Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Jun 10, 2015@kiritoshigure
yeah it is Kiritishigure, Just find your craft list, and make it so only boat crafts are left (this is because the players can only make crafts that have a craft file, no file, no craft).
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Posted Jun 10, 2015Hey.. I was wondering if you had a chance to read my post that I left on the 5th of june. It's about automated npc ships using cannons n things of that nature, thanks!
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Posted Jun 10, 2015is it possible to disable the air ship and keep the water ship ? if so how?
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Posted Jun 9, 2015@Loraxe42
Would it be possible to create a craft that cruises on pilot only vertically? When ever you set the cruise skip blocks to 0 and vertical to X, it will still move one block forward, as if cruiseShipBlocks is set to one...
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Posted Jun 8, 2015@JaffaMC
Any errors on the server console when this is happening?
@Nextshot
The repair system would work in theory, but would require a WorldEdit build from 6.0 or later. In other words, not the 1.7.10 version. But that should be fine, WorldEdit is usually backwards compatible.
.craft files specify the rules a craft operates by, not the physical form of the craft. To get an airship vehicle to put in your world, I would recommend checking my PMC page, there are many excellent warships there to choose from: http://www.planetminecraft.com/member/loraxe42/
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Posted Jun 8, 2015Any idea why the plugin would just randomly stop working? This happened to us a few days ago as well, where I can still select ships and the "you have successfully piloted a craft" message comes up, but when I go to use the cruse sign or helm it does not respond. This happened once before so I left for the night, and it was fixed by morning. However after 2 days and constant trouble shooting its still not fixed.
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Posted Jun 7, 2015@Loraxe42
I created a ticket with the startup logs, but I don't see any Movecraft errors
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Posted Jun 6, 2015The repair system, crew system are avaible in 1.7.2 ? Ps: Where i put the .craft files ? PPs:How i spawn the .craft files in my map ?
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Posted Jun 5, 2015@JaffaMC Sounds like you are having some issues with config files. I'm going to need a copy of your server boot up logs to see what is going on. open a ticket here: https://github.com/msummers123/Movecraft-3/issues
You can look through that as well, basically look for movecraft errors on startup.
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Posted Jun 5, 2015Also I made a bunch of new types but I can't select any of them except one when I place the sign. Basically only one of the new types work and they're basically identical except the name.
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Posted Jun 5, 2015@Loraxe42
That's the thing, I followed those steps. The sign does not register when I click it, so I can't even start the repair sign system. I have WorldEdit 6.1. Any ideas?
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Posted Jun 5, 2015Hey guys,
So I was working on a mini-game which uses Movecraft. It's a castle siege, I have npc's on siege ladders "attacking" and some on the walls defending, anyways our server has for a while wanted non-player movecraft ships, I saw a recent post and really was interested in seeing the status of this as it would make an amazing plugin well... the foundation for an entirely new game. Here is the post I saw:
DerPavlov May 24, 2015 at 03:23 - 2 likes
@Loraxe42: Go We need ghost ships. Airships with no pilot, flying around randomly and attack players :). I hope I can finish the sentry-mode for cannons soon. Then we would at least have floating ghost ships, which fire at players. Hopefully it is not too accurate.
Soooo..... What is up with the Coast ships n such?! as now that I have my automated crafts down, well it'd be nice to add cannons, a radius, and a pirate flag!!! : P
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Posted Jun 5, 2015@JaffaMC
Check out this video: https://www.youtube.com/watch?v=ZaWQxy6T-ec
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Posted Jun 5, 2015Could you please just take me through a step by step for the repair signs? Im missing something here. Thanks
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Posted Jun 5, 2015@spotexx1
Some players have come up with clever redstone torpedo reload systems using pistons. There isn't an offical way of doing this, but several different models have been built.
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Posted Jun 5, 2015@Loraxe42 Looks like Task: MapUpdateManager(interval 1) from my timings from yesterday. I just searched my timings history and there all showing the same thing.
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Posted Jun 4, 2015Hi, is there a way to automatically reload torpedos? or do you have to manually place the blocks every time? Thanks in advance
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Posted Jun 4, 2015@GodsDead
I have not yet tried Spigot 1.8.6. Any idea what is going on?
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Posted Jun 4, 2015@Loraxe42 TPS is really taking a hit in Spigot 1.8.6 with this version of Movecraft for 1.8.1, any ETA on a fix? Before I go and change all my craft file speeds.
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Posted Jun 3, 2015@Loraxe42
I'm using WorldEdit 6.1