Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Aug 10, 2012HELP!
when i updated to the latest multiverse, the names of the worlds dissapeared! how can i get them back?
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Posted Aug 10, 2012@OsaPL
1. I think this is impossible, or you would need a server mod and client mods.
2. is already possible: /mv create flat_world NORMAL -t FLAT
(https://github.com/Multiverse/Multiverse-Core/wiki/Command-Reference#wiki-create)
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Posted Aug 10, 2012Does this work with 1.3.1?
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Posted Aug 10, 2012@VasVadum
The only way to do this is if you give yourself the item id 90 which is nether portal and place it inside the portal area. It has worked for me multiple times but since 1.3.1 is out it may not work until an update is released.
Also you can fill the portals with water and lava buckets. if you have a portal laying done the end portal id 119 works as well.
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Posted Aug 10, 2012waiting update :)
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Posted Aug 10, 2012Update Please
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Posted Aug 10, 2012update to 1.3.1 please¡¡¡¡¡¡¡¡¡¡¡¡
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Posted Aug 9, 2012@prizna123
How do i get it to fill the portal with those purple portal squares too like in the pictures on the site? when I finally got it working, I tried manually placing those portal blocks in but it messed up the entire portal system so I had to remove the portals.
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Posted Aug 9, 2012@VasVadum
When setting a portal to another portal you need to have "p:" in front of the portal name so it know that it is a portal. After creating hellportal & hellportal2 you would first "/mvp select hellportal" then "/mvp modify destination p:hellportal2"
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Posted Aug 9, 2012Skylands seems to not be starting right in the new update. When I try to use it the world converts for some reason and then it turns into the nether... help please
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Posted Aug 9, 2012i'm sorry for asking this but when i updated to the latest multiverse, the names of the worlds dissapeared! how can i get them back?
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Posted Aug 9, 2012How about making two things happen: 1. Texture pack per world - Oh i got one RPG and one FB, why dont have 2 diffrent textures on them? 2. Adding option FLAT to the type of the map, when /mvimport and /mvcreate
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Posted Aug 9, 20122012-08-09 18:58:31 [SEVERE] at com.onarandombox.MultiverseCore.utils.WorldManager.doLoad(WorldManager.java:293)
sry but I have this error isit good to use the dev build with 1.3.1 or should I use 2.4
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Posted Aug 9, 2012Does this allow the setting to be swapped to adventure mode within a specified world? If so.. I'm pretty well sold!
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Posted Aug 9, 2012Who know, when the update is here?
EDIT: And who knows, if the dev build or the awesome build works better with 1.3.1?
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Posted Aug 9, 2012Does anyone know if the dev build can support large biomes?
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Posted Aug 9, 2012@VasVadum
I'm having the same issues I think theres something with the plugin as my destinations are correct... I cant even use the sign component because it creates 2 green signs instead of a green & blue? I'm confused Is it just me or....?
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Posted Aug 9, 2012update to 1.3.1 please¡¡¡¡¡¡¡¡¡
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Posted Aug 9, 2012After a round Surviaval games User cannot see another users in the lobby
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Posted Aug 9, 2012@Monat111
Sorry what do you mean by "and all people were moved back to the lobby cant anyone see the another, so everyone must new loogged in?"