MyHungerGames

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
The goal of this project was not only to create the Hunger games (commonly also referred to as Survival Games), but allow to server owners and admins tweak the game to their exact needs. That is why almost every part of this plugin can be customized to fit your exact needs. MyHungerGames has features that several other's Hunger Games's plugins don't have, including per-arena settings and in-game stats.

- Fully Automated
- Webstats
- Multiple arenas with simultaneous games
- Per-Arena settings
- In game stats wall
- Economy Support
- Randomly filled chests
- World/Arena resetting
- Multi-World Support
- Spectating
- Sponsoring based on Vault economy
- Power redstone when the game starts, and more!
Full feature list here.

What is feature-match?
If you see a feature in another plugin that this one doesn't have, tell us and we'll add it within a reasonable amount of time. But we will also make sure the feature is fully customizable. Post a ticket, mark it as "enchantment", and write your ideas.
Commands and Permissions?
http://dev.bukkit.org/server-mods/myhungergames/pages/commands-and-perms/
I found a bug. What do I do?
We set up multiple ways to report bugs. You can report it on github, the issues link up top, or on the main page. Most times, expect a quick reply.
Why choose this?
Choose this plugin because its many configurable settings, compared to other Hunger Games plugins.
This plugin creates an unique Hunger Games experience.
What material names can I use?
You can use any of the official Bukkit Material names available here.
Where can i find an example for the itemconfig.yml?
You can find it here with hashtags.
And here without hashtags.
What are the planned features?
Please check out "enchantment" tickets that are accepted, see them here.
And for 1.2 here is a list.






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Posted Jul 29, 2012@kotpx3
Yes
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Posted Jul 29, 2012@datwerd86
Chests do restock on each game start. I have personally confirmed this on a few servers.
Can you please give me a pastie of your itemconfig.yml?
And, if you are receiving the same error about the item in hand as before, then something is wrong, because I specifically changed that to be a little nicer.
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Posted Jul 29, 2012@kitskub
latest dev there has same problems as previous builds!
when adding chestloot i receive same error i always have ITEM IN HAND!!
when adding a fixed chest "chest1 does not exist" (when look at config chests are called chest1, chest2, chest3 etc.
please work on some form of chest restocking as the games cannot be automated without this
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Posted Jul 29, 2012Does this work with Multiverse? I was planning to have multiple worlds and one of them be Hunger Games.
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Posted Jul 29, 2012@datwerd86
That's because I delete all old builds. Here is the latest as of now:http://ci.chrisgward.com/view/All/job/MyHungerGames/lastSuccessfulBuild/artifact/target/MyHungerGames-0.6-dev-072920121726.jar
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Posted Jul 29, 2012@Zendrex
404 on the dropbox link below
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Posted Jul 28, 2012@Zendrex
Thank you :D
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Posted Jul 28, 2012@Enrux
Here is the latest dev build:
https://dl.dropbox.com/u/37419093/MyHungerGames-0.6-dev-072620122249.jar
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Posted Jul 28, 2012Is there any place where we can get dev builds?
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Posted Jul 27, 2012@datwerd86
The problem you are having is a bug and is fixed in the latest builds and will be in the next version
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Posted Jul 26, 2012can someone please help me with adding chestloot and fixed chests. On v0.6dev and v0.5.2 i receive errors when either adding loot or fixed chests.
its all i need to do before i can have automated games running and ive been looking for a fix for days. i refuse to believe everyone here is having the same problems and im sure someone can pastie their config with loot and fixed chests that i can use as a guideline to making my own
thanks
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Posted Jul 26, 2012@Kiwz
In the next version, when a player disconnects they will only leave the game, so if you have allow-rejoin to true, and they have at least one more life, they can rejoin. I will add a take-life-on-leave option later to allow players to leave without losing a life.
@XxArchangelz
Hmm, odd. If you'll wait until v0.6, that may fix it.
@illumi241
Oops, I just realized that some of those features are not in v0.5.2. They are in v0.6-dev though, there will be a tutorial soon. And when v0.6 comes out, initially all stats will be on a hosted webserver, so no extra set up. However, eventually there will be a download for those that want their own, etc. Fixed the link.
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Posted Jul 26, 2012Is there a Wiki or something that explains where and how I can setup the Webstats that are mentioned in the Features?
In Survival Games I have to setup a MySQL DB and I am able to see stats on a Webserver, here I am not able to find an explanation at all.
And the githup Page for Issues doesn't exist.
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Posted Jul 26, 2012I have it set up like this, yet I still cant break leaves. When I set block-break to true, then all blocks can be broken.
can-place-block: false
can-break-block: false
can-interact-block: true
use-command: false
can-teleport: false
reload-world-name: SG
reload-world: true
auto-add: true
force-survival: true
freeze-players: true
force-damage: false
special-blocks-place: []
special-blocks-break:
- 18
special-blocks-interact: []
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Posted Jul 26, 2012@kitskub
When shutting down the server all configs are changed,
almost every comment line is gone aswell as some other lines.
It would be helpfull to have all the comments there, if not its kinda hard to configure it.
I use 0.6-dev-071520122302.
If a player disconnect when in a game he gets kicked out of the game,
could you make so that they can rejoin the game plz.
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Posted Jul 25, 2012@coletam
This is strange that this is happening. There have not been reports from any others about this happening. My guess to what is causing this is that vault is either getting loaded after MyHungerGames or is disabled when MyHungerGames is run. On that note, I just added a couple extra checks to stop this problem. Unfortunately, the real problem is somewhere else, and all I can do is make sure you don't get errors.
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Posted Jul 25, 2012@datwerd86
Guides will be on their way soon.
@XxArchangelz
If you want players to be able to break most things, but not a couple blocks. set "can-break-blocks" to true and add any special cases to "special-blocks-break".
If you want players to not be able break most things, but only a couple blocks, set "can-break-blocks" to true and add any blocks to be able to be broken to "special-blocks-break"
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Posted Jul 25, 2012I am having problems with this plugin, I tried both the dev6.0 and 5.2 released and still receive the same error:
http://pastie.org/4332710
I am using PermissionsEX with Chatmanager, vault and this plugin
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Posted Jul 25, 2012How exactly do I add a block that can be broken. Like im trying to allow leaves to be broken to people can run from the spawn to break the leaves down preventing them from entering the cornucopia.
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Posted Jul 24, 2012@kitskub
actually, i did have an item in hand at the time. check screenshot for proof
https://www.dropbox.com/s/4acyfl0hg3hx46m/2012-07-25_13.37.07.png
perhaps a guide to manually add chestloot items to the config would suit me nicely. thanks