Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Aug 19, 2012@ReflectorLystrandef
No I do not think the new version of movecraft will be backward compatible.
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Posted Aug 19, 2012@AJCStriker
Will this release support 1.2.5R4.1 by chance?
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Posted Aug 17, 2012I added two new craft types in the config. However, after I added these, the only type of craft it would let me use was aircraft. (An attempt to use any other craft type would result in "unknown command".) And look what it did to my beautiful helicopter!!!!
Please hurry up and update to 1.3.1!
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Posted Aug 16, 2012Ion back on Sunday, might take a few days to make the version we run at madrealms generic, but shouldnt be too long.
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Posted Aug 16, 2012ETA on the new release? I'm REALLY looking forward to it, this is a great plugin.
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Posted Aug 16, 2012PLEASE UPDATE THIS TO 1.3 PLEASEEEEEEEEEE
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Posted Aug 15, 2012@Qx2
After all this time, you still misunderstand.
The API is a bonus feature. Every current feature + a load more is still being shippe with the release.
The project is unrealistic, nope, the API is done, and fully functional, movecraft 2 is deployed an functional as per the old version on madrealms with severely reduced server load. Developers have already said they will connect with the movecraft API.
Finally the current, unfinished alpha version still beats ships as it can detect crafts well over 6000 blocks, and fly them, while ships crashes at detection with anything greater when I tried to run speed tests. So calling it unrealistic really isn't true.
The only reason alpha 2 isn't released is I have been on vacation since Saturday and get back I Sunday.
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Posted Aug 14, 2012@Terraquis
We have other ideas how it should look like this plugin.
I'm using your on your server. I do not want flights were quickly and wool carpets. Movecraft is nice but not suitable for RP servers, and Survival. AJCStriker wants to do while the API to create your own plugin for flying boats. The project as laborious as unrealistic (but very ambitious).
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Posted Aug 14, 2012@Qx2
Yes?
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Posted Aug 14, 2012Talk about me?
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Posted Aug 14, 2012@Terraquis
I offered to help him the day he made the project, sayig I just wanted to do an API. He refused and said he works better alone.
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Posted Aug 14, 2012@AJCStriker
I love the competition here! Both of your plugin are ingenious. If you two were to work together, you could create an even better plugin, like a combination ships-movecraft.
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Posted Aug 14, 2012Is there anyway to make stairs not freak out while moving?
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Posted Aug 14, 2012Come on Alpha2! =D Anxious to get a real idea for how this plugin is coming along
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Posted Aug 10, 20126.8k.... holy hell!
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Posted Aug 10, 2012Movecraft 2 Daily News 5:
Polishing the Legacy Module - including bug fixes for the bounding box
Ran a stress test to determine at what craft size the translation takes over a tick, currently stands at 6.8K but I think it could go higher with a few more optimisations.
That means 6.8K will move as smoothly as one block, however after that is smooth, just delayed.
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Posted Aug 9, 2012@mcfacilitator
A) It is not only an API, that is simply what this page is for, it is being released with a program using the API to mimic all current features.
B) Drawn out, perhaps, but I work for free, give work for free, and frankly reserve the right to deliver as per I have time.
However, thank you for your long running support.
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Posted Aug 9, 2012I have been following this thread for months now because I like the concept, and.... because we have been on the 'verge' of seeing something that never really appeared. If you listen carefully to what is said you will realize that what will eventually be delivered (an api) is something that will only be of use to other developers. So then you get to wait for another developer to make use of what has been continuously promised here for too long. I'm sure it will come together, and I wish the developer well, but this has been way drawn out and puffed.
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Posted Aug 9, 2012@Qx2
have you been reading the daily news things? it's taking awhile because he wants to make sure it's 100% ready and 100% awesome before he releases it. I'm ready and willing to wait.
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Posted Aug 9, 2012@Jaiph
You know, only I have not once heard "that he is ready." It's fun to wait for something finished and successful. Unfortunately, people want to play, and movecraft for now does not offer it to them. Not much that I care. If not for the fact that he wants to be all right for AJCStriker. I do not want to do tests on the old movecraf.