Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Apr 8, 2013Yes :/ portals.yml: http://nopaste.info/1411b4ef8a.html
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Posted Apr 8, 2013Can someone help me?
I have download a map (Temple Run 2) and added it to my single player, when i rename it to temple-run. So i go on my server and create a new world. It work fine, but when I use this command /mv import temple-run normal it only say: FAILED That world folder does not exist. These look like worlds to me: (it is just one empty line here)
Help!! ;)
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Posted Apr 8, 2013Thainification: Do you have selectet b and /mvp modify dest p:a ??
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Posted Apr 8, 2013Hm, i made 2 new portals but they only work in one direction. A -> B but B -> A don't work. Any idea why? (no nether portals!, just to another map/world)
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Posted Apr 7, 2013Every player (but admins) can't build/interact/destroy anything. Plz help. What plugins is this plugin incomatible with?
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Posted Apr 7, 2013@ziryuk
Yes, you can modify the alias of the world: /mv modify set alias Nether world_nether
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Posted Apr 7, 2013Please fix the "Nether portals": I have a skyblock feature on my server,but after I manged to install "nether portals" on that skyworld,every portal that i goes into is generated on top of the bedrock in the nether. please fix this. Since the Nether is 128 blocks of hight. i suggest you do the following: the normal world is 256,so if a portal is made on the skyworld at hight 130 (for example) it will be generated on hight 70 on the nether. and another example: if made on the normal world on Y=50 it will be generated on Y=25 on the nether. if you mange to make that in the next update,people will never be able to get on top of the bedrock in the new nether world
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Posted Apr 6, 2013@Skydevil_
Latest build for all plugins should work fine.
@Techwarrior300
This is not an "issue", but normal Bukkit behavior.
http://dev.bukkit.org/server-mods/multiverse-netherportals/
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Posted Apr 6, 2013Hi Can anyone recommend a stable Dev build for Multiverse and its sister plugins? Thanks Sky
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Posted Apr 6, 2013Everything works fine but I have two main issues - Nether portals don't work in other worlds ex. in World 1 I have a portal to World 2 but in world 2 you make a nether portal but it doesn't transport you to the nether - When people enter the Creative world they are auto kicked
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Posted Apr 6, 2013Is there a way to change the chat prefix for the Nether from "World_nether" to just "Nether"?
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Posted Apr 6, 2013@GamersSynergy
If you're using Multiverse Portals to go between worlds, you can deny a player's access to that portal by denying the permission node multiverse.portal.access.(portalname) .
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Posted Apr 5, 2013Is it at all possible to stop certain players from joining certain worlds?
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Posted Apr 5, 2013@Slash0220
http://dev.bukkit.org/server-mods/multiverse-inventories/
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Posted Apr 5, 2013Is it possible to remove all player inventory when he travel between the worlds? Because I want to make 2 world! 1. Peaceful 2. PVP And I do not want to players travel with swords from Peaceful to PVP World..
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Posted Apr 5, 2013@DanteDevil1005
Yes...
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Posted Apr 5, 2013Very good plugin! This is a plugin I've been looking for! It works perfectly fine! I have 1.5 and this is EPIC!
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Posted Apr 5, 2013@Adelskrone
Same here, I had to make the config read-only to keep my settings... =/ so I get the usual errors of file writing on startup...
HP
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Posted Apr 4, 2013Do you actually need Multiverse core for Multiverse Portals?
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Posted Apr 4, 2013@gostove01
Get WorldGuard and/or switch to PlotMe (which I'd consider is a better plot managing system).