Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Jul 6, 2012@AJCStriker
:[
Get better soon, AJC. Keep up the good work, and I'm sorry to hear that. No complaints here, just rooting!
Edit: Will spawners be fixed next update?
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Posted Jul 6, 2012Hey guys, this weeks update is a bit grim but hey well get over it.
So I have had a really nasty stomach bug for the past week but I'm starting to recover now. That's knocked my coding time a lot, so while movement and detection are done, rotation is at square one, as the system i was using, I basically tore up.
So this week, I'm just going to start releasing what we've got, and working as a rolling process from there. A couple warnings and ground rules to accompany that: - no complaints for known bugs, they're known - the builds are released in dev, they are not recommended for production servers as performance isnt at all guaranteed. - No decompilation. If you want source, contact me.
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Posted Jul 6, 2012@Fido488
ah cool. I wonder why there's no documentation? that sounds like a cool feature. even if multiworld support seems like a better way to implement hyperspace. I personally would love to fly a starwars-style ship off of a landing pad outside of my city, take it up to level 200, and then engage the hyperdrive, be warped to my skylands world or something, and take it down and land... that just sounds fun. maybe I should mention that to the people making "starwars" plugin.
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Posted Jul 6, 2012@Dibujaron
Let me state it differently: While in hyperspace you will "travel" 16 blocks each time you right click in that direction though you wont move at all. When you drop out of hyperspace your location will update and you and your ship will move to that new location. It's hard to explain. If you want to try it just run a local server and make yourself an op and try doing what I explained below.
This is in the current version of the plugin.
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Posted Jul 5, 2012@Fido488
cool. so what coordinates does it TP the ship to at the end of hyperspace flight? run that by me again?
also, what version of the plugin is that in?
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Posted Jul 5, 2012@Dibujaron
Hyperspace is already part of the mod though not how you describe it. If you do /<craftname> hyperspace your craft is surrounded by portal blocks and you can travel 16 blocks per click through "hyperspace". When you type /<craftname> hyperspace again you and your ship are teleported to the coordinates. You won't find any other documentation on this function besides what I just told you. I already tried finding it. The only place you can get this information is by reading the source code.
The permissions node for this is: movecraft.<craftname>.hyperspace I suggest that if you are a server owner you reserve this capability only for the UFO because it seems to fit that type of craft.
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Posted Jul 2, 2012@NazzyDragon
I completely agree, just thought i'd throw that out there before I forgot.
I'll repost the idea when things settle down.
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Posted Jul 2, 2012@Dibujaron
This is brilliant, but for a later date for sure if considered.
Fix-ah mah spawnahs and chests, Devs~ I want to see that done first before new ideas are considered, then I will be super happy.
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Posted Jul 2, 2012it'd be cool if, using a new class of vehicle called "starship", you could type a command and travel through "hyperspace" to another world. like movecraft multiworld support. so you could be in your normal world, engage hyperdrive, have a bunch of portal blocks appear in front of you, and get your ship and you teleported to the world of your choice.
just a thought.
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Posted Jul 2, 2012i read it but still
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Posted Jul 2, 2012@lolmeded
You have to use a stick and need to set:
<RequireOp>false</RequireOp>
In the movecraft.xml
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Posted Jul 1, 2012@Raydna3
Read the description of the plugin. They never intend to use spoutcraft.
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Posted Jul 1, 2012Can't wait for the new release, I think Movecraft will be a great donation only feature on my server.
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Posted Jul 1, 2012What if you support spoutcraft but its not optional like mcmmo
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Posted Jun 30, 2012The right clicking with an item doesnt work for me and everything else seems fine why isnt it letting me move my craft?
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Posted Jun 30, 2012@AJCStriker
w000000000t.
Good to hear! Done soon I hope? I wanted to make a spawner dropship on unsuspecting foes :3
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Posted Jun 30, 2012@NazzyDragon
Easy fix.
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Posted Jun 30, 2012Please Update the dispensers because i Need Them for My battleship
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Posted Jun 29, 2012wooo go striker finish it up! we're all excited and waiting!
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Posted Jun 28, 2012@AJCStriker
It seems craft do not remember what spawner is attached to them when they move, it resets to pig. Fix before update please?