Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Jan 13, 2012With Release Candidate 2.2 i can't have PVP on my worlds, normal ?
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Posted Jan 13, 2012Is Multiverse running with CraftBukkit 1.0.1-R1?
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Posted Jan 13, 2012@kadiin
Thanks!
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Posted Jan 11, 2012Can someone please help me, how can you make a portal so when people go through it, it will telaport people to a random location. And i know it is possible because vault craft server does it.
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Posted Jan 11, 2012They have posted the release candidate builds here:
http://lithium3141.com/mv-jars/
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Posted Jan 11, 2012yep. it's definitely down. i was going to grab this to replace the xcraftgate plugin i was running (since i'm sick of waiting for it to be updated...) and can't grab a dev build to use.
Will check back later for sure though.
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Posted Jan 11, 2012Your Jenkins is down :/
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Posted Jan 11, 2012Hey, I'm running multiverse on my server and I have some worlds that I want off limit to certain people. The problem is that the "multiverse.acces.WORLDNAME" perm doesn't seem to work. If I use multiverse.acces.'*' people got no problem tp'ing to the worlds, but as soon as I add specific world names instead of '*' it messes up. It dont register the permission and wont list the worlds for everyone without '*'. It's like it doesn't the world actual {WORLDNAME}.
Anyone else having this issue?
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Posted Jan 10, 2012Just a heads up discovered through trial and error. Multiverse will accept THE_END as an enviormental argument. you can use that to import your End world.
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Posted Jan 10, 2012@aviator1014 Works like a charm, thanks aviator.
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Posted Jan 10, 2012There is no support for creating end worlds.... Why so?
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Posted Jan 10, 2012@Nox13last
Jenkins shows the last build (for Core) was on the 7th. Maybe they're busy with life stuff? On vacation? Just taking some days off to clear their heads?
Bugs, regardless of how numerous they are, can take quite a long time to fix if the cause is not immediately obvious. Sometimes one has to find the location of the bug in the code before they can even start on the fix.
Although it's probably less likely, they could be running static analysis of their code. If so, it can take a lot of time and effor to weed through all the results one gets from such a process.
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Posted Jan 10, 2012@Luficer
I'm just now using this for the first time since MC1.0.1, but I would guess that your problem is because The End has replaced the original idea of Skylands, thus you can not use skylands as an environment because the ones that come in the box are only the natural minecraft ones. However you could use a generator like SkylandsPlus which will create the skylands in the form previously imagined. The page has instructions on how to use it with Multiverse.
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Posted Jan 9, 2012I just installed this, and it seems that I cannot create worlds in game (skylands in particular). It keeps telling me that the environment is invalid and listing valid environments, and it doesn't seem to accept skylands. I've tried various combinations of capitalization, and no luck. I haven't done much else with the plugin, but it can import worlds fine. I'm using bPermissions, and I have OP which grants me all permissions, so I'm guessing that isn't the problem. Any help on this? Thanks in advance
- Luficer
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Posted Jan 9, 2012@fernferret
It's been four days. I don't mean to be impatient, but we haven't had much information to go on. You've said that you had two bugs to squash (having possibly already stopped one). Does it really take more than four days to debug, or has your team run into any additional snafus?
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Posted Jan 9, 2012@fernferret
Thanks, well now whenever player logs on first time, they will be in World A
But issue still persist, I need a setting where when players die in World B, they will spawn in World A?
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Posted Jan 8, 2012@Strahan201
Minecraft, by default, gives a 20x20 square around the actual spawn point that you can spawn in. If you want to make it spawn with the exact coordinates and pitch/yaw, I would suggest that you find another plugin to do so. As far as I know, MV does not have an option to do this.
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Posted Jan 8, 2012@fauxiss
The teleport-to-world command is '/mvtp <world>', as I'm sure you know. MV does not contain the ability to change the command format. However, there are a few plugins that let you execute commands with player-set functions, where you could set '/world' to execute command '/mvtp world'.
Good luck!
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Posted Jan 8, 2012Is there a way to make the teleport command just the name of the world?
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Posted Jan 8, 2012Hi. I did /mvsetspawn and it said spawn was set, but when my players join for the first time they get put in random spots near my set spawn. How can I force it to spawn them .exactly. where I said?