird, then you would need around 200 people running around. I can do some chunk load tests to verify, though it worked last time.
After using /lag clear it clears them on the current world. When using /lag clearall items it should delete all items and have 0 as a result, at least that is what I verified last time.
<all people having chunk hole issues> Please make a screenshot with the F3 debug window opened up. Thank you. Because all I get to reproduce are client bugs when it fails to render the world right. The chunks load after some time or when I get near the hole.
-
View User Profile
-
Send Message
Posted Oct 16, 2012My server has way to many loaded chunks after 1-3 hours, 16 gigs of ram is 13% free. is there any fix? is this a nolagg bug? 40k chunks loaded.
-
View User Profile
-
Send Message
Posted Oct 15, 2012I too am getting random chunk areas that aren't loading. Clients need to disconnect and reconnect for it to load. Also:
Very nice plugin! Awesome job bergerkiller. I have one question, I turned off the item buffer and have on the Form auto-stacks on. They don't seem to combine all the time and is very reproducible. In creative I can stack 64 grass blocks. Hit Q 64 times and I end up with 3 or 4 stacks every time. Please note I am aiming at same block when hitting Q and not turning around in circles like a sprinkler ;)
itemstacker: enabled: true radius: default: 2.0 threshold: 2 interval: 20 ignoredItemTypes: - DIAMOND_PICKAXE - WOODEN_HOE
Thanks again, I really appreciate your work on this plugin.
-
View User Profile
-
Send Message
Posted Oct 15, 2012Is this plugin suppost to completly stop all item drops when it reaches the max (1500?), also my server has a constand 700+ items even after clearing, is this norma;
-
View User Profile
-
Send Message
Posted Oct 15, 2012Getting same problem many chunks are not loaded and stay voided
-
View User Profile
-
Send Message
Posted Oct 15, 2012@bergerkiller
It's everyone not just me, and it's in random areas, it's been somewhat of 3 days, still not loaded. Please fix it. I have over 50+ people online reporting the same bug. It's getting kind of insane.
-
View User Profile
-
Send Message
Posted Oct 15, 2012@predawnia Probably the saving component. If you aren't using 1.88.7, then that is the cause.
@TheMimey Noted.
@Mayhem777 It checks events and notifies you if a plugin violates multithreading rules. It is basically a bug tracker used to safeguard other plugins from badly written plugins.
@TheMimey Look for the Java environment GC server startup arguments. There are ways to change how and when Java garbage collects the server memory.
@Najumicom @AeroNetwork Aren't they sent after some time? It was more of a client chunk render problem as I've noticed. Might have to increase the initial square block around the middle so you don't get holes behind you when joining...
-
View User Profile
-
Send Message
Posted Oct 15, 2012Some chunk error, big holes in the ground...Using the latest NoLagg...
-
View User Profile
-
Send Message
Posted Oct 14, 2012@Najumicom
Having the same issue.
-
View User Profile
-
Send Message
Posted Oct 14, 2012@TheMimey
Can you send me your host?
-
View User Profile
-
Send Message
Posted Oct 14, 2012How can I make my server depend more on CPU than ram? My xeon CPU is always 20TPS, but my 16 gigs of ram is like 32% free after 4 hours or so. I want to help my ram alot more, dont care if it suffers on my CPU.
-
View User Profile
-
Send Message
Posted Oct 14, 2012when i use this plugin it causes 10% of my servers maps chunks not to be sent to the clients
-
View User Profile
-
Send Message
Posted Oct 14, 2012what's the uso for threadcheck ?
-
View User Profile
-
Send Message
Posted Oct 14, 2012*MARJOR ISSUE* Nolagg version 1.88.7 DOES not work with the /nolagg clearall XXX commands. Only version 1.88.6 works with this.
-
View User Profile
-
Send Message
Posted Oct 13, 2012Anyone experiencing lag over time? I isolated the plugin to Nolagg 1.88.7 causing massive lag after 30 minutes of server restart. I am running on CB 1.3.2 R1.0
-
View User Profile
-
Send Message
Posted Oct 13, 2012@bman01
Any chance of looking at the item stacking?
recap:
Very nice plugin! Awesome job bergerkiller. I have one question, I turned off the item buffer and have on the Form auto-stacks on. They don't seem to combine all the time and is very reproducible. In creative I can stack 64 grass blocks. Hit Q 64 times and I end up with 3 or 4 stacks every time. Please note I am aiming at same block when hitting Q and not turning around in circles like a sprinkler ;)
itemstacker: enabled: true radius: default: 2.0 threshold: 2 interval: 20 ignoredItemTypes: - DIAMOND_PICKAXE - WOODEN_HOE
Thanks again, I really appreciate your work on this plugin.