main/Commands

Commands

  • /smoke — switch mode. When smoke mode is on, use coal to place smoke on any block.
  • /smoke rst — restart looping processes. It may be useful if you need to restart playing the melodies.
  • /smoke list [page num] — list all effects
  • /smoke near [radius] — list all smoke placed near you (default radius 8 )
  • /smoke rdel [radius] — remove all smokes placed near you (default radius 8 ) /smoke del [id] — remove smoke point (or remove last, if ID not * entered)
  • /smoke hide [id] — hide effects
  • /smoke show [id] — show effects /smoke wand [item id] — change wand item (default - coal)
  • /smoke smsound — play smoke in addtition to the sound, music and lightning effect (help to find the effect if you forgot where it was installed)
  • /smoke eff=<effect type> wd=<wind directionветра> pot=<potion type> disc=<disc name> sfx=<sound effect type> chance=<lightning chance> lmode=<lightning modee> rate=<rate> id=<id>
  • /smoke cfg — display plugin's current configuration
  • /smoke cfg disteff=<distance> distent=<distance> distsfx=<distance> distsng=<distance> distlht=<distance> tickeff=[time] tickplay=[time] tickwind=[time] — setting pligin options
  • /smoke id [id_name] — define ID to next smoke points
  • /smoke wd [wind direction] — define the wind direction for next smoke point. Possible wind direction: N, NW, NE, S, SE, SW, calm (up), random (rnd), all, wind

Parameters of command /smoke eff=...

  • eff — choose effect type: smoke (alias — "1", smoke effect), flame (alias — "2", mobspawner flames), signal ("3" — ender signal), potion ("4" — potion break), pearl ("5" — ender pearl), eye ("6" — ender eye), song ("7" — music), sound ("8" — sound effects), light ("9" —lightning).
  • wd — define the wind direction for next smoke effect. Possible wind direction: N, NW, NE, S, SE, SW, calm (up), random (rnd), all and wind.
  • pot — potion type, values: 1, 2..10, rnd (random type) or fw (fireworks, effect combined few potions break). .
  • disc — disc name: 13, cat, block, chirp, far, mall, mellohi, stal, strad, ward, 11disc. Instead of the disc name, you can use it's number ("1" to choose disc "13", "2" to "cat", etc.). Note: Melody can not be interrupted. If the melody is played and the player appeared later (come or logged in), then he will hear nothing until it starts to play again.
  • sfx — define sound effect: blz (alias "1", blaze), bow ("2", sound of shooting bow), click1 ("3", mouse click sound), click2 ("4", next type of mouse clicking), door ("5", creaking door), extinguish (aliases "6" and "psh", fire-extinguishing sound), gshoot ("7", ghast shoot), gshriek ("8", ghast meow), ziron ("9", Zombie chew iron door), zwood ("10", Zombie chew wooden door) zdestroy ("11", Zombie destroy door).
  • chance — set the chance of lightning bolt, value is a percentage from 1 to 100.
  • lmode — conditions of a lightning strike: anytime, day, night, day-storm, night-storm, storm. You can use numbers from 0 to 5 to choose lightning mode.
  • rate — sets the rate of effect. Higher value rate — less effect plays. You can define values from 1 to 10. But if you plan use lightning effect you may only use rates: 10, 50, 100.
  • id — define id for the next effect. Few effects could be grouped with single id.

Parameters of command /smoke cfg...

  • disteff — distance to player, within which effects (smoke, ender signal, flame, potions break) starting to play
  • distent — distance to player, within which entity-based effects (ender pearl and eye) starting to play
  • distsng — distance to player, within which music starting to play
  • distsfx — distance to player, within which sound effects starting to play
  • distlht — distance to player, within which lightning effects starting to play
  • tickeff — frequency of main loop, which play all effects (1 second is about 20 ticks, default value - 10)
  • tickplay — frequency of loop, which choose effect to play (checking distances between effects and players, default value - 60)
  • tickwind — frequency of loop, which randomly changing the wind direction (default value - 2500)