MyWarp
MyWarp allows players to create and share warps with each other. The plugin is higly flexible: you can limit the number of warps player can create, charge for using warps, implement cooldowns or warmups, and more.
Wiki | Issues | Source | Development Builds
Note: MyWarp is compatible with every version of Spigot/Bukkit released since 1.7.10. It rarely needs to be updated for new Minecraft versions. When in doubt, try a development build.
Features
- Create public and private warps.
- Invite players or whole permission groups to warps.
- Use buttons or pressure plates to teleport to warps.
- Limit the number of warps players can create via permissions.
- Charge users for creating or using warps (via Vault).
- Use cooldowns and warmups for warps.
- Translate or change every message that your players might see.
- Store warps in an SQL-Database (H2, SQLite, MySQL).
- Supports every Bukkit version from 1.7.10 to current.
MyWarp is highly customisable, enable only what you need. Disabled functions will never impact your server’s performance.
More Information
The documentation can be found in our wiki. If you still have questions or problems, do not hesitate to contact us. To get a fast response, it is recommended to open a ticket.
The changelog can be found here.
Acknowledgements
The project was started in January 2011 by Taylor “tkelly” Kelly and later continued by Arthur “flames” Mayer and Andy “spathzilla” F. Since early 2012 it is maintained by thee.
MyWarp is available on GitHub under GPL3.
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Posted Aug 6, 2014@ItzJoshTV
MyWarp does not do this, but you might be able to create such a system with ComandHelper, either standalone or in combination with an additional warp-plugin such as MyWarp.
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Posted Aug 6, 2014Hey, I am just wondering. I this the plugin that allows people to do /shop instead of /warp shop?
If not, does anyone here know where to find this? I have been looking for hours and it would be a great help.
A server that uses it is pvp.gontroller.com they use it for /shop and /north,
It's basically just like /warp but without the "warp" just the name of the warp.
/shop /north /pvp
and so on...
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Posted Aug 4, 2014@grasty
The version currently available on bukkitDev does not yet have UUID support, as noted in the change log. The current devBuild (#87) does not have any notable changes compared to the last released version.
However, I am actively working on the next major version with UUID support. UUID support is already written (uuid-changes) and appears to be stable. I did not yet publish devBuild with these changes because they include a whole new database-layout and users can not simply go back to the old version once they have updated. There will be a public beta and devBuilds as soon as I have resolved some problems and done some more internal testing.
Technically, you do not need UUID support until Mojang allows name changes, so - from the technical perspective - you could use MyWarp 2.6.5 until then without any problems. But I promise that I will release a version with UUID support before.
@tingeel
It is hidden behind the shiny devBuilds button on top. But the current devBuild (#87) does not include any notable changes from the last released version (see above).
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Posted Aug 1, 2014Does this have UUID Support? either in a Dev Build or Release? Only reason I ask is because we are in the middle of going through all of our plugins to see if they have UUID Support now incase we need to replace anything.
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Posted Jul 25, 2014@Liger_XT5
Good ideas. The next major version includes a completely rewritten 'core' that makes adding these kind of features very simple, compared to the logic used by current versions.
I have registered both ideas on the issue tracker on GitHub and will look at them when finalizing the next version. I really like the idea of searching for warps close to a location.
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Posted Jul 22, 2014Couple ideas I've been thinking about, that no other warp plugins seem to use. Since I use MyWarp anyways, why not ask here. :)
Even though I have a hard limit of public and private warps, we have some players who would make warps right next to another existent one, especially at spawn. Is there a way to limit the minimum range between warps? I'd like to at least put a limit of 16 blocks between warps.
Similar to that, is there a way for players to search for warps in the radius of where they are standing? Occasionally we'll have players causing some trolling/harrassing by making a warp within someone's home/base, and pester them. I'd like to be able to step in, do a range scan, and delete any warps that shouldn't belong there. If using MySQL, or even SQLite, this should be relatively easy to compare my coordinates to others and see if any are within X amount (generally 10 or 16 would work).
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Posted Jul 13, 2014@ItIsThee
Oh ok thanks for trying! :D
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Posted Jul 12, 2014@micahcb
Thanks. Sadly this is not possible within the bukkit API - technically speaking, I can only check if a certain permission is there or not - I cannot get the value (e.g. '10') of a certain permission.
The current solution of defining certain value-groups in the config and then setting permissions referring to these groups was the only solution I could come up that works within the scope of the bukkit-API.
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Posted Jul 11, 2014Hey I love the plugin! I have one idea. A plus warps limit perm. Say they have a perm from one group that's mywarp.limit.example and that group is: example: totalLimit: 10 publicLimit: 2 privateLimit: 10
If they got a perm like mywarp.limit.public.plus.10 they could then have a total of 12 public warps added on to the example group. Right now on my server our admins have to add the perm in manually when someone buys extra warps in the online shop because different groups have different amounts of warps.
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Posted Jul 5, 2014@TWSSYesterday
Not really. CloudBees automatically de-provisions the Jenkins instance when there have not been any new builds within the last 14 days. Given that they provide the service for free this is more than fair, I believe.
However, Jenkins should be online and accessible again.
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Posted May 24, 2014@Miner2456
Please take a look at the answer I wrote in the corresponding ticket.
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Posted May 21, 2014My players can delete any warp they wan't, even the ones they haven't created! I put mywarp.warp.basic.delete in GroupManager and I said before what happens. I want it so they can just delete their own private warps! How can I do this? Thanks in advance!
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Posted May 3, 2014@Dyenx999
The world access feature has no impact on the usage of '/warp list'. It will only exclude warps that are not accessible from the world of the command-user, not disallow the whole command.
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Posted May 2, 2014@ItIsThee
For some reason i didnt give them a perm in a world for /warp list and some how they can still do/warp list can u fix this bug. This is only when world- accese is set to ture
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Posted Apr 29, 2014@ItIsThee
This should be perfect. thanks.
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Posted Apr 29, 2014@bwinkl04
You could use group-invitations. Give all your users the ability to use warps (meaning access to the '/warp' command), but instead of creating public warps you create private warps and only invite the user-groups that you want via '/warp invite <g:group> <name>'. Note that this requires group-support to be setup correctly.
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Posted Apr 27, 2014Is there anyway I can do per warp permissions? I don't allow warping on my server, but I do have a few special cases. Like at the top of a parkour there is a mywarp sign to warp them back down. But I am thinking of giving VIPs access to warp to towns, but not create any warps. Just use the ones I created with a warm-up/cool-down. Any way I can do this?
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Posted Apr 14, 2014@kwstoudt
No, sorry. The problem is that it is (and should be) possible to invite players who are offline. Using a permission to check if a certain player could be invited forces this player to be online which contradicts the first premises.
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Posted Apr 14, 2014@ItIsThee
What I am looking for is to prevent a D-Block player from being able to accept a single person invitation (/warp invite <name>). Is that possible?
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Posted Apr 13, 2014@Dyenx999
Via the world-access option you can make each warp only accessible from the world it is located in. The name still needs unique across all worlds.
@kwstoudt
No. The 'mywarp.warp.soc.accept' permission only controls usage of the '/warp accept' command which allows players to accept a warp given to them via '/warp give' (ownership transfer).
What you are looking fore might be possible via group invitations ('/warp invite g:MY-GROUPNAME'). Note that this relies on the group support.