Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
-
Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

-
View User Profile
-
Send Message
Posted Jun 17, 2014@AlphaHarrius
Yup, thats me. I tried to change my name on this site, but I haven't been able to.
-
View User Profile
-
Send Message
Posted Jun 17, 2014Loraxe42 , are you barrayarro from youtube? I am Alphaharrier form youtube
-
View User Profile
-
Send Message
Posted Jun 16, 2014Found a bug with the harvestBlocks for cars / hovercraft. I fixed it, and also made it accept either material names or the old typeIDs. So if you don't like the material names you don't have to use them. Well, until they really do get rid of the type IDs like they keep threatening...
Also, turns out the documentation about hovercrafts was wrong. You should have a hoverLimit of 1, not 0 for cars / trains.
The documentation has been corrected, and you can download the dev version with the fix at my github page. Again, its for 1.7.9 and hasn't been checked by the dev.bukkit.org staff.
-
View User Profile
-
Send Message
Posted Jun 16, 2014@AlphaHarrius
Yeah, water removal on ship sinking / crashing was not added until the latest dev build, which you can find on my github site. AJCStriker is still working on getting it merged into the release version on this site, but until then you can download it using the link on the top of my github site found here: https://github.com/msummers123/Movecraft-3
That build is for bukkit/spigot 1.7.9. If you are using a different version, you will need to set compatibilityMode: true in your config.yml.
Please be aware this build has not been checked by the dev.bukkit.org staff, and use it at your own risk.
-
View User Profile
-
Send Message
Posted Jun 16, 2014ajcstriker , when my ship sunk , the cannon's water just bug in the sky at it's original position , how to duel with it
-
View User Profile
-
Send Message
Posted Jun 15, 2014i Love Your Plugin can u get a way to lock ur ship
-
View User Profile
-
Send Message
Posted Jun 14, 2014@DanSpedey
I sent you a PM with instructions to get the dev build. I got in trouble for directing people to the github page. *shrug*
So I thought I better play it safe and explain in a PM
-
View User Profile
-
Send Message
Posted Jun 14, 2014@Loraxe42
How do i download the jar file on the GitHub?
-
View User Profile
-
Send Message
Posted Jun 14, 2014@DanSpedey
Thanks for working through this with me, looks like you have found a bug. I have fixed it in the latest dev build available on my Github site:
https://github.com/msummers123/Movecraft-3
Please be aware this code has not been checked by the dev.bukkit.org site, so use at your own risk. AJCStriker is still working to get all the changes merged in to get the release version on dev.bukkit.org up to date, hopefuly this latest bug fix makes it into that release.
-
View User Profile
-
Send Message
Posted Jun 14, 2014@Loraxe42
See for yourself: http://pastebin.com/vW3TUJcz
No errors, no protection
-
View User Profile
-
Send Message
Posted Jun 13, 2014@DanSpedey
Is there an explosion? If there is not, another plugin like towny, essentials, or worldguard may be blocking explosions in the area. Also make sure you are not getting any errors during server startup indicating it had an error parsing your .craft file.
Finally, if you are getting no warnings or errors on server startup, and you aren't using another plugin that protects areas from explosions, send me your .craft file and I can help you figure out the problem.
-
View User Profile
-
Send Message
Posted Jun 13, 2014@Loraxe42
I set the collision ramming to 4.0 but it still stops me before you hit another ship
-
View User Profile
-
Send Message
Posted Jun 12, 2014@DanSpedey
It's one of the major sections on the above page, here is a link to the actual details: http:dev.bukkit.org/bukkit-plugins/movecraft/pages/documentation/advanced-customization-options/
-
View User Profile
-
Send Message
Posted Jun 12, 2014@Loraxe42
Is the "Advanced Customization Features" a file or a section in some file, either way I cannot find it anywhere!
-
View User Profile
-
Send Message
Posted Jun 11, 2014@DanSpedey
You mean collisions/ramming? Yes, you want to look at collisionExplosion in the "Advanced Customization Features". You can see a collision effect towards the end of this video if you want to see it in action:
https://www.youtube.com/watch?v=I5wur3G2kM0
Basically, instead of just stopping the ship, there is an explosion at the section that hits and then that section is removed from the craft. You can set explosion intensity so that, for example, a fighter ramming a warship's armored side would not penetrate the armor (but would disintegrate the fighter). Yet a warship ramming another warship would cause massive damage to both ships. And a fighter ramming the bridge or in a weak spot on a warship would penetrate. It's pretty fun to play around with. Well... unless you are on the fighter in question...
You do need to be careful though. I once got on someones server to help them with a movecraft issue and piloted one of their ships. I didn't realize collisionExplosions was on, and promptly rammed a dock and sunk the ship. Oops ><
-
View User Profile
-
Send Message
Posted Jun 11, 2014Is there a way to make it so ships can hit other ships and hit the land rather than being told you cannot go forward as something is blocking your path?
-
View User Profile
-
Send Message
Posted Jun 9, 2014If anyone is interested, I have posted a tutorial showing how to make a portcullis using Movecraft. It's simple, silent, fast, and looks great. Unlike piston based systems, which are none of those...
Check it out here if you like: http://youtu.be/jk3b204lKrY
-
View User Profile
-
Send Message
Posted Jun 9, 2014@robotnikthingy
Its actually in the example .craft files. I'll get a video tutorial for turrets soon.
-
View User Profile
-
Send Message
Posted Jun 9, 2014@dragonzrmetal
Guys, lets not keep putting all these errors here. I would like to keep this thread for discussion of the plugin, not troubleshooting. Plus its nearly impossible to read the traces with the wierd formatting on this site. Please put your error descriptions here: https://github.com/msummers123/Movecraft-3/issues
That way it will be much easier to track everything, and others who have the same problem can easily see your errors and use the same solution. I will also add something to this webpage forwarding people to the github site for troubleshooting.
-
View User Profile
-
Send Message
Posted Jun 9, 2014Also, I'm struggling to get an escapepod type thing to work.
The config is here: name: DropCapsule maxSize: 150 minSize: 1 allowedBlocks: - 35
forbiddenBlocks: - 7
canCruise: true cruiseSkipBlocks: 0 canFly: false collisionExplosion: 6.0 moveEntities: true speed: 7.0 tryNudge: false sinkPercent: 99.0 useGravity: true
I can't pilot it and when I right click the sign it says this: 18:12:32 CONSOLE: WARN]: java.lang.NullPointerException 18:12:32 CONSOLE: WARN]: at net.countercraft.movecraft.async.detection.DetectionTask.excecute(DetectionTask.java:74) 18:12:32 CONSOLE: WARN]: at net.countercraft.movecraft.async.AsyncTask.run(AsyncTask.java:36) 18:12:32 CONSOLE: WARN]: at org.bukkit.craftbukkit.v1_7_R1.scheduler.CraftTask.run(CraftTask.java:53) 18:12:32 CONSOLE: WARN]: at org.bukkit.craftbukkit.v1_7_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) 18:12:32 CONSOLE: WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) 18:12:32 CONSOLE: WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) 18:12:32 CONSOLE: WARN]: at java.lang.Thread.run(Unknown Source)