MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

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Posted Feb 25, 2015@EDSman11
I haven't tested it recently but I had people losing inventories on death events.
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Posted Feb 25, 2015So is this plugin pretty stable atm? Are there any major bugs or is it safe to use?
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Posted Feb 25, 2015I get the following error when trying to use the /multiinv mvimport command
http://pastebin.com/NqZzSNJP
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Posted Feb 24, 2015Having trouble running this on a fresh Spigot+Multiworld server. :( Hoping for a non-broken update soon. :(
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Posted Feb 24, 2015@IrParadox
No I'm not using Authme...I looked it up and that plugin has been abandoned for quite some time.
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Posted Feb 23, 2015I think Multiinv might not yet have been thoroughly tested for spigot 1.8. We also register inventory issues with the lastest spigot builds .. just give them time to fix it.
/edit: I'm also running AuthMe.
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Posted Feb 23, 2015I'm sorry but I must ask. All these people having issues with MultiInv in 1.8, are you also using AutoIn and Authme? I don't have a lot of users for my test server, but in my test server without Autoin and Authme.... We have yet to see inventory issues.
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Posted Feb 23, 2015Sometimes inventories of players doesn't switch by warping into another world, but there aren't any errors in console. Using latest spigot & latest Multiinv. :(
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Posted Feb 21, 2015@Tux2
Okay, hope to see a stable bug free release, wish I could pay for that XD
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Posted Feb 21, 2015Hi, I will be a server owner today or tomorrow (something like that) and wondering if the plugin works for spigot 1.8 RO.1
//Me xD
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Posted Feb 20, 2015@TNTUP
I am well aware of these issues, however as I do this as a hobby I can't always find the time every day to fix them. Right now I've got several high paying clients that I'm working with and trying to work on this as well as the other projects is quite hard. Please be patient with me.
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Posted Feb 20, 2015Too many reports about inventory loss and im forced to keep MultiInv, this is the only one which works and UUID compatible!
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Posted Feb 20, 2015I get the following error when trying to use the /multiinv mvimport command
http://pastebin.com/NqZzSNJP
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Posted Feb 19, 2015@Tux2
Tux, one of the issues has to do with TPing too fast. This causes players to lose their inventory every time. I have currently came up with a few work arounds for our server for that part until you do figure it out. I have also seen it when a player logs out in creative world, and then logs back in and switches to another world. So it seems, that in my particular case, it is in the tping between Survival, Creative and Adventure Worlds particularly at log in. Hopefully this helps. Keep up the great work. Oh and please take your time, scripting is hard work, we can all wait and deal with fixing inventories until you can work out this bug. Don't rush on anyone else's account. Not like anyone is going to find a better method than yours anyways. There may be other inv handling plugs, but there is only one MultiInv! :D
@everyoneElse Other plugins that could be causing the issue with inventory loss is Authme, When using the spawn function at log in. If using MultiWorld to handle a Creative world. Any other plugin that uses cross world respawning. Such as EssentialsSpawn. I would advise that anyone with these issues disable as much of these spawning plugins as possible until Tux2 can get the time to work out this bug. I personally feel that MultiInv is more important than manipulating spawning features. So give Tux some kudos on the work that has been done.
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Posted Feb 19, 2015Hey guys, I know that some of you are reporting inventory loss using the latest versions of MultiInv. I am currently investigating this. Also, you are more than welcome to switch to another inventory plugin, please just don't advertise it on this page.
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Posted Feb 18, 2015Yea I was just going to comment about inventory lost...Guess I just have to make all the worlds in a separate server...Not ideal but the players are getting P.O.'ed. Hopefully this can all be fixed. It is the same with Mysql or flatfile and has something to do with a player death event then a world change right after. Keep me posted on a good fix.
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Posted Feb 17, 2015@miki88mouse
Reproduced this issue on my server and it works.... forced to keep this plugin... im dead
EDIT: GUYS GUYS GUYS DOWNGRADE TO 3.3.0 IT FIXES THE DUPE ISSUE (Pick stuff in Creative then go in Survival) I retried the same steps and it doesn't happen! But about inventory loss it can still happen.
I've setup a test server, and if Tux2 wants to try himself the IP is mcqc.ca:25590
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Posted Feb 17, 2015EDIT: Anyone who has the same problem, install latest multiverse-inventory. Solved it for me
Hi. I am trying to move to MultiInv from Multiverse-Inventories and usign import finctionality. Getting internal error and following console output:
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Posted Feb 16, 2015Too many players complaining about inventory loss...
Downgrading to 3.3.1, still happening I bet... I suspect its caused from creative inventory erroring out but I have no proof.
EDIT: Two more reported item loss. Aye im dead... can't do much anything
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Posted Feb 16, 2015@Tux2
Any progress on speeding up Multiverse-Inv conversion?