Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Aug 1, 2015@hitshot
You probably mean a forbidden block has been found. There are very few forbidden blocks, I think the only ones you will see are bedrock and an extended piston head.
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Posted Jul 31, 2015@ROYALEMAN
Not for me it just says there is a block thats not allowed.
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Posted Jul 31, 2015@hitshot
I believe it already does that
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Posted Jul 31, 2015@Loraxe42
Well can you make it so when a block thats not allowed found it says what the id is?
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Posted Jul 31, 2015@Mouse1703
There is not. Torpedo explosions are standard Minecraft style explosions.
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Posted Jul 31, 2015@hitshot
So, the way the engine works is it tells what blocks to make part of the airship by what blocks are on the allowedblocks list. So it would be unwise to add every block in minecraft to that list, or when you try to pilot the ship you are basically telling the engine you want to make a ship of the entire world.
That being said, you can easily add as many blocks as you want to the allowedblocks list. But be aware that, in practical terms, it will mean you can't land anywhere. For example, if dirt is on your allowedblocks list, then if you land your airship on dirt it will then try to make all the nearby dirt part of the airship the next time you pilot it.
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Posted Jul 29, 2015@Loraxe42
What i mean is i want to make all blocks in MC be able to go on the ships and it can still move
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Posted Jul 28, 2015Is there a way to make torpedoes, TNT cannons, etc. only damage piloted craft, while not damaging the landscape or other buildings should they miss or be fired with intent of damaging something other than a ship?
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Posted Jul 28, 2015@hitshot
Could you please explain what you mean by "all blocks placeable"?
@ROYALEMAN
It's going to be a while
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Posted Jul 28, 2015@hitshot
reply pls
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Posted Jul 28, 2015Any chance we could get movecraft updated to 1.8.7, there is still a big performance decrease using the compatibility mode.
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Posted Jul 27, 2015How do i make it so you can make all blocks placeable?
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Posted Jul 25, 2015@Loraxe42
Will you update Movecraft to use the new Worldguard 6.0 API/Custom Flags? The dev of WGCustomFlags said that anyone using his plugin would be better off updating their plugins to use the built in Worldguard 6.0 custom flags.
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Posted Jul 25, 2015@ROYALEMAN
You don't need the custom flags for the method I described, although if you do want to use the, you will need the custom flags plugin.
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Posted Jul 25, 2015@Loraxe42
Alright sounds good, but one other thing. Do you need WorldGuard Custom Flags to make the special worldguard flags work? I know the newer Worldguard has enabled custom flags by default now, but in the console I still see Movecraft looking to hook into the Worldguard Custom Flags plugin.
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Posted Jul 25, 2015@JaffaMC
On our server we used wgblockresitrictor so they had build rights, but could only actually place or destroy dirt and sand (for pillaring).
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Posted Jul 25, 2015@ROYALEMAN
Honestly, 1.8.7 is a minor security patch. I might just wait for the next one.
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Posted Jul 20, 2015What WorldGuard flag would I use to let people sail in regions, but not build in them..?
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Posted Jul 14, 2015@Loraxe42
Any ETA on 1.8.7 native?
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Posted Jul 14, 2015@ROYALEMAN
No, it would not break anything. But you would also not see the speed benefit unless you are on 1.8.3 and with compatibilityMode: false.