Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Mar 15, 2014@Loraxe42
Aha! I think it was just that it was common sence to build a ship in the sea and it took this long for a user to create a ship on land! I would have presumed that touching grass/blocks that are not water that it would just get "stuck".
If I add all blocks like grass, dirt, sand, stone to forbiddenBlocks would that stop them working on land?
I will try out this useGravity setting, see the results!
Would it be possible to test out development builds? are solid changelogs kept?
Edit: I cant see useGravity in any of the documentation! The docs really need updating for everythign thats now avalible to use! with examples of ship types!
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Posted Mar 15, 2014@Loraxe42
For that cases I would love to have an option to simply disable all vertical movement from player inputs.
An while we are at it: How about an option to disable horizontal movement for something like diving bells? =)
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Posted Mar 14, 2014@GodsDead
It doesn't check the height limits unless you actually move up or down. So a ship that is in the water can't go up into the air, but you could build one in the air. It's been that way for a while, not sure when it changed.
If that behavior is not desired, try out the useGravity setting, which basically makes the ship go down if it is above its maxHeightLimit (or hoverLimit if it has one). I'll be honest, I haven't played around with it much. I'm more of an airship guy. But it should work. Let me know if you have any trouble.
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Posted Mar 14, 2014Why can my sea based ships all of a sudden fly? Players can build ships on grass and use them, they can move them off gigh surfaces and fly them, this never used to happen, and I havent changed my configs?
http://pastebin.com/KfBX5sKH
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Posted Mar 11, 2014@JacsAnimations
There is not. I have been playing around with using other plugins that simulate players to control crafts, with mixed results. So, this is not a movecraft feature, and will likely not be one in the foreseeable future, but some limited things are possible using other plugins that pretend to be players to trigger Movecraft events.
That being said, I think a scripted transport system sounds dangerous. If you try to play around with unloaded chunks, bad things can happen. I would encourage testing, because it sounds cool, but make sure your testing isn't on a server you care about.
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Posted Mar 11, 2014Hi, its here a way to create automatic routes? For example, if i want a ship that goes from place X to place Y automatically without pilot or driver then from place Y to place X again, then again and again to make a public transport. Is it possible?
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Posted Mar 11, 2014@AJCStriker
That sounds like a great idea, can we use the same link from the youtube video description I linked? If you can get the link somewhere on the github page, I'll update all the documentation.
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Posted Mar 11, 2014@AJCStriker
or with Bukkit paste?
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Posted Mar 11, 2014@Loraxe42
Perhaps we should store them on the github page?
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Posted Mar 10, 2014@DrBreadgun
Unfortunately, the staff on dev.bukkit.org has been clamping down on externally hosted downloads, and this site can only host .jar files. But you can get the download link for the .craft files from the description of the youtube videos, like this one:
https://www.youtube.com/watch?v=0fqiFtyz3FE
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Posted Mar 10, 2014@Loraxe42
I do not have torpedo.craft, Download pls?
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Posted Mar 10, 2014@DrBreadgun
If other craft work, but the torpedo doesn't, we need to look at the torpedo .craft file. Make sure it is present in your plugins/movecraft/types directory. Make sure you have permissions to pilot the "torpedo" craft. Try it as an OP to be sure.
EDIT: Just FYI, it doesn't matter if you are already piloting something. If you are already piloting one craft, and try to pilot another, it releases the first craft. This was done so torpedo ships and aircraft carriers could quickly launch their sub-crafts without first having to release the main craft.
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Posted Mar 10, 2014@Loraxe42
They don't move at all. First of all, when I right/left click the "Torpedo" sign, nothing happens. And I am 100% SURE that I'm not piloting anything.
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Posted Mar 9, 2014@QuollCraft
Glad you have found us, let me know if you have any trouble
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Posted Mar 9, 2014@DrBreadgun
I will need more information. What isn't working with the torpedoes? Don't explode? Don't move?
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Posted Mar 9, 2014WOW! Ive been looking for a plugin like this Thanks a Heap! Hope it works!
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Posted Mar 9, 2014Hmm.. Torpedo's don't work. Help?
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Posted Mar 9, 2014is the madrealms server cracked? or is it just a problem on my side that makes me unable to connect?
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Posted Mar 9, 2014@bret4o9
Check to make sure your ship .craft does not have MoveEntities: false. And make sure you are standing on a block that is part of the ship. Its not enough to be within the borders of the ship, you have to be standing on a block that is part of it.
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Posted Mar 9, 2014@Loraxe42
Thanks i got it working but now i keep falling of my ships and submarines the planes are fine but when i try to use my ship it starts moving but i don't move with it why is that ???