NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jul 19, 2012Is it save to use this on a Tekkit server? And do you have recommended settings for my system? My weakness is the CPU: AMD Opteron 3280, 8 Cores, 8x 2.4 GHz RAM I got plenty: 24GB Thanks in advance!
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Posted Jul 17, 2012@1101001
its packed into one package. just run nolagg.jar
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Posted Jul 17, 2012With what am i supposed to run .exam files with? NoLaggExamine doesn't seem to exist anymore?
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Posted Jul 16, 2012@codydbgt
Has anyone submitted a ticket about the bug yet?
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Posted Jul 15, 2012Why does my chunk sending hang out around 70% at 2.5chunks per tick. and when i teleport i lag for awhile in space before chunk loads? how can i fix this.
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Posted Jul 14, 2012@jisaacs1207
yes we also removed it :P
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Posted Jul 14, 2012How can I disable dropped item stacking?
When I'd deleted NoLagg, dropped items still stacking
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Posted Jul 14, 2012@jisaacs1207
YES.
We had to remove the plugin because of it.
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Posted Jul 13, 2012anyone experience disappearing mined items? I am on a heavy load server, and when users mine they have a 50/50 chance of getting the ore with nolagg on. I turned off the item buffer, but still... the same. Any fix?
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Posted Jul 12, 2012still causes chunk holes sometimes
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Posted Jul 9, 2012@tremor77
The NoLagg.jar file has a built in .exam reader. Just click on it :P
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Posted Jul 9, 2012How do i read an exam file? It said the program would be in the download... but I don't see it.
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Posted Jul 9, 2012@bergerkiller
Using the default configuration, as soon as you hit the natural spawn ceiling, mob eggs stop working reliably.
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Posted Jul 9, 2012@codydbgt Well I agree but Bergerkiller at this stage is not into working with anything in relation to Bukkit for the long term as he like I are swinging to migrate our time to Spout Server when that is all going properly, that is if they actually provide all the dreams and sparkles of rainbow that they are telling everyone about.
I tried to convince Bergerkiller a while back to support Tekkit but due to this factor he doesn't want too at least not at this stage, I'm not really asking for support here though Im more asking to see if anything could be done about it because this plugin believe it or not is highly recommended over on the Tekkit forums because its practically needed to stop the server crashing from BuildCraft leaking items from pipes all over the ground :) which not Tekkits fault its just the way that BuildCraft pipes work when they overflow.
But I have tried to convince him to at least keep the plugin compatible with out actually supporting Tekkit, Because I Tekkit use SpoutClient and there is talk going on that Tekkit will make its way to Spout Server and once the foundation support is there to do so and the mods are functional on Spout Server.
So IMO its probably a good investment but its not up to me to do this, If I could Code I would support it myself but sadly I cannot and I don't have the time right now to learn Java.//
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Posted Jul 8, 2012@ledhead900
i vouch for you :D we need this to work for tekkit and we should care more about tekkit :D
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Posted Jul 8, 2012@yurikoma
I don't think so, because Tekkit is a Mod Pack not a plugin, It is a Pack and client containing mods such as BuildCraft,IndustrialCraft2,RedPower2,Equivliant Exchange 2, NEI, among others.
It on its own has nothing to do with Bukkit, It just happens to Use Mods ported for Craftbukkit 1.2.5R1.3. Which intern runs most plugins on dev Bukkit, the issue I think must have something to do with a new feature in in Nolagg 1.85 + versions because with v1.84 Nolagg works perfectly fine along side all of those mods. I run about 20 something Plugins in total.
If your interested in Tekkit you should visit http://www.technicpack.net/tekkit/ //
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Posted Jul 8, 2012maybe tekkit needs to update to support the latest nolagg?
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Posted Jul 8, 2012Hello BergerKiller long time not talk. Just wanted to inform you that your latest version of this plugin has broken a mod in Tekkit. I know you said you was not going to support Tekkit and that is fine, I am just here to tell you that this plugin worked fine up until your latest v1.86. It may be some silly mistake or something that is doing it or it might not be fixable. In the mean time I am just going to have to revert sadly as the dynamic View looked promising.
Here is the Error anyway just in case it help yous narrow anything down in the plugin itself that is doing something it should not be doing.
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Posted Jul 7, 2012I haven't followed any plugins lately but last time I used chunk-sender + obfuscator, major things went wrong.
Does this feature and Obfusacator still conflict? It'd be a shame since It looks like chunk-sender has such good features now.
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Posted Jul 7, 2012Great plugin but I would suggest having the mob spawn limiter set to off as a default for dummies like me who dont read the full overview before installing :)
Took a day of my server running out of ram to realise it was the mob limiter causing it