Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Mar 29, 2013Sorry if this is a noob question, but how do I set it so that when you switch worlds you go back to where you were in that world?
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Posted Mar 29, 2013@EncryptedCurse
I did that and it said importing world TheSurvivalGameV1.3... Failed
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Posted Mar 29, 2013Hey there, we've got a problem on our server. If we put MV-Core in our plugins folder and start the server, it starts up, without ANY error. But if we try to connect to the server, the server is showing up as "offline". We've tried if there is any conflict with another plugin we use, but we couldn't find any. If MV is in our plugins folder our server is consuming huge loads of CPU and RAM for nothing. Our server isn't accessible.
Anyone there who has an idea how to solve this or when MV is going to get an update for 1.5.1 ??
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Posted Mar 29, 2013Hey Everyone
Some knows how to get it to change gamemode automatic i have a Creative world and a survival but its not change it automatic i have CreativeGates to get from the one to another world
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Posted Mar 29, 2013@daenions
Disable PVP in your "safe world" and keep it on in the "PVP world".
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Posted Mar 29, 2013Anyone know if the latest dev build of CB works with the latest build of this?
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Posted Mar 28, 2013Hi if I have 2 worlds can I make 1 a pvp world and one a safe world?
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Posted Mar 28, 2013@ItsWines
Try renaming the world to "SurvivalGamesV1.3" then type /mv import SurvivalGamesV13 normal ingame.
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Posted Mar 28, 2013Ok so I am trying to import a custom made Survival Games map to my server. I am trying to do this by typing /mv import "Survival Game V.1.3" NORMAL. And then the server says "Starting import of world "The Survival Games V.1.3"... Failed" Why does it do this? This is very frustrating and I can't figure out the problem. If anyone could help me out that would be great.
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Posted Mar 28, 2013@IkinesyKx
Use #665.
@RiccardoF
Even though that's not a Multiverse error, I believe your problem is LogBlock - it's opening up too many files/connections.
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Posted Mar 28, 2013i would like a stable version for 1.4.7r1.0, is it possible ?
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Posted Mar 28, 2013Please help D: http://pastebin.com/FZxpWxbc I Have no Idea.... My Plugin are all Up to date
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Posted Mar 27, 2013@Jeff1516
It's written in the description.
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Posted Mar 27, 2013How can you have several nethers connected to different worlds? Thanks!
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Posted Mar 27, 2013hey guys.. major issue here.. :( i cant create portals. im working off a dedicated server host. i type in /mvpc Spawn to create the spawn point for them to come back
i then go to the other spot and do /mvpc Portal1 to create the 2nd and then /mvp modify dest Portal1 and it says cannot find Portal1 (i've checked caps) no matter what i do it doesnt seem to find any of my ports. i cant do this via world portals.. anything. any ideas?
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Posted Mar 27, 2013Hi. i figured something out about Multiverse. The latest Devbuild seems to have an error.
I tested it on my Testserver, because on my gameserver i am unable to test ist (working system with many worlds...).
I installed MV on my Testserver, so far no problems. After i had created a testworld, i got the same error i get on my gameserver. I got kicked from my server after 10 Minutes with the Message:
"Connection lost
Internal exception: Java.netSocketTimeoutException: Read timed out"
The error do not appear, when i uninstall multiverse or using no world beside my basic world.
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Posted Mar 27, 20131.5 :D?
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Posted Mar 27, 2013@RoboPanda123
Use the command /mv import <worldname> <worldtype>
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Posted Mar 26, 2013@ilir630
Use WorldBorder.
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Posted Mar 26, 2013How can I generate a world that is 5000x5000?