Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Nov 14, 2012why is it saying lost reference to world when i unload and i cant reload it
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Posted Nov 14, 2012I have never used this plugin before but here is what I'm hoping it can do for me.
I have a vanilla world with all it's nether/the end files inside. I have had this world for about a year now and I want to start a fresh new world. Not many players are happy about this as you can imagine, but anyway after we all become established in this new world, I was hoping to setup this plugin(MV) a month or 2 later in order to reach the old world again. And I know it's very obvious that this can be done, but this isn't my problem.
The problem is our current Nether hub and how it will be affected. At the moment we have tons of links/tunnels to our nether hub with loads of nether portals synced up to each other. Is there anyway to make the server recognize that this particular nether world belongs to the old world so it will continue porting playings back and forth via the hub?
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Posted Nov 14, 2012Is there a way to change the allow-nether param of an already generated world?
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Posted Nov 14, 2012So Is this working fine for 1.4.2?
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Posted Nov 13, 2012Hello, Ive searched everywhere, how do i get rid of the world tags? i edited the config file but everytime i restart or reload the config it changes back to normal settings it is very annoying could someone help me? or at least in the main world i dont want it to show up
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Posted Nov 13, 2012is to create a world super plan without importing it?
Excuse the bad English is that I am Brazilian
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Posted Nov 13, 2012@Kiewwie
This plugin is what you need for your needs.
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Posted Nov 13, 2012I didn't quite understand what this plugin does, maybe it i what i've been searching for a long time.
What i'm trying to do on my server is to have a creative world, where players who have donated can teleport to whenever they want that is not in the main world.
I also want an event world but i don't quite understand how i can make this work without making it in the main world.
Is this what the plugin does? sets up worlds wich is not in the main world where you can have events, or a world where everyone is creative, but when they leave, all their items will disappear to prevent economy to be ruin by taking 200 stacks of diamonds from creative to main world.
So, is this what i'm looking for?
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Posted Nov 11, 2012on a server restart the /mv modify set commands get reverted back to original paramaters. What am I missing worlds.yml worlds: world: seed: 6404649936851891468 environment: NORMAL type: FLAT hidden: false alias: name: '' color: WHITE pvp: true scale: 1.0 respawnworld: '' allowweather: true difficulty: EASY animals: spawn: true monsters: spawn: true entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true portalform: ALL gamemode: SURVIVAL keepspawninmemory: true spawn: x: -610.0 y: 4.0 z: 398.0 pitch: 0.0 yaw: 0.0 world: world autoload: true bedrespawn: true world_the_end: seed: -7764448986442179992 environment: THE_END type: FLAT hidden: false alias: name: '' color: WHITE pvp: true scale: 1.0 respawnworld: '' allowweather: true difficulty: EASY animals: spawn: true monsters: spawn: true entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true portalform: ALL gamemode: SURVIVAL keepspawninmemory: true spawn: x: 0.0 y: 63.0 z: 0.0 pitch: 0.0 yaw: 0.0 world: world_the_end autoload: true bedrespawn: true GUEST: generator: plotme seed: 0 environment: NORMAL type: NORMAL hidden: false alias: name: '' color: WHITE pvp: false scale: 1.0 respawnworld: '' allowweather: false difficulty: EASY animals: spawn: false monsters: spawn: false entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true portalform: ALL gamemode: SURVIVAL keepspawninmemory: true spawn: x: 50.0 y: 66.0 z: 65.0 pitch: 0.0 yaw: 0.0 world: GUEST autoload: true bedrespawn: true MEMBER: generator: plotme seed: 0 environment: NORMAL type: NORMAL hidden: false alias: name: '' color: WHITE pvp: false scale: 1.0 respawnworld: '' allowweather: true difficulty: EASY animals: spawn: false monsters: spawn: false entryfee: currency: -1 price: 0.0 hunger: true autoheal: true adjustspawn: true portalform: ALL gamemode: CREATIVE keepspawninmemory: true spawn: x: 94.30986340971764 y: 66.0 z: 81.70080224332338 pitch: 37.50001 yaw: -354.90002 world: MEMBER autoload: true bedrespawn: true config.yml multiverse-configuration:
: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false' prefixchat: 'true' teleportintercept: 'true' firstspawnoverride: 'true' displaypermerrors: 'true' globaldebug: '0' messagecooldown: '5000' version: '2.9' firstspawnworld: GUEST teleportcooldown: '1000'
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Posted Nov 11, 2012I have a problem, i downloaded the Dev build, and installed it.
I tried to setup a Creative World, and changed the gamemode in the config, and saved it.
But when i enter the world, it's still Survival Mode! How to fix that?
Any help.
This is my config file. :
http://pastie.org/5362468
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Posted Nov 11, 2012im getting spammed all of a sudden with some stupid errors on teleport move event or whatever and it crashes my server. So i updated to latest dev build and now im getting this error and it just teleports me to where i currently am standing. Heres the error:
2012-11-11 12:28:50 [SEVERE] Could not pass event PlayerTeleportEvent to Multiverse-Core v2.5-b628 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:356) at org.bukkit.craftbukkit.entity.CraftEntity.teleport(CraftEntity.java:175) at com.skitscape.survivalgames.Game.addPlayer(Game.java:157) at com.skitscape.survivalgames.GameManager.addPlayer(GameManager.java:200) at com.skitscape.survivalgames.Events.SignClickEvent.clickHandler(SignClickEvent.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:177) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:366) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:650) at net.minecraft.server.Packet15Place.handle(SourceFile:58) at net.minecraft.server.NetworkManager.b(NetworkManager.java:282) at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:111) at net.minecraft.server.ServerConnection.b(SourceFile:35) at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:578) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:215) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:495) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:428) at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) Caused by: java.lang.NullPointerException at com.onarandombox.MultiverseCore.listeners.MVPlayerListener.playerTeleport(MVPlayerListener.java:177) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 29 more
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Posted Nov 11, 2012Is there a way to change the allow-nether param of an already generated world?
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Posted Nov 11, 2012@MERCHANToDEATH
Download the dev build, works perfectly fine, it has been updated to 1.4.2 already.
Edit by H31IX - Watch it.
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Posted Nov 10, 2012@pieman1141
In the config file change firstspawnworld:
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Posted Nov 10, 2012this is for 1.4.2 ??http://ci.onarandombox.com/job/Multiverse-Core/
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Posted Nov 10, 2012Try this dev builds...
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Posted Nov 10, 2012I'm about to switch to Multiworld plugin. This is taking way too long. Update your plugin!
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Posted Nov 10, 2012update Pls
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Posted Nov 10, 2012can u update it
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Posted Nov 9, 2012Hi. I have a problem that I have been getting rather anxious about. I have these annoying maps that have been just sitting there in the config. Every time I remove them from the config and get rid of their files they are rewritten. I try to type /mv remove but it comes up with "error trying to remove world 'world' from config!" Of course, this won't be a problem if someone could tell me which parameter in the config I need to change to set my main world to the world you spawn in at the very start.
You see, my problem is, that this world, this truly annoying world is causing my players to spawn in the world I no longer want to use (or for anyone else to use, for that matter) and I keep having to spawn them into the right world. Is it possible that you could tell me which parameter in the config I need to change to set the original spawn world?