Multiverse-Core

Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:

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Posted Jul 30, 2012Does anyone know if its able to separate Factions plugin as it does with Inventory? I have a creative map that I want lots of power and one survival world which I want lesser power on. Anyone that has any info on how to do this?
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Posted Jul 30, 2012Im having a problem... its auto importing the worlds made by other plugin but not importing the gen PLEASE HELP ME
Plugins: SkyBlockMultiplayer pex mulitverse core multiverse signportals modify world chat manger
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Posted Jul 30, 2012<<reply 838812>>
@kotpx3
You running any sort of spawn manager? eg essentials spawn, spawnX etc? I use essentials spawn which lets me set different spawn locations for every rank.
I have 12 worlds and no problem like you describe - AFAIK the "intercept"'s multiverse has are not aggressive. Something may simply be interferring that doesnt enable unless it detects a multiworld plugin active.
If it helps here is the core config.yml and first worlds.yml off my server - compare with yours, if they are the same, something else is to blame. Check your server.log for "multi blah detected" messages off other plugins in this case. Remember i use essentials spawn too but it has no effect on where players are when they log in. Only when they die, first login or /spawn.
config.yml
multiverse-configuration:
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false'
prefixchat: 'true'
teleportintercept: 'true'
firstspawnoverride: 'true'
displaypermerrors: 'true'
globaldebug: '0'
messagecooldown: '5000'
version: '2.9'
firstspawnworld: world
teleportcooldown: '1000'
worlds.yml
worlds:
world:
seed: -3336230941168714986
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ''
color: WHITE
pvp: true
scale: 1.0
respawnworld: ''
allowweather: true
difficulty: HARD
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 7.0
y: 77.0
z: 16.0
pitch: 0.0
yaw: 0.0
world: world
autoload: true
bedrespawn: true
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Posted Jul 30, 2012Hi, Just sent the multiverse team account a private message with an interesting concept you guys might be interested adding to multiverse.. and a basic suggestion how to structure it.
Let me know what you think. Even if you think its crap :P (or if you already are doing this, since it seems the next logical extension)
Regards
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Posted Jul 30, 2012I found that this plugin makes all my players spawn at the spawn every time they log out and back in. Is there a way to turn this off? I disabled this and players spawned where they left off after logging out and in. With this plugin on, players will always spawn at the spawn when logging in.
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Posted Jul 29, 2012Hello.
Could it be that the "awesome" MultiVerse is unable to build any structures and is still stuck in the 1.0 creation mode? :)
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Posted Jul 28, 2012I have 2.4-AB, and this plugin blocks mine from using onEnable() after a reload. Only multiverse blocks this. Please fix it.
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Posted Jul 28, 2012Multiverse made my server overload, but it was alright before, but today I found out that the server keeps giving a message "Can't keep up, did the system time changed or the system overloaded?". This message is here even with just one plugin, multiverse. Is there any solutions to this problem? (It was okay before, but it overloaded today)
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Posted Jul 27, 2012Ok, Further info on the multiverse economy bug.
Create a world, eg testproject
set it to charge 100000 on entry (or even -100000) go to the world, and set a home there.
Return to the main world and /home into the charge world. (May require the relevant mutiworld essentials config.yml /home option enabled btw) it pays you for travelling /home there instead of deducting.
Multiverse-core2.4.jar
work around is disable multiworld /homes from allowing you to change worlds in essentials setup.
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Posted Jul 26, 2012Heyho,
I just got myself a custom generator, and everything worked fine. Now, in my new planetoids world, I want it to be permanently night. Planetoids has something like that in its config, but since I spawned the world using Multiverse, I have regular day/night cycles in my new planets world. Is there a way to switch that off?
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Posted Jul 26, 2012I get this error every 3 mins in console, http://pastebin.com/XA9hrKqf
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Posted Jul 26, 2012again theres an error at a teleport event: http://pastie.org/4337234
Maybe its caused when the teleport event was canceled?
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Posted Jul 25, 2012If i gave permission to players to go to every world but not to build in some, what would be the permission to allow someone to build in the world? " multiverse.build.world1" or something?
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Posted Jul 25, 2012ok i dont see enything about this prob i have but its nothing 2 Big but when i move from world to world it keeps tacking me out of gamemode? enyone no why or a way to stop this?
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Posted Jul 25, 2012If I set a spawn in one world will each world have there own spawn?
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Posted Jul 24, 2012Why does it always auto-generate world world_the_nether and world_the_end? How can I stop this?
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Posted Jul 24, 2012i have a problem ever since i upgraded to the newest stable build worlds wont stay there so i have to reimport every time also there still in the file for them but they dont auto load also its starting to do this with portals also i did start using cleanroom as well nvm it was an outdated bspace plugin
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Posted Jul 24, 2012could this be the issue? if so how do i fix it?: [Multiverse-Core] Could not read 'bukkit.yml'. Any Default worldgenerators will not be loaded!
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Posted Jul 24, 2012internal error command happened when I try to import a world, what am I doing wrong? this is what the console says: http://pastebin.com/gXVEuX6P Bug report here: https://github.com/Multiverse/Multiverse-Core/issues/783
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Posted Jul 24, 2012Is there a way to make people, like, when they go in a certain world<sub> before, they go in, they have to empty their inventory, or when they get of a world they have to do that; or like, when they get out of a world, their inv. is emptied, but in memory, so when they go back to it, they have their inv. back?</sub>