Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Mar 31, 2013@BattleGroundxx
even though it says its not updated, it works fine on all versions of Craftbukkit.
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Posted Mar 31, 2013Is this plugin Inactive now? Or will it be updated to support the latest RB?
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Posted Mar 31, 2013@Zachg996
Per world permissions or try Chocolate.
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Posted Mar 31, 2013my server runs 25 plugins with this one the worlds are: plotworld, games, survival the games world is a almost empty world
cpu p4 dualcore 3ghz 2G ram used: 215 mb the survival word eats my cpu away idle when loaden idle 30% usage and unloaded 15%
can i fix this the zombie limit is 60 en animals are turned off how to fix this?
edit: I changed the setting keep spawn in memory for the survival world
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Posted Mar 30, 2013Great plugin, thanks a whole lot for your hard work.
I was wondering is it possible to make a certain plugin, say Factions, specific to a certain world.
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Posted Mar 30, 2013@marubal21
Latest dev build (http://ci.onarandombox.com/job/Multiverse-Core/665/).
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Posted Mar 30, 2013which version of this plugin should i be using for 1.5.1?
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Posted Mar 30, 2013@ursak
Jeah, we think so, too. But is there anyone who knows when there will be an update?
And BTW. we tested it again, and if we remove all other plugins, THEN MV works. But if we put one of our important plugins like PEX or Essentials back inside, the same problem occurs.
Maybe this is just a plugin conflict? We don't know it, but we would be pleased if there will be an update who fixxes this, soon. Because on 1.4.7 before we've updated to 1.5.1, MV worked just perfect!
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Posted Mar 30, 2013@Exoduser
Running lates Minecraft 1.5.1?
If so I'd think it has to do with MV not released for that version.
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Posted Mar 30, 2013@EncryptedCurse
Hey there, we've got a problem on our server. If we put MV-Core in our plugins folder and start the server, it starts up, without ANY error. But if we try to connect to the server, the server is showing up as "offline". We've tried if there is any conflict with another plugin we use, but we couldn't find any. If MV is in our plugins folder our server is consuming huge loads of CPU and RAM for nothing + our server isn't accessible.
Any idea how to solve this??
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Posted Mar 30, 2013watch this! https://github.com/Multiverse/Multiverse-3 updated 3 days ago! 1.5.1/1.5?
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Posted Mar 30, 2013Noob question here but How do I turn of multiverse handling world portals?
It's seriously bugged. It spawns players at the same height as they where in the world they ported themself from. This means that they either suffocate or fall to their death (and sometimes actually survive).
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Posted Mar 30, 2013@EncryptedCurse
:D thank you!
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Posted Mar 30, 2013Does this plugin work with 1.5.1? because my server is still kind of experimental and i would like to have this kind of feature on it.
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Posted Mar 29, 2013how do i make so that when a player logs back into the server they spawn in the same location they logged off at? currently for some reason when i log off and log back in i spawn at the default world spawn location rather then at the location i was at when i logged off. please help.
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Posted Mar 29, 2013@XxDawnsusxX
Give your staff the "mv.bypass.gamemode.*" permission node so that their gamemode stays the same no matter what and how many worlds they switch to. @Wildstephen991
http://ci.onarandombox.com/job/Multiverse-Core/
If anyone's wondering, THIS is what the Multiverse team is working on currently: https://github.com/Multiverse/Multiverse-3
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Posted Mar 29, 2013I don't know if multiverse is causing this but when an admin changes worlds their gamemode changes from creative to survival. How can i fix this problem.
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Posted Mar 29, 2013Can you please update to 1.5?? if not know any similar to this?
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Posted Mar 29, 2013@ItsWines
Your map might be corrupted.
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Posted Mar 29, 2013Hi if I have 2 worlds can I make 1 a pvp world and one a safe world?
@EncryptedCurse
Thank you