Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Apr 3, 2013@AJCStriker
Striker, he said that he can finally check your source to see how things are done properly! =)
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Posted Apr 3, 2013@Qx2
what?
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Posted Apr 3, 2013Oh, the new version it is. I did not think that it ever appears. Now I no longer have a reason to deride.
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Posted Apr 3, 2013@Halsa
What do you mean by that?
@Jaiph
I see no reason not to have that back. I will add it back.
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Posted Apr 3, 2013Is there a breakblock function for the new version of movecraft? For the config of any type of craft you want to add it to?
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Posted Apr 3, 2013Is the "move" command coming back? I was one of the most used features on our server with the older version. Tah!
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Posted Apr 3, 2013@Ridley000
Correct speed determines the frequency of movement.
No the reload command is not coming back. It is very irritating to implement and could potentially lead to concurrent modification issues.
Second, it is not easy to use old syco prime code. Not only is it grossly inefficient, but it is not thread safe and would simply crash the threads if it was implemented as is. For that reason, all features have to be recoded manually.
@MineNaruto
Isn't it quicker just to try it than ask? I don't know if it does or doesn't.
@Methlon
@aran1998
Reading is helpful. It's done by block IID and minimum and maximum percentage.
@Methlon
A storage crate is a flight safe chest. Chests were causing issues with client crashes, so to maintain the functionality, storage crates can be crafted and used instead. They are constructed using a chest surrounded by wood on a crafting table, and require block ID 33 to be a structure block.
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Posted Apr 3, 2013@ridley that's what i thought but my players were raging because now their ships are over overwhelmingly slow. my world is -5000 -5000 to 5000 5000 so going one block a tick is sort of slow.... sad T_T
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Posted Apr 3, 2013@Parsalin4
As I understand it, under the current movecraft implementation, this is intended. Speed no longer determines how far craft jump - all craft move in one block increments - rather, speed effects the frequency of movement.
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Posted Apr 2, 2013Hello, So i have speed defined but all my ships are still going just 1 block at a time. am i the only one having this issue?
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Posted Apr 2, 2013@AJCStriker
Ah, no, to clarify, I was talking about the /movecraft reload command that used to exist with movecraft 1. Are there any plans to implement something like this here? It's mighty convenient when you find out you forgot to add something stupid like glowstone lamps in the on position without having to take the server down and kick everyone out to do it.
On land vehicles, I agree that their functionality may have felt clunky, but couldn't we just port the logic from old movecraft versions over? If you're planning on making craft that can't fly anyways, it seems a waste not to implement it with code that's already solved the problem before as it'll only add to what movecraft has become. At the least, it could be implemented as a temporary thing and then revisited for "improved land vehicles" later. This would fill in the functionality for people who are used to it from older versions of movecraft and would require very few lines of code to actually implement. It certainly can't hurt, ya know? :P
Keep up the great work, mate, really impressed with everything so far O.o
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Posted Apr 2, 2013I want to use this plugin for my 1.4.7 server. Does the 1.5.1 version will work?
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Posted Apr 2, 2013@aran1998
I can cover that one for you having spent the last few days learning the in's out's and quirks. You can not yet disable flying. Check the Aircraft.craft file to see what's swappable in there. If it's not in there you can't change it. The Author left a lot of good stuff in that big ol book up high there.
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Posted Apr 2, 2013i love this plugin but how do i change what block it is that the ship has to be 60% of and and how do i make it fly or not fly??
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Posted Apr 2, 2013Just to clarify my curiosity? what IS a storage crate, and how do I use it?
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Posted Apr 2, 2013How do you use this plugin?
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Posted Apr 2, 2013@Ridley000
The reload command does not work with movecraft, don't use it, it never will.
I don't really have any intention of reading terrestrial vehicles, the implementation always del clunky. I do intend to implement a disable flight option but that will just prevent y movement, not be a functioning land craft. If you have a good way of implementing, open a ticket on GitHub.
@PiratesUprising
You use the required blocks thresholds for block 33.
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Posted Apr 2, 2013@soulgem
How are you reloading the plugin? I thought the reload command was dropped in version 3 O.o
@AJCStriker What about land vehicles?
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Posted Apr 2, 2013Loving the update, How do you configure the amount of storage crates each type can have? and why do dispensers always turn which way they are facing?
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Posted Apr 2, 2013For some reason when i reload the plugin it stops working. It loads back up fine, it just won't do anything when i click the sign after reloading it. It only seems to work on server start-up. I get no errors (at least none i am aware of), i am using Bukkit 1.5.1 dev build 2732. I am using a plugin manager but i was hoping that you could either add support for plugin managers or make a patch. If there is any chance that it does have support, and i'm doing something wrong. please let me know. The plugin manager i use is pm-pluginmanager Thanks in advance!