NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Oct 10, 2012Issues: Chunks dont load sometimes Mob limiter does not work
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Posted Oct 9, 2012Hello,
Could you make a NoLagg version only with Examine system, I love this function.
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Posted Oct 9, 2012weird, the plugin.yml file shows 1.88 too. I thought i had updated it, but maybe i hadn't.
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Posted Oct 9, 2012@bergerkiller
Honestly have no idea which version i am running, either 1.88.4 or 1.88.5 i would have thought. Will have to open the jar file and look because /version in-game and on the console just reports 1.88
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Posted Oct 9, 2012@eprimex It most likely was. Latest fixes this.
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Posted Oct 9, 2012http://pastebin.com/YhjNATss
is this caused by NoLagg? using 1.88.3
E: updating to newest
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Posted Oct 9, 2012You can find v1.88.7 here until it is approved:
EDIT
Aaand I forgot about the item stacker problem. Will re-upload 1.88.7 shortly.
http:dev.bukkit.org/server-mods/nolagg/files/124-v1-88-7/
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Posted Oct 9, 2012@Chalkie19 @vicente947 Then disable it in the config.yml. I physically can't turn all components into plugins, because the Bukkit class loader starts going out of control then. It can't handle more than 8 references to BKCommonLib for some strange reason. So to save myself a shitton of bug reports about 'illegal access' errors, I am not going to do that.
@ray73864 Are you sure you have 1.88.5? Btw, latest BKCommonLib is 1.30. I stopped including it in the download because the approvers have to scan it all the time. It's now a separate download.
The plugin.yml does show 1.88.5, so unless there is a bug in the NoLagg version command, I do not know what's wrong. (that is, that Bukkit isn't messing stuff up when reading the plugin.yml)
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Posted Oct 8, 2012Any chance you could change the plugin.yml so that the version it shows includes the extra .?
when i run /version NoLagg, it just reports 1.88, so i can't tell which one i am on. When i look in the plugins directory, all i see is NoLagg.jar, so that doesn't tell me either.
I think i'm running 1.88.5, but i'm not sure. I just know that i'm using BKCommonLib 1.24 (because the jar file is labelled that way).
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Posted Oct 8, 2012@Chalkie19
Yes it would be better. Because i think most of people dont use it.
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Posted Oct 8, 2012I know it's a big ask, but any chance that the examine feature could be done as a standalone version as well?
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Posted Oct 7, 2012@TheMimey Appears to be unrelated to NoLagg. Did you use /save-all in the console? Because that one blocks the main thread.
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Posted Oct 7, 2012@TheMimey
http://pastebin.com/ Here, you are welcome.
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Posted Oct 7, 2012@bergerkiller
Get this error on restarting:
[WARNING] [Server] The main thread failed to respond after 10 seconds 01:17:18 PM CONSOLE: [WARNING] [Server] What follows is the stack trace of the main thread 01:17:18 PM CONSOLE: [WARNING] [Server] at java.lang.Thread.sleep(Native Method) 01:17:18 PM CONSOLE: [WARNING] [Server] at net.minecraft.server.FileIOThread.a(SourceFile:59) 01:17:18 PM CONSOLE: [WARNING] [Server] at net.minecraft.server.ServerNBTManager.a(SourceFile:47) 01:17:18 PM CONSOLE: [WARNING] [Server] at net.minecraft.server.MinecraftServer.saveChunks(MinecraftServer.java:312) 01:17:18 PM CONSOLE: [WARNING] [Server] at net.minecraft.server.WorldServer.saveLevel(WorldServer.java:819) 01:17:18 PM CONSOLE: [WARNING] [Server] at net.minecraft.server.MinecraftServer.stop(MinecraftServer.java:342) 01:17:18 PM CONSOLE: [WARNING] [Server] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:436) 01:17:18 PM CONSOLE: [WARNING] [Server] at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) 01:17:29 PM CONSOLE: [INFO] Saving chunks for level 'world1_nether'/Nether 01:17:29 PM CONSOLE: [INFO] Saving chunks for level 'world1_the_end'/The End
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Posted Oct 6, 2012@TheFluffey I'm not sure if it was abandoned. I wanted to keep the MaxTPS features to them, as there were no compatibility issues with it. I added the dynamic view anyhow because of the many requests. What feature do you need to badly in NoLagg?
@UbuntuFreak Great to hear that! :)
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Posted Oct 6, 2012@bergerkiller
You should implement some of these features: http://dev.bukkit.org/server-mods/maxtps/
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Posted Oct 6, 2012Your plugin runs fine for me, great job!
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Posted Oct 5, 2012@TheMimey All right I'll do some test runs using it. Something must be wrong if it isn't working still.
EDIT
I loaded up 6 worlds and made all of them night and spawn monsters. The mob count on the server never became more than 500...most of the time it even equals 500. All I can think of is that you have, somewhere or someone, spawning a lot of mobs through a plugin. Mob spawn signs for example, like what CraftBook had (Falsebook?), or some other plugin. It does not limit custom-spawned mobs for the run of the server...
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Posted Oct 5, 2012@TheMimey
Look @ this config, why do i have 8k mobs, and 16k entities...and no, its not a plugin conflict.
http://pastebin.com/UHKapcmX
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Posted Oct 5, 2012@bergerkiller
5 thousand mobs running still @ 90 online (15k entities laggy) your mob limiter sint working mate