Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Aug 8, 2012@Qx2
....good for you? It's not a race. AJ is completely redesigning a complex plugin to be far more versatile than it was before and personally the last thing I want is for him to feel pressured to release it early.
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Posted Aug 8, 2012Movecraft 2 Daily News 5:
- Continued to correct errors that occur in translation, including fixing sign orientation, and making redefine circuits function in flight.
- Explaining myself to internet people
- Fixed comparability between chest lock plugins and movecraft
- Fixed detection of being onboard a craft
- Changed /craft release to just /release
- Implemented a Min and Max flyblock boundary for Movecraft Legacy module.
I also want to stress no release date for a reccomended version for production severs has been set. When madrealms updates you guys will probably have to wait an extra few days while I make previously hardcoded things into config options.
I intent to create a video demonstrating the capabilities of the new version tommorow, which I hope will clear the belief that it is an ever extending road to the distance.
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Posted Aug 8, 2012@Qx2
Then your tests are invalid. I can release my plugin whenever I chose, and at the moment my priority is to create a fast and effective system for madrealms, and then release it.
If you wish to gloat about superficial features that you intent to implement, please don't do it here. I have already provided a download link to a version of the new movecraft, which provides millisecond timings for translations.
I have no interest in competing with ships, you intend to create a shoehorned plugin with limited use and pre defined features, I intend to create a library for moving groups of blocks, as I have done, and let other developers implement things. So yes, you may have cannons before I go from aloha to release, but will your cannons be as good as DerPavlov's ? Maybe? But what if a server owner wanted to create their own adaptation of ships, they have to mod source code, it would likely be undocumented, that is the gap I aim to fill, and I will take as long as I want or need to create it.
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Posted Aug 8, 2012How is it possible that it was four and still postponing release date plugin? I wait another 2 days and I am doing tests (Ships vs Movecraft) to Version 8.6. I bet that I will write cannon to my plugin Ships and you still do not you publish a new version.
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Posted Aug 8, 2012There is none yet.
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Posted Aug 8, 2012So where i can download dev build 1.3.1?
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Posted Aug 8, 2012@NazzyDragon
Yes that is what it means.
My first priority of is m rolling out the new version on madrealms, then releasing everything to the world. I would hope to have it done this week.
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Posted Aug 7, 2012@AJCStriker
Does this mean this plugin works with 1.3 right now? (dev of course, not current released)
ETA on when you'll release a CB 1.3 official movecraft build? :p
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Posted Aug 7, 2012Daily Movecraft 2 News 4:
- Made dataBlocks even more powerful. This means that movecraft will work with any new blocks released by mojang WOTHOUT a software upgrade. All 1.3 features work right out of the box for example.
- Added forbidden blocks
- Made it possible to smelt and brew potions in flight.
- Mainly debugging legacy features like required blocks, and percentage boundaries.
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Posted Aug 6, 2012I think I might have to agree with kongarthur2211. he speak the truth. especially if you keep rolling out news snippets like that :)
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Posted Aug 6, 2012Daily Movecraft 2 News 3:
- Fixed player leaving craft detection. Massive performance gain.
- Made progress on detection checks.
- Players move with crafts.
- Performance gains made by micro optimising translations.
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Posted Aug 5, 2012This plugin is so..................COOL!!!!!!!!!!!!!!!!!!
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Posted Aug 5, 2012@AJCStriker
And that's why, this plugin is awesome. Thanks!
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Posted Aug 5, 2012@Dibujaron
Not yet, it still needs testing and tweaking.
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Posted Aug 5, 2012@AJCStriker
wait so did you update madrealms' to alpha 2?
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Posted Aug 5, 2012@Qx2
There is a link to alpha 1 provided on the previous page of comments. After a translation I will provide the ms timing of the process. Our timing is classified as the first time the core receives a call via the implementation, to the time for processing to finish.
The newer version alpha 2 with rotation fixed and some more speed boosts are still exclusive to madrealms for a couple of days.
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Posted Aug 5, 2012@HavenOfKairos Chests actually cause client crashes in boatmod. We have fixed our chest and in the preview builds chests work flawlessly as do any inventory blocks.
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Posted Aug 5, 2012Love this plugin, very nice. Just needs to be able to move chests, how can I take cargo around? Boatmod can move chests, what's the problem with this one?
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Posted Aug 4, 2012Ok. released a new version ships. Where can I download the latest version of movecrafta for testing?
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Posted Aug 4, 2012Daily Movecraft 2 News 2:
- Corrected issues in error reporting
- Began creating a dynamic craftType creator for the legacy module
- Got things ready for a test on madrealms.net
- Implemented speed boosts to craft leave checks so that a lag bug experienced in old move craft is now removed. This should remove all sources of lag from the plugin, assuming your server is multi-core.