main/Effects

Effects type

  1. smoke - Smoke, the same effect as that would in version 0.0.1. Selected by command (/smoke eff=smoke). Additional parameters: wind direction (/smoke wd = [wind direction]) and frequency (/smoke rate = [1 .. 10]).
  2. flame - Mobspawner flames. Additional parameter - rate.
  3. signal - Ender signal. A nice effect in the form of particles emitted in different directions from the center. Additiona parameter - rate.
  4. potion - Potion break. Colored particles which flying away from the center. Additional parameters: type of potion (pot) and rate. You can choose random potions, and... a "fireworks" - breaking a few potions at the same time.
  5. pearl - Ender pearl. This effect may not be reproduced inside a block. Additiona parameter - rate.
  6. eye - Ender eye. This effect may not be reproduced inside a block. Additiona parameter - rate.
  7. song - Music. This effect reproduces the standard tunes that can be heard with help of discs jukebox. Additiona parameter - song name (disc). If the tune began to play before player logged or arrived, the player will not hear the melody until it is restarted.
  8. sound - Sound effect. Additional parameters: sound effect type - sfx, and rate.
  9. light - Lightning. It strikes at single point (damage not applied). Additional paremeters: rate (may be only 10, 50 or 100), chance (1..100), lightning mode (lmode), which determines the conditions under which lightning strikes - time of day and weather.

You can use command /smoke eff=<effect name> or /smoke eff=<effect number> to select effect