Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Nov 9, 2012Is there a way to change default world settings? I don't like having to manually change my worlds to creative and turning off monsters/ NPC's everytime I load a new world.
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Posted Nov 9, 2012I got a problem, i created a FreeBuild world, and edited the config file to make it auto creative, but when i enter the world, i'm still in Survival Mode.
Here is my config: ---> http://pastie.org/5353471
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Posted Nov 9, 2012it says lost reference when i unload a world
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Posted Nov 9, 2012@xphoenixxx
I need separate spawnpoint for each player for each separate world group.
The reason I want this, is because we have a games world and a adventure world in addition to survival worldgroup. In the games world I need to be a ble to use command blocks to set spawns for each player :/
So I will spawn in the same world or worldgroup's personal spawn if I die there. Right now, If I set spawn in games, then die in survival, I'll spawn in games instead of in my survival bed :/
Of course there might be a plugin that does this somewhere.. But It seems right that the plugin that manages multiple worlds has control over spawn for those worlds. :) Also I like to keep the number of plugins to a minimum..
I see that "Multiverse Inventories" has a managment like this for "bed spawns". I wonder if it handles the /spawnpoint command aswell as just bed spawns? http://dev.bukkit.org/server-mods/multiverse-inventories/
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Posted Nov 9, 2012Hello. I use MV Invetories. I have set up a new Nether world and Im trying to get the players Nethers inv the same as the normal worlds ones. CONFIG: Multiverse-Inventories Settings/Groups
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Posted Nov 9, 2012Same Problem like arjandotorg...
Next Problem: I'm in a Crative Mode World... I go to a Survival World and i keep Creative Mode ...
I use MV Core and Inventory
Sorry for the bad english ;)
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Posted Nov 9, 2012@pointfit
Depends on your permissions plugin. In permissionsbukkit, set the permission "permissions.build: false" for that world.
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Posted Nov 9, 2012UPDATE: It might have something to do with the level.* files in the world folder. I've recreated a world using the same seed as 'TiliaCity' (below in the example) en replaced the old level.dat, level.dat_mcr, level.dat_old and session.lock with the new ones. After this the world loads fine. So, what's the issue here?
When I try to import some (not all) worlds using the latest dev version of Multiverse, I get the following error and the world can not be loaded.
I get the same error when importing Vechs latest Super Hostile map called Waking Up. The world is imported in the config, but it cannot be loaded and the output of the console shows this:
2012-11-09 10:39:13 [INFO] CONSOLE: Starting import of world 'TiliaCity'... 2012-11-09 10:39:13 [INFO] [Multiverse-Core] Loading World & Settings - 'TiliaCity' - Env: NORMAL - Type: null 2012-11-09 10:39:13 [INFO] Preparing start region for level 4 (Seed: 1609089217) 2012-11-09 10:39:13 [SEVERE] java.lang.ArrayIndexOutOfBoundsException: -1 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.WorldChunkManager.a(SourceFile:271) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.WorldGenStronghold.a(SourceFile:58) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.StructureGenerator.a(SourceFile:24) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.WorldGenBase.a(SourceFile:29) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.ChunkProviderGenerate.recreateStructures(SourceFile:514) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.craftbukkit.generator.NormalChunkGenerator.recreateStructures(NormalChunkGenerator.java:73) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:150) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:90) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.craftbukkit.CraftServer.createWorld(CraftServer.java:736) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.Bukkit.createWorld(Bukkit.java:155) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.WorldCreator.createWorld(WorldCreator.java:235) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.doLoad(WorldManager.java:391) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldManager.java:225) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.commands.ImportCommand.runCommand(ImportCommand.java:147) 2012-11-09 10:39:13 [SEVERE] at com.pneumaticraft.commandhandler.multiverse.CommandHandler.checkAndRunCommand(CommandHandler.java:279) 2012-11-09 10:39:13 [SEVERE] at com.pneumaticraft.commandhandler.multiverse.CommandHandler.processFoundCommands(CommandHandler.java:143) 2012-11-09 10:39:13 [SEVERE] at com.pneumaticraft.commandhandler.multiverse.CommandHandler.locateAndRunCommand(CommandHandler.java:93) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.MultiverseCore.onCommand(MultiverseCore.java:882) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:185) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:504) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer.java:496) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.DedicatedServer.al(DedicatedServer.java:251) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:216) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:495) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:428) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) 2012-11-09 10:39:13 [SEVERE] java.lang.ArrayIndexOutOfBoundsException: -1 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.WorldChunkManager.a(SourceFile:271) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.WorldGenStronghold.a(SourceFile:58) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.StructureGenerator.a(SourceFile:24) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.WorldGenBase.a(SourceFile:29) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.ChunkProviderGenerate.getOrCreateChunk(SourceFile:221) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.craftbukkit.generator.NormalChunkGenerator.getOrCreateChunk(NormalChunkGenerator.java:41) 2012-11-09 10:39:13 [SEVERE] at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:95) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.craftbukkit.CraftServer.createWorld(CraftServer.java:736) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.Bukkit.createWorld(Bukkit.java:155) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.WorldCreator.createWorld(WorldCreator.java:235) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.doLoad(WorldManager.java:391) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.addWorld(WorldManager.java:225) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.commands.ImportCommand.runCommand(ImportCommand.java:147) 2012-11-09 10:39:13 [SEVERE] at com.pneumaticraft.commandhandler.multiverse.CommandHandler.checkAndRunCommand(CommandHandler.java:279) 2012-11-09 10:39:13 [SEVERE] at com.pneumaticraft.commandhandler.multiverse.CommandHandler.processFoundCommands(CommandHandler.java:143) 2012-11-09 10:39:13 [SEVERE] at com.pneumaticraft.commandhandler.multiverse.CommandHandler.locateAndRunCommand(CommandHandler.java:93) 2012-11-09 10:39:13 [SEVERE] at com.onarandombox.MultiverseCore.MultiverseCore.onCommand(MultiverseCore.java:882) 2012-11-09 10:39:13 [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) 2012-11-09 10:39:14 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:185) 2012-11-09 10:39:14 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:504) 2012-11-09 10:39:14 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer.java:496) 2012-11-09 10:39:14 [SEVERE] at net.minecraft.server.DedicatedServer.al(DedicatedServer.java:251) 2012-11-09 10:39:14 [SEVERE] at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:216) 2012-11-09 10:39:14 [SEVERE] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:495) 2012-11-09 10:39:14 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:428) 2012-11-09 10:39:14 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) 2012-11-09 10:39:14 [SEVERE] [Multiverse-Core] The world 'TiliaCity' could NOT be loaded because it contains errors! 2012-11-09 10:39:14 [SEVERE] [Multiverse-Core] Try using Chukster to repair your world! 'TiliaCity' 2012-11-09 10:39:14 [SEVERE] [Multiverse-Core] http://forums.bukkit.org/threads/admin-chunkster.8186/ 2012-11-09 10:39:14 [SEVERE] [Multiverse-Core] Failed to Create/Load the world 'TiliaCity'
The world loads fine in my current setup (dev version of October) and this problem also occurs when I disable all other plugins on the server. MCedit doesn't show corrupted chunks. I've tried to move spawn, and I've trimmed unused chunks, but all of that also doesn't work.
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Posted Nov 8, 2012How do you make it so no one can destroy blocks in a certain world?
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Posted Nov 8, 2012@spetznack A few do this, i have been pondering a similar issue myself:
SpawnX plugin - Set spawn based on current world. (actually someone remade it but its 1.4 at least) Essentials Spawn - set spawn based on current permissions user group still works have not updated mine since 1.1
They wont play together, which is annoying however. I would prefer the functionality of both.. ie on a given world you have particular spawn points based on rank. So if you die on main world, you go to the spawnpoint for your rank there, but if you die on another planet for example, you respawn at a location there instead. It is annoying as I have a honeypot world we were using as a "griefer filter/prison planet" where you shouldnt be able to escape it unless someone lets you out. At the moment they just need to leap off a building and they escape :o(
Is that basically what you meant spetznack? Or were you more thinking of Vanilla style bed behaviour where every player has a unique designated respawn point?
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Posted Nov 8, 2012@blokzeil1
Use EssentialsChat or something similar.
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Posted Nov 8, 2012@fernferret
The build you have available in the link you posted is 1.4 compatible and needs to be tested by random server owners yes? So we can report any additional bugs to further help develop the "Awesome build"?
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Posted Nov 8, 2012Question. Can you add prefix per world? I got 5 worlds, 1 default for the default one i wont have any prefix but thats not possible now. And for my other 4 worlds i will have a prefix for it. is this possible?
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Posted Nov 7, 2012Found a huge flaw with Factions and world permissions (currently using PEX). If the faction home is set in a world in which a rank does not have access to, they'll be able to respawn on death in that world without the required permission.
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Posted Nov 6, 2012Can default worlds can at least be regenerated?
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Posted Nov 6, 2012Don't know what I'd do without this plugin, great work :D
I have one question though.. :)
In short: is it possible to have separate spawnpoint for each player in each separate world?
More detailed.. Can I have separate spawns for each world, actually for each world group (like grouping together survival, survival_nether and survival_the_end). This will allow me to use /spawnpoint in commandblocks for a game\adventure world I'm working on.
Right now if I place a bed in survival and die in nether, I spawn in that bed. if I go over to games world and set spawn there, then go back to survival and die there, I will spawn in games world. :/
Thanks in advance.
=== EDIT ===: I searched github for issues on this, found one issue and one pull request that is about this:
https://github.com/Multiverse/Multiverse-Core/issues/901
https://github.com/Multiverse/Multiverse-Core/pull/927
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Posted Nov 6, 2012@TanveerGT5
@devman45
Are you guys serious right now? Just read a few of the comments below... including this one:
2.5 AB Status: http://multiverse.github.com/news/awesome-build-2-5.html
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Posted Nov 6, 2012Does anyone else constantly have problems with their nether and end maps resetting back to "World Scale: 1.0" for no reason?
Every few days I keep having to manually set all these back. Is this a bug or am I doing something wrong? How can I get MV to set the world scale permanently?
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Posted Nov 6, 2012Please update to 1.4.2
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Posted Nov 6, 2012@Malvagio87
I had a pull request in to allow aliases/MV colors in HC, but I don't know what happened to it. I'll talk to the HC guys.