MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Dec 11, 2012@Blowngtr
Have you tried downloading 1.4.5-R0.2-b2 manually?
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Posted Dec 11, 2012I have tried using both versions and tried changing my bukkit version but im still getting this error on start up. [[TuxTwoLib] Enabling TuxTwoLib v1.4.5-R0.3-b2 [TuxTwoLib] Current version incompatible with this version of Craftbukkit! Checking for and downloading a compatible version. [TuxTwoLib] Updated to version 1.4.5-R0.2-b2. Please restart your server. [TuxTwoLib] New version downloaded successfully. Make sure to restart your server to restore full functionality!
This server is running CraftBukkit version git-Bukkit-1.4.5-R0.2-b2488jnks (MC: 1.4.5) (Implementing API version 1.4.5-R0.2)
After trying both versions and restarting the server after being told to i still get the same error. Any ideas how i can fix this? thanks
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Posted Dec 11, 2012@mat41997
Um, seriously? An AdFly link? Post it again and I'll report you.
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Posted Dec 11, 2012http://dev.bukkit.org/server-mods/tuxtwolib/files/3-v1-4-5-r0-2-b2/
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Posted Dec 11, 2012@ThijsRay
Take some time and actually read at least the first two paragraphs on the TuxTwoLib page. I think you'll discover what you did wrong.
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Posted Dec 11, 2012I've got this error every time somebody switch from world http://pastebin.com/SiqjJ5Yt
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Posted Dec 10, 2012@drumming102
The only breaking change is for the new items NBT data (heads, named items, custom potions, and armor color). Give your users a day to chest these items then install the new plugin. It will not affect these items in the current world they are in at the time of the change
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Posted Dec 10, 2012@Tux2
So what is the safest way to preserve inv's from multiple worlds for this update?
If I just throw in the LIB and the updated plugin will it bring over all the Inv's from the diffrent world for all the players?
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Posted Dec 9, 2012@Toxic__Waste
Evidently you didn't read my announcement above after finding an error in your log:
org.bukkit.plugin.UnknownDependencyException: TuxTwoLib
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Remember, you're using a dev build, which doesn't have to be supported, yet I do using the TuxTwoLib I created. Craftbukkit introduced a really breaking change in the new version. Read all about it here: https://github.com/Bukkit/CraftBukkit/commit/8f12382e8efc8c39a919af9180dd884caf3720ff
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Posted Dec 9, 2012Build number Version Type Download
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Posted Dec 9, 2012@wumpyc
You downloaded the wrong version of the TuxTwoLib. Download version 1.4.5-R0.2-b1 of the library. From the TuxTwoLib page:
"All the downloads are versioned with the craftbukkit version they are for, followed by an optional revision number, and then build number. So if you are on Craftbukkit for Minecraft server version 1.4.4, you would look for a version like this: 1.4.4-b1, with the b1 being the build number. (Always get the version with the highest build number for your version of minecraft) If an incompatibility exists in the builds, it also has a number corresponding to the build, like this: 1.4.5-R0.2-b1 would be compatible for all of 1.4.5-R0.2 builds and up for that version of minecraft."
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Posted Dec 9, 2012@janie177
You must now download "TuxTwoLib" (Link at the top of Overview)
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Posted Dec 9, 2012It looks like it's broken by the latest bukkit builds: pastebin.com/aufnPbCA
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Posted Dec 9, 2012i'm using multinv 3.2.1 with the latest 1.4.5 beta build and i keep getting these errors in console: http://pastebin.com/UzCsWgF4
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Posted Dec 9, 2012@wumpyc
Unfortunately this plugin doesn't have the concept of a default world group. Just remember, if you add a new world, you can always add it to the config and do /multiinv reload
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Posted Dec 9, 2012Is it possible that I just make all the worlds with same inventory and then I just type somewhere the worlds that should have seperate, so I don't have to add every worlds that has same inventory in a group?
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Posted Dec 8, 2012Just so that you all know. I've had a rough time getting the TuxTwoLib approved as there were things I didn't know I needed in the description of the plugin library in order to get it approved. It should be approved shortly however. If anyone needs download links to the TuxTwoLib please follow this link in the mean time: http://dev.bukkit.org/server-mods/multiinv/tickets/126-could-not-load-plugins-multi-inv-jar/
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Posted Dec 7, 2012Due to a recent commit on Craftbukkit I was forced to make a dependency for this plugin and refactor some of my code. ALL NBT data on items besides enchantments and books will be erased with version 3.2.1 of the plugin due to changes in Craftbukkit. The new format I'm using is Minecraft's native way of saving the NBT data and shouldn't break with the new library. All future NBT data will be saved with this plugin though.
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Posted Dec 4, 2012@ViscousSummer88
I meant vanilla client, not server. Would you mind sending me your configuration for multiinv as well as a list of all the plugins you are using please? Because just multiinv on it's own does not do this.
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Posted Dec 4, 2012@Tux2
No, they were not, we have tested it with 6 different people all with the same result. Also, it makes no sense why you would do this in vanilla....