Multiverse-Inventories

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Inventories Resources:
Multiverse-Inventories Features
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Hunger, Health, Exp, and Bed Spawns (Bed Spawns only available in CB1.1+)
- Import your data from WorldInventories 1.0.2+ and MultiInv 3.0.0.
- Useful in game commands
Is Multiverse Missing that little something that you need?
Ask us! Or better yet, hop on our discord and tell us that you'd like to fork us and add a feature! You can of course do this without consulting us, but we cannot accept pull requests that will break Multiverse for the rest of our users! Don't go write your own World Management plugin, join the team and submit a pull request
Want your plugin to use the Multiverse API
(currently undocumented, sorry...) Again, hop on IRC and tell us! We love talking to other devs and a bunch of us will be able to help you out!
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Posted Jan 30, 2013How to import database from multiinv to multiverse-inventories?
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Posted Jan 29, 2013I posted a bug report on the issue that prevents servers using gamemode profiles from upgrading to the JSON builds.
https://github.com/Multiverse/Multiverse-Inventories/issues/131
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Posted Jan 28, 2013@donoh1
are you using the 1.4.6 version of bukkit? that's the version you need to use.
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Posted Jan 28, 2013@xjamesx911
Multiverse does that by default, if you're going from World A (survival) to World B (creative), it'll change between each world, and vice versa. If you want to avoid this, add the permission "mv.bypass.gamemode.*"
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Posted Jan 27, 2013YML to DAT
So i whas thinking, my players want to play on the snapshot badly. But i can't understand how to convert those two, is it possible? I'ts not easy that all the people have to put their items into a chest, not forgetting, the enderchest, can it be done?
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Posted Jan 27, 2013Is there a way where when you enter a world your gamemode changes and when you come out it changes back?
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Posted Jan 27, 2013@aazlm
That's operation time, not "CPU usage". File read/writes are some of the slowest operations because they have to wait for the hard drive. You'd see similar values for plugins that do the same thing. They'd probably be lower on systems with faster hard drives, especially solid state drives.
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Posted Jan 26, 2013Really useful plugin ! Thx for your work ! But I'm looking forward the next update because your plugin use much CPU resources actually.
I've got a plugin on my server called "Howmanyusage" and Multiverse Inventories is on top ! Apparently it's the following events who take the most CPU usage :
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Posted Jan 23, 2013@RealityIntern
Thank you!!
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Posted Jan 23, 2013Getting the following error:
[SEVERE] Could not call method 'public static org.bukkit.inventory.meta.ItemMeta org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaItem$SerializableMeta.deserialize(java.util.Map)' of class org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaItem$SerializableMeta for deserialization
java.lang.IllegalArgumentException: scaling(1) is not a valid class java.lang.Boolean
at org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaItem$SerializableMeta.getObject(CraftMetaItem.java:189)
at org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaItem$SerializableMeta.getBoolean(CraftMetaItem.java:173)
at org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaMap.<init>(CraftMetaMap.java:46)
at org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaItem$SerializableMeta$Deserializers$4.deserialize(CraftMetaItem.java:111)
at org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaItem$SerializableMeta$Deserializers$4.deserialize(CraftMetaItem.java:110)
at org.bukkit.craftbukkit.v1_4_6.inventory.CraftMetaItem$SerializableMeta.deserialize(CraftMetaItem.java:161)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.configuration.serialization.ConfigurationSerialization.deserializeViaMethod(ConfigurationSerialization.java:73)
at org.bukkit.configuration.serialization.ConfigurationSerialization.deserialize(ConfigurationSerialization.java:113)
at org.bukkit.configuration.serialization.ConfigurationSerialization.deserializeObject(ConfigurationSerialization.java:187)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.dealWithSerializedObjects(JsonConfiguration.java:146)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.dealWithSerializedObjects(JsonConfiguration.java:137)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.dealWithSerializedObjects(JsonConfiguration.java:137)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.dealWithSerializedObjects(JsonConfiguration.java:137)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.dealWithSerializedObjects(JsonConfiguration.java:137)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.convertMapsToSections(JsonConfiguration.java:115)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.loadFromString(JsonConfiguration.java:110)
at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:138)
at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:105)
at com.onarandombox.multiverseinventories.util.JsonConfiguration.<init>(JsonConfiguration.java:184)
at com.onarandombox.multiverseinventories.util.EncodedJsonConfiguration.<init>(EncodedJsonConfiguration.java:20)
at com.onarandombox.multiverseinventories.util.data.FlatFilePlayerData.getConfigHandle(FlatFilePlayerData.java:77)
at com.onarandombox.multiverseinventories.util.data.FlatFilePlayerData.processProfileWrite(FlatFilePlayerData.java:240)
at com.onarandombox.multiverseinventories.util.data.FlatFilePlayerData.access$000(FlatFilePlayerData.java:30)
at com.onarandombox.multiverseinventories.util.data.FlatFilePlayerData$FileWriteThread.run(FlatFilePlayerData.java:209)
- - - Server info - - -
[INFO] This server is running CraftBukkit version git-Bukkit-1.4.6-R0.3-b2586jnks
2013-01-23 09:21:53 [INFO] [WorldEdit] Loading WorldEdit v5.5.1
2013-01-23 09:21:53 [INFO] [starwars] Loading starwars v1.7
2013-01-23 09:21:53 [INFO] [MultiMOTD] Loading MultiMOTD v1.0.0
2013-01-23 09:21:53 [INFO] [HeadSpawner] Loading HeadSpawner v1.2.1
2013-01-23 09:21:53 [INFO] [PermissionsEx] Loading PermissionsEx v1.19.5
2013-01-23 09:21:53 [INFO] [Modifyworld] Loading Modifyworld v1.19.4
2013-01-23 09:21:53 [INFO] [Multiverse-Core] Loading Multiverse-Core v2.5-b654
2013-01-23 09:21:53 [INFO] [WorldGuard] Loading WorldGuard v5.7
2013-01-23 09:21:53 [INFO] [Jail] Loading Jail v2.3.0
2013-01-23 09:21:53 [INFO] [Essentials] Loading Essentials v2.9.6
2013-01-23 09:21:53 [INFO] [ChatManager] Loading ChatManager v1.19.1
2013-01-23 09:21:53 [INFO] [EssentialsProtect] Loading EssentialsProtect v2.9.6
2013-01-23 09:21:53 [INFO] [EssentialsSpawn] Loading EssentialsSpawn v2.9.6
2013-01-23 09:21:53 [INFO] [Multiverse-Portals] Loading Multiverse-Portals v2.5-b670
2013-01-23 09:21:53 [INFO] [Multiverse-Adventure] Loading Multiverse-Adventure v2.5-b657
2013-01-23 09:21:53 [INFO] [Multiverse-Inventories] Loading Multiverse-Inventories v2.5-b335
2013-01-23 09:21:53 [INFO] [Multiverse-SignPortals] Loading Multiverse-SignPortals v2.5-b643
2013-01-23 09:21:53 [INFO] [Multiverse-NetherPortals] Loading Multiverse-NetherPortals v2.5-b651
2013-01-23 09:21:53 [INFO] [EssentialsChat] Loading EssentialsChat v2.9.6
2013-01-23 09:21:53 [INFO] [EssentialsAntiBuild] Loading EssentialsAntiBuild v2.9.6
Please advise,
-Thanks!
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Posted Jan 23, 2013@LegitCrafter
https://github.com/Multiverse/Multiverse-Inventories/wiki/FAQ#wiki-groups
@Zobtzler
https://github.com/Multiverse/Multiverse-Core/wiki/World-properties#wiki-playerlimit
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Posted Jan 23, 2013Is it possible to limit the amount of maximum player in one world? For example, say that you got a server with minigames, and you don't want to many players to be on that game. Say you have a game that uses beds as spawns, and you have a max limit of 16 players.
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Posted Jan 21, 2013This might be a stupid question but how do I set the inventories so all items from one (world) can go into (world_nether). Simply, I need to enable access for people so they can import their items from NORMAL to NETHER and END.
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Posted Jan 18, 2013@ctharvey
I already uses the built in inventory for storage. It just swaps the inventory on world change.
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Posted Jan 16, 2013Is there anyway to go from this system back to the normal system? Export the items to normal location?
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Posted Jan 15, 2013@stoneminer02
I'm trying to import multiinv inventories into mv inv. I probably should have mentioned that.
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Posted Jan 14, 2013@netherfoam
Remove Multiverse-Inventories or MultiInv! They do the same thing.
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Posted Jan 13, 2013So....
Whats the solution?
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Posted Jan 13, 2013Sounds so buggy
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Posted Jan 13, 2013I have a problem with MultiverseInventories. The problem IS, that I made a correct world group sharing everything, but when I deop myself, delete all permissions, reconnect and walk through portals, IT DOES NOT F* WORK. I mean, worlds FreeBuild and Surowcowa share EVERYTHING, and when I go through a portal from FreeBuild to Surowcowa, i have other EQ. I am deopped, i dont have bypass perms, but still it does bypass. How to fix it? :(