NoLagg

Version: 1.90.4 | CB 1.7.2
Quote from lenis0012:NoLagg has not been updated since 1.7.10, for more info, check BKCommonLib
Description
NoLagg is made out of multiple completely separate components which you can enable and disable freely. Together they offer:
- Send chunks more gracefully with lowered network stress and reduced processing spikes Read more...
- Remove entities, resend chunks in case of chunk holes and clean up server memory Read more...
- Examine server tick rate performance with deep view into per-tick processes of the server Read more...
- Stop a large amount of items from spawning and spawn at a later time to avoid frozen clients Read more...
- Stack items with a configurable per-world radius Read more...
- Fix lighting errors that cause clients to recalculate lighting (and thus lag) Read more...
- Keep track of server performance such as entities, tick rate, memory and more Read more...
- Fix various bugs the server has (Patches component)
- Schedule autosaves and force data to be written to disk to prevent data loss on server crash (Saving component)
- Limit the amount of entities allowed to spawn per world or globally Read more...
- Watch events closely to warn when plugins execute main-thread methods from another thread Read more...
- Show a detailed message explaining the cause for a server freeze (lock) [read more]
- New TNT execution algortithm that is not only more efficient, but also avoids server freezes Read more...
Important
When first installing NoLagg, open up config.yml and disable components you do not need. This is very important, as some components may conflict with other plugins you use, or may not function on the type of demand you have. If you get a warning message [Severe] followed up with a stack trace in the log, this has to do with the main thread not having responded within 10 seconds. The warning is NOT an error and is no bug, and not a bug related to NoLagg. To disable this feature, disable 'threadlocknotifier' in the config.yml. This feature is mainly intended to notify you what plugin is causing the server to freeze, may it ever happen. It is used to debug plugins in general, as they may get stuck for whatever reason. If NoLagg DOES show up in there, it is a bug you should report.
FAQ
Separating into jar files
NoLagg consists of multiple components you can individually enable and disable. Reasons for not publishing it as a separate jar file for every component can be read here. Please don't ask to separate the components, I will just link you to here.
Spigot server
Not all components are needed when you use the Spigot server. The ItemStacker, ItemBuffer, Spawn Limiter, Thread Checker and Thread Lock Notifier components are not needed, since Spigot has it's own implementations to deal with that. If you still wish to use one of these components, you can, but it's best to disable the Spigot alternative then.
The other components (such as TNT, Chunks, Lighting, Common, etc.) are not implemented in Spigot (yet?) and offer additional functionality.
PTweaks
Since people keep asking about this, I went ahead and compared the two plugins. I am not going to discuss which is better in functionality, I'm just going to state which features overlap and which do not. Both plugins offer a TNT-lag solving solution, feel free to choose which solution you like better. (the solutions are different) Both plugins also offer a way to change when and how chunks are saved, NoLagg adds to this that you can configure when the server writes data to disk. PTweaks offers a way of showing used memory, NoLagg Monitor too with a bit more information. Again, preference. Chunk Persistence is something PTweaks offers and NoLagg does not. Reason I excluded it from NoLagg is that the implementation used up more processing power than that it solved (I did have this for a while). If you want to give it a try, PTweaks is your answer. Monster Limiter is incorporated in NoLagg as well but then for all entities, and more options. ChunkEdits is a tricky one: NoLagg chunks does something similar, with the difference being that it also changes at what rate chunks are sent, which is the main feature NoLagg chunks offers. In addition, the ability to increase the amount of threads running to process chunk packets and the re-using of packet raw data offers some benefits PTweaks does not offer.
Then there are a lot of other features NoLagg has and PTweaks does not, such as examining server tick rate, item stacker, item buffer, fixing lighting, cleaning up server memory, resending chunks, removing entities on command and others (see description).
In short: Both plugins offer some overlapping features, and you need to pay close attention to the configuration of PTweaks and NoLagg and disable things that conflict. Having two TNT explosion altering plugins is going to have strange results, for example. Compare the functionality, decide, and enable in NoLagg what you do not want in PTweaks, and vice versa.
NoLagg showing up in error stack traces
The examine component inserts various hooks into the server to gather measurements. Specifically, you will find that the following lines show up now and then. These hook classes do absolutely nothing when not examining and can not be the cause for any issues, unless the stack trace ends there (first line after the exception shows this stack trace)
- org.timedbukkit.craftbukkit.*
- com.bergerkiller.bukkit.common.internal.ChunkProviderServerHook
Video
Here is a video by BlueDevonMovies (lenis0012):
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Aug 2, 2012its just for info, to update plugin,
server is still on 1.2.5, i just test compability and its looks like ur plugin is the only one who makes error so far ;)
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Posted Aug 2, 2012<<reply 844308="">>
Yes, do not use the 1.86 version for 1.3. NoLagg strongly depends on native code, and obviously stuff breaks when a new CB comes out.
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Posted Aug 2, 2012There are some erors in the 1.3 version. I bilieve I found around 3 already and I have used 1.3 for less than 3 hours
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Posted Aug 2, 2012looks like nolag has a problem with 1.3.1 ?
http://pastebin.com/T2zCcVD8
v1.86 with 1.3.1-R0.1 (Build #02267)
and at shutdown server :
http://pastebin.com/z2YxiGgz
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Posted Aug 1, 2012Having a few issues, setting how chunks are saved seems to cause wrong location chunk errors, luckily I made a backup of the original work before allowing anyone to build on it. So fixed easily. But damn annoying, about 6 months ago when I last used NoLagg to fix lighting issues I noticed it did the same thing. Doesnt seem to be fixed.
Having NoLagg enabled all together causes players to appear to bounce over and over upon logging in. Some members say it stops other relog 4-5 times to make it stop. Was so annoying we disabled the plugin.
running v1.86
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Posted Jul 30, 2012will this plugin be updated to cb 4.1 ?
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Posted Jul 29, 2012this gives me more lag
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Posted Jul 25, 2012For everyone having issues with items disappearing!
In your config find this
Notice the
This means that when you reach a max of 1500 items on the ground it will delete all new ones.
So up it to 5000
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Posted Jul 25, 2012With NoLagg 1.8.2 it was running fine, but after I tried to upgrade to 1.84 or 1.85 I get chunks load if i connect to the server immediately for a minute, then they stop loading altogether. What could be the cause of this?
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Posted Jul 25, 2012This can't be true, why is this happening ...
Whenever i use the Chunk-Feature of Nolagg my Tress are cutoff at the edges of chunks, this looks horrible!
Anyone else having this problem?
I don't use any other plugin anipulating packet handlers or caching chunks and i don't use Spout either.
Any idea? I really need this great feature!
Ph yeah it even happens with Nolagg being the only Plugin, so it IS a fault of NoLagg
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Posted Jul 24, 2012With 'fix block and sky lighting' enabled, whenever a player enters Nether, my server lag quite seriously. I have to disable it to get a good tick rate. I am using 1.8.6 with Bukkit 1.2.5 R4.0
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Posted Jul 24, 2012what is causing this error? http://pastie.org/4327025
thanks
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Posted Jul 23, 2012is there a non bukkit server version of this?
in fact is there a stand alone version of item loot stacker mod?
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Posted Jul 21, 2012Whenever I start an examination (/nl examine), it always stays on 0.0%. Sometimes I come back hours later, and do /nl examine and it still says the previous one is at 0.0%. Do you know what's causing this?
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Posted Jul 21, 2012Where is the download for the thing which runs .exam files?
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Posted Jul 20, 2012Hi I'm having a terrible bug with NoLagg
I'm using 1.86 and it seems that when creepers explode, a few items from players + items laying around disappear!
edit: nvm, its just craftbukkit--
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Posted Jul 20, 2012@omgitsmit
It works just fine when I remove NoLagg altogether or disable the chunks feature.
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Posted Jul 20, 2012@ShakyTom
I used oreobfuscator with NoLagg just fine. How is it preventing it from working? Does it work when you run your server without NoLagg?
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Posted Jul 20, 2012NoLagg chunks prevents oreobfuscator from working.
Is this a known issue?
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Posted Jul 20, 2012@codydbgt
V1.84 works pretty well even with Tekkit installed.
I don't have any of these issues that are appearing with the newer versions.