NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Oct 5, 2012@TheMimey Yes, before you didn't allow it to force-remove animals from chunks. So as chunks loaded (you have a lot of players...) new animals were added to the server, resulting in that massive amount of animals.
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Posted Oct 5, 2012@bergerkiller
wil this limit my mobs? i have 5k running @ 80 online now
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Posted Oct 5, 2012@TheMimey I think you have an extensive amount of animals on the server. To force-remove those, use:
Or add 'animals' to that list next to monsters.
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Posted Oct 5, 2012@TheMimey
My mob limiter does not work at all, 3k mobs. http://pastebin.com/zpWeF9jw
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Posted Oct 5, 2012@bergerkiller
http://pastebin.com/zpWeF9jw
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Posted Oct 4, 2012@ZeEye Ok, thanks for confirming that then. I'll have to look at the multithreading logic in there to see where it goes wrong. AFAIK all I do is mark the item 'dead', but that could have consequences.
@flatbmx That is quite possible, yes, and item counts reach the 1500 quickly. Is 1500 set as default then? Should change that...
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Posted Oct 4, 2012about the itemghosting:
I did a few testruns:
bukkit 1.3.1 R1.0, Nolagg 1.88.7 test, BKCommonLib 1.30: glitch happens.
bukkit 1.3.1 R1.0: no glitch.
bukkit 1.3.1 R1.0, Nolagg 1.88.7 test, BKCommonLib 1.30, itemstacker off: no glitch.
bukkit 1.3.1 R1.0, Nolagg 1.88.7 test, BKCommonLib 1.30, itemstacker back on: glitch happens.
No other plugins were installed.
If you want to reproduce it. try to harvest a 9x9 field of fully grown wheat really fast with your hand and try to collect the drops instantly. As far as i know the glitch only happens if you instantly pick up the items. Letting them all drop and collecting afterwards works fine.
Looks pretty much like it definetly is the item stacker.
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Posted Oct 4, 2012@bergerkiller
The most recent build. along with the most recet build of nolagg. and yes i use craftbukkit
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Posted Oct 4, 2012I belive i have found the issue bk. It seems the spawn limiter was the issue. In the config it was set to limit items to 1500. So either the server was maxing out on 1500 items on the ground so it did not create any more and just cancel and drop events.
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Posted Oct 4, 2012@SlenderCraft
update BKCommonLib
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Posted Oct 4, 2012@bergerkiller
no, Im not using Ptweaks
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Posted Oct 4, 2012Why is it disabled? http://i.imgur.com/wsSpk.png
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Posted Oct 4, 2012@rfsantos1996 Are you using PTweaks by any chance? Async chunk saving is a common known cause for that to happen. (although it can also happen during regular chunk saves)
@TheMimey It works just fine on my test server. Set a world default mob limit of 0 and saw no mobs anywhere. Also tried with fixed numbers like max of 7 itemwood, and indeed, I can not spawn more than 7 wood items. Maybe pastebinnin' the config.yml helps me to find out what is wrong there.
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Posted Oct 4, 2012@bergerkiller
TEST OVER one
lol, and Im getting some of this http://pastebin.com/9XEZEf8L
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Posted Oct 4, 2012Does nolaggs mob limiter work yet? Im using the latest and its not working :/
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Posted Oct 4, 2012@flatbmx Well there is an internal item stacking logic added in CraftBukkit (1.3.1 feature I believe) which stacks items when they collide with other items. I kept it in NoLagg because it allows greater (configurable) range stacking, which is required to actually reduce the amount of items through stacking.
Pickaxes can not be stacked because the max stack size is 1. Same applies to all other tools. The default 'ignored' types are there as an example, I added already ignored types on purpose so nothing is generated yet the config node is known...
Anyhow, new test version:
https:dl.dropbox.com/u/3681706/NoLagg%20v1.88.7%20TEST%20VER1.zip
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Posted Oct 4, 2012It seems that the item stacker component still is operating even though in the config it is set to false. Unless there is another plugin that handles stacking items. I am however pretty sure it is nolagg since it ignores diamond pickaxes and when I try and stack them i see each indiviual item however any other item it will stack.
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Posted Oct 4, 2012The bug does not show up imediateley. It shows up around 30-60 minutes after startup/reload. I will attempt to see what component is causing this, but it may take some time.
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Posted Oct 4, 2012@flatbmx I couldn't reproduce any of it, so if you can find out what it is, I would love it. The code 'look' has become better over time so I guess you can understand most of it. If it still exists:
But since no one could give me 'the component cause' thus far, I have no idea what is wrong. For all I know it is not a NoLagg bug at all.
@michaelhampton Mhh what CraftBukkit build do you use? Do you use Spigot/CraftBukkit/Other? Something must be the cause of this.
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Posted Oct 4, 2012@bergerkiller
The dummy world wasnt removed. it replaced my 3 other worlds. when i tried to tp to the dummy it led to a spot above the overworlds spawn.