Multiverse-Inventories

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Inventories Resources:
Multiverse-Inventories Features
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Hunger, Health, Exp, and Bed Spawns (Bed Spawns only available in CB1.1+)
- Import your data from WorldInventories 1.0.2+ and MultiInv 3.0.0.
- Useful in game commands
Is Multiverse Missing that little something that you need?
Ask us! Or better yet, hop on our discord and tell us that you'd like to fork us and add a feature! You can of course do this without consulting us, but we cannot accept pull requests that will break Multiverse for the rest of our users! Don't go write your own World Management plugin, join the team and submit a pull request
Want your plugin to use the Multiverse API
(currently undocumented, sorry...) Again, hop on IRC and tell us! We love talking to other devs and a bunch of us will be able to help you out!
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Posted Feb 28, 2013@RealityIntern
noo xDD i want to know wich plugin could conflict against the multiverse inventories like - openinv?
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Posted Feb 27, 2013@greaperc4
So we should guess which plugins you have? Fun.
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Posted Feb 25, 2013@EncryptedCurse
maybe u have an idea of wich plugins can conflict maybe: * openinv cus there are no other inventory plugins i can think of right now
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Posted Feb 25, 2013@greaperc4
That's not normal Multiverse behavior. You probably have some other conflicting plugin.
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Posted Feb 25, 2013Well, i have more worlds, en 2 worlds have xp shared: i tried experience on shared xp and total_xp non of them works when someone is switching to the 2nd world he stays at the XP he has in the first world if i give him extra xp in the 2nd world and he switches back to the 1st world he will lose the XP i gave to him. Why is This and could this be Fixed!??
thanks, Regards greaperc4
(This is also in the Issues)
I found a 2nd problem, in my server when u kill someone he will spawn at the point he was killed my players Don't realy like this (SpawnRape) hope it gets fixed or i hope there will be a option in the config for this
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Posted Feb 25, 2013I have a little challenge here.
I have numerous worlds. Normally you cant transport items between the main world and "distant" worlds. They run different inventories. This is deliberate.
I want to be able to carry items from a "distant" world, onto a common world, and from there it can be carried to the main world. But if anyone travels any other way, be it warps/portals/teleports directly to a given world I don't want the inventory to come across.
Basically I need a way that items can only be carried from particular worlds to the "homeworld" if you use a space ship!
Currently in experimenting it appears this plugin is a case of all or nothing. The only way to make it work is share everything between all worlds, which given this could be achieved by simply deleting multiverse_inventories.jar; makes the plugin someone pointless :/
If I keep experimenting - if i remove something from default group, share that item in a second group - including if it links worlds on default. Thet resolves conflict - But that still doesn't result in my aim above. Although in a round about way, I can set ender chests to allow items to be carried onto the space ship from a distant world, then pick the items up from ender chest in spaceship and stroll out of the space ship to the home world.
Messy but works - ideally tho "directional" inventory sharing might be a long term experimental enhancement. In my case a space ship but could just as easily be a "trade/travel hub" or simply a way to prevent players abusing their teleport abilities, avoiding ruining any roleplay framework you have tried to setup on your server.
Ie, Go from world a to world b, and the inventory carries to world b. Go from world b to world c, then the inventory comes again. But go from world c to a, and you get nothing; unless first passing over world b. Since the items get left behind - it shouldn't result in any dupe bugs. But you could have a problem if you go to world c, jump to a, pick up more stuff, then travel via b to c again, and have the items you left previously at c overwritten. Only way to deal with this conflict may be to have your previous inventory spill out onto the ground, preserving both item sets.
In any event this particular exception to conflicts would do what i thought this plugin was meant to do in the first place :P
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Posted Feb 24, 2013@deadleader0
"•Have separated players stats and inventories per world or per group of worlds."
It's in the plugin's description. Please read the information before you ask a question.
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Posted Feb 24, 2013i'v got this error with b335 and bukkit 1.4.7, Any ideas?
http://pastebin.com/gj6wEQjT
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Posted Feb 24, 2013I have 3 worlds right now that i want to be able to have the same inventory. but i want to throw in a fun creative world too that they cant take items from when they come back. is this possible with this plugin?
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Posted Feb 23, 2013Hi how would i disable the cross world econamy i have 2 worlds that would like to have a seperate econamy, i found pages on your github but its hard to follow is there a way to just disable the share altogether? Also i need to do the same with armor. Thanks great pluggin :)
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Posted Feb 21, 2013@geor196
With the chest shop went something like, wanted it on my server, but not having delayed teleport, could not, look than by having seconds teleportation delay ... I do not want to talk too .. .'m just saying what is
EncryptedCurse
thank you very much
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Posted Feb 21, 2013So here is a dealbreaker for the plugin, a user sended me this video
http://www.youtube.com/watch?v=DeLc53ZbKXo
I have 2 worlds, creative AND survival both with diferent inventories but then this happens...
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Posted Feb 21, 2013@javitomo
If you use the newest (successful) dev builds, then yes.
http://ci.onarandombox.com/job/Multiverse-Inventories/335/artifact/target/Multiverse-Inventories-2.5.jar
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Posted Feb 21, 2013This plugin works on bukkit version 1.4.7?
thanks
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Posted Feb 18, 2013@acap41
It only saves the player's inventory to mv-inv when the player leaves that world. That way when they come back to that world they get that inventory restored. Otherwise inventory is handled like normal, so you don't need to import all inventories at once.
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Posted Feb 17, 2013Is there a way to import all inventories without needing the player to come online, if this is the first time I have used this plugin?
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Posted Feb 13, 2013I am currently developing a server which hosts a wide range of different gametype and map types ingame using Multiverse. We have a large range of plugins that are also being used on the server, so managing and making sure all the plugins are working together is a difficult task.
One issue our server team has come across is the inability to have seperate 'Economies' per world. We use a plugin 'BOSEconomy' due it its large flexibilty and overall usefulness and would like to have seperate economies for our different worlds using this economy plugin. Is there an ability to do so, and if not, would it be possible to integrate this for the different economy plugins on the market? Including BOSEconomy and Iconomy?
Thanks!,
RawR
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Posted Apr 6, 2013not happening
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Posted Feb 12, 2013@MinecraftShamrock
No. The gamemode is managed by Multiverse-Core and what you have set in its configuration.
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Posted Feb 11, 2013@Vapor_Lock
You will always lose access to the inventories for worlds the player is not currently in, unless you export that data to another multiworld inventory plugin (or maybe restore it in some other creative fashion). However, the data for the world they're currently in will always be perfectly fine since the current inventory is saved normally.