MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Nov 21, 2012Hey, love this plugin, but, when I went to update it to the 3.2.0 version of MultiInv and it was 540KiB! What happened to the lightweightness of this plugin? I was just so surprised to see it this bulky when it was originally just 64KiB.
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Posted Nov 19, 2012@WizardCM
Mind sending me your groups.yml?
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Posted Nov 17, 2012@Tux2
As long as it's not something critical, that's fine.
Anyway, once it it finished I connected, but the groups didn't seem to stick properly. Items that are part of my 'main' group (Survival mode) would show in other worlds like the default world which is not part of a group. Any suggestions?
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Posted Nov 17, 2012@WizardCM
yeah, server won't allow you to connect while it's importing. Those errors are coming from the Multiverse-Inventories side, so I can't do anything about it, but as long as it successfully imports all the inventories you should be fine.
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Posted Nov 17, 2012@Tux2
Awesome, running a test locally now. It has started, and is still running (started 5 minutes ago). However I got these little errors within the first minute, was wondering if they're important/critical, and what could possibly cause it (my test environment has a minimal RAM setting for example).
Also, while this is happening my server is not allowing me to connect, but I expect that to be normal.
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Posted Nov 16, 2012@WizardCM
This build should fix that issue. Wasn't expecting an NPE when there weren't any potion effects to import though... http://mfav.me:8080/job/MultiInv3/80/
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Posted Nov 13, 2012@Tux2
New error. :(
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Posted Nov 5, 2012@adamson_g
Version 3.0.9 will work with tekkit.
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Posted Nov 5, 2012Will this work with tekkit?
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Posted Nov 4, 2012@krisdestruction
Potion handling has been implemented in the newest version! enjoy!
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Posted Nov 4, 2012@WizardCM
Fixed in latest version! http://dev.bukkit.org/server-mods/multiinv/files/20-v3-2-0/
@ad35226
Should be fixed in the newest version
@NowaBwagel
Deny yourself the multiinv.exempt node.
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Posted Nov 4, 2012I have config right but my inventory are not saving and then loading.
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Posted Nov 4, 2012Getting some errors right now:
http://pastie.org/5184192
Not really sure what the symptoms are In-Game, however the plugin seems to work fine except for those errors.
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Posted Nov 3, 2012Unable to import from Multiverse-Inventories 2.5
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Posted Nov 2, 2012@krisdestruction
Most definitely, I just have to find time to add it.
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Posted Nov 2, 2012@ray73864
I second the potion tracking feature. Tux any chance this can be done?
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Posted Nov 2, 2012@ViscousSummer88
Probably a bug in minecraft itself, I will check it out though.
@fruxxy
Works just fine for me in 1.4.2
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Posted Nov 2, 2012no work with 1.4.2 ?
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Posted Nov 1, 2012@ray73864
Same problem here too... How are you handling it ?
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Posted Oct 31, 2012Is there any use for MySQL right now or is it still read-only or write only, whatever it was?