Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted May 1, 2014Infinite loop of errors showing on 1.7.9 and latest dev build of movecraft
Had to disable the plugin, this is some of the errors: http://pastebin.com/7tMtD03g
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Posted May 1, 2014how do you use the signs I just type /airship pilot then right click with a stick
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Posted Apr 29, 2014@inxiya
I'm guessing something like:
or
these are guesses with arbitrary blocks, to find a list of block names check [LINK]
it can't hurt to try both methods if you have time, if not the you'll have to ask mwkaiz (i always forget how to spell his name!!) who wrote that section.
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Posted Apr 29, 2014@Loraxe42
Yes I just needed help with how the list is supposed to be written... Can you just paste an example harvestBlock list? So that I can see the proper format for it? That would be great :)
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Posted Apr 28, 2014@julian66954
I'm sorry, I can't figure out what you are asking. Could you please restate the question?
@inxiya
I'm afraid I didn't write that section of the plugin, so my knowledge is limited. I know that you are supposed to give a list of blocks that the craft will be allowed to move through, similar to the allowedBlocks. Except you give the text name of the block, not the id number.
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Posted Apr 28, 2014Can someone please explain how to use "harvestBlocks" Thanks :)
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Posted Apr 28, 2014whats the command of the wand??
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Posted Apr 27, 2014@BlackFing85
Absolutely, just edit the .craft file and remove the redstone block requirement (or set it to a minimum of 0.0). Check out:
http://dev.bukkit.org/bukkit-plugins/movecraft/pages/documentation/creating-your-craft/notes-about-the-craft/
for details or:
http://dev.bukkit.org/bukkit-plugins/movecraft/pages/documentation/advanced-customization-options/
if you want to play around with more advanced things, like teleportation or hovercraft.
@jeffro1001
I've been debating back and forth on that. I would like the current dev version to go live, and make the next update 1.7.9. AJCStriker, any word on when the current version might make it through?
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Posted Apr 27, 2014Is there a way so I don't have to use Redstone Blocks as the required block?
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Posted Apr 27, 2014any plans on updating to 1.7.9?
I have a bunch of un-flyable ships all over the place since it doesn't work any more.
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Posted Apr 26, 2014@serpental
No plugin, in the older minecraft server I carved out some deep trenches in the ocean so subairships could get through. Of course, in newer builds that isn't necessary, because "Deep Ocean" is deep enough for most of my designs.
By the way, the sub4zip system is gone from all the download links on the videos. It was a failed experiment, as it turns out. All downloads are back to dropbox.
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Posted Apr 25, 2014I was watching some of your older videos and I noticed your oceans were really deep what plugin do you use?
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Posted Apr 24, 2014@danerdpirate
No messages on the server console? Is this with an example craft file? A common mistake is to change the speed in the craft file and forget to add the .0 after the speed. So, don't put "5", put "5.0"
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Posted Apr 24, 2014Hi everyone just wondering if I could get some trouble shooting. I've installed the plugin fine and whenever I click the sign it says "You have successfully piloted your ship" but when I go to move absolutely nothing happens. I don't move and I am also not givin an error message... Just nothing.. Please help
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Posted Apr 24, 2014Just found out about Github pages too! https://pages.github.com/
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Posted Apr 24, 2014@Loraxe42
Aha yeah sorry I forgot Github removed hosting for binary's, A quick google turned up they re-named this service "Releases" More information can be found here: https://github.com/blog/1547-release-your-software and https://help.github.com/articles/creating-releases Nearly all the plugins I download dev builds from use Jenkins, I see that you use it, its just not made public! So that's a second option.
Hopefully this allowVerticalMovement will solve the issue of flying ships! Exactly what I need, I can remove grass stone from my forbiddenBlocks if this works! :)
Oh im sorry for being so negative! You're doing a fantastic job, Its just really hard to keep up-to-date with changes/Finding Latest Releases/Lack of Recent Documentation.
If this github releases is an option, any chance of enabling issues to be turned on to manage everything from one place? This works for some people, depends on your work flow! I know that the guy that develops dynmap does everything from github.
I will have to get this list of ideas from my players for features, there always asking me to implement features haha!
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Posted Apr 24, 2014@GodsDead
I usually don't update the documentation until the changes go live, however you can read about each exact change on my github site's commits:
https://github.com/msummers123/Movecraft-3/commits/master
My github is just a fork off AJCStriker's, but it has all my changes in it. For sea based ships, I would set allowVerticalMovement to false, and I may or may not use the rmove signs as shown in the video, depending on if you like the pilot stick method.
Thanks for the feedback on sub4zip. I will find an alternative. I'm under the impression github does not want us hosting binaries on their site, although after reading up on it, it sounds like they have flip flopped on this a few times. If you can find definitive information on this I would appreciate it. What I don't like are the download services where they try to trick you 3 times into clicking the wrong download button (IE: adfly and other free download services). I may just have to go with a paid dropbox account.
Yeah, I recorded that video while in a hotel. Sadly I was out of town half of last month, and it was either that or not release anything, and people said they wanted to know how it worked...
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Posted Apr 24, 2014@Loraxe42
Sweet, Do you have updated documentation for all the amendments/new setup configs? I only use sea based ships, do you have any new advice for sea based vessels?
This video sounds like it was recorded inside a dustbin underwater from 2 rooms away!
I absolutely hate that I have to give permission to some sleazy unknown service "sub4zip" just to download a file, which could subscribe me to anything.
If you need a place to manage downloads that is not dropbox, please, please use GIT hub, you can have your own Wiki, manage source, Pus updates, Comments, track issues and much more.
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Posted Apr 24, 2014Hey bro update on 1.7.9 please!!! :) Thank
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Posted Apr 23, 2014@GodsDead
That build number indicates a dev build, which has no official number yet. Unfortunately that also means I can't tell how old your dev version is. To see the new features in the latest version and how they work, check out this video:
https://www.youtube.com/watch?v=G_d-GVBC4vg
It also has a link to the latest dev version.