Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Dec 16, 2013Hi, I'm Oprichnik i need a fix or a Compatibility mode for Cannons plugins. When I have stuff in a chest, it drop ever everything I have inside. Sorry for my English. :P
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Posted Dec 16, 2013@InsomniaCraft
I'm afraid there are not plans to add scripted movement anytime soon.
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Posted Dec 16, 2013@usevalue
Yes, those ocean floor lighting problems are annoying. The plugin does fix surface lighting, although you will often have client based lighting irregularities which will go away as soon as your client reloads the chunk from the server.
But underwater lighting is a problem. The best solution I have found is to occasionally use Nolag with its lighting fix. Be aware you need to change nolag's default configuration to use it without breaking Movecraft. Its something in the config about dynamic updates, I'm afraid I don't recall the exact setting.
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Posted Dec 16, 2013@mrelfire
If you are using 1.6.4, have you turned on compatibilitymode? Check your server console for errors when you try to move
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Posted Dec 16, 2013Lighting glitches (sea blocks remaining lit after my ship passes through with torches; some goodling reveals it can happen on land too, as well as with glowstone) are causing me to cross this off my list of possible vehicle plugins. Which is a pity because it has some nice features.
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Posted Dec 16, 2013Can you add a plotting feature for a boat or ships that just repeats a course. I am running a PvP / RPG server and have a boat at a dock that would take you from town to town. I would have it skip very large areas to go to the next town quickly, and maybe a delay on stop, like 2 minutes then loop.
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Posted Dec 15, 2013I am using 1.6.4, with "your" schematic submarine,... but none is working ;(
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Posted Dec 15, 2013@mrelfire
I haven't heard of trying it with any of the newer builds of bukkitforge, but I know it did not work with the older 1.5.x ones.
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Posted Dec 14, 2013does it work with forge please? the submarine allways says the path is blocked
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Posted Dec 13, 2013@ThinkOnTheEdge
sorry for the late reply, I've been unavailable all day. That error is unfamiliar to me, but I can tell you it crashed while trying to interpret the minimum percentage for the flyblock. I would check the exact formatting of the minimum percentage and compare it with the formatting in the example craft files.
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Posted Dec 12, 2013Yes it does! If you do get it, pay close attention to your formatting in the .craft files.
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Posted Dec 12, 2013I am sorry for sounding like a noob, but does this version work in 1.7.3? or 1.7.4?
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Posted Dec 12, 2013I am playing with the "sink" feature, but I'm getting errors. Here is what I do: First, here is my .craft file:
I make a ship with mostly stone and just enough wool to allow me to fly it.
I pilot the ship.
Then I start breaking the wool.
When the wool goes below the required 10%, the console starts flooding with this error:
This error continues flooding the console until I right click the sign with the stick, then the ship sinks.
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Posted Dec 11, 2013Update on my status:
I need £45 ~ to meet my costs for the month, and work on movecraft. Any support is greatly appreciated, and I will do paid plugin development if required.
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Posted Dec 11, 2013Hey thanks for the help! good job on the plugin! Its awesome!
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Posted Dec 11, 2013@THEGREATpbx3
Thank you for the kind words. Console errors on right clicking the sign are often caused by format errors in the .craft file, like not having a "." when it expects one. I will be able to give you better guidance if I can see the whole error. Can you send it to me in a PM using this site?
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Posted Dec 10, 2013Hey I really love your plugin! It is a bit hard to set up (at least is was for me), but it's definitely worth it. I had it on a private server, and the server got deleted, so I'm having to re-install all the plugins. I've done good so far with yours, but when I right click the main sign with a stick to take control of the craft I get a "Async Task generated an exception" error. Is that a format error on my part, or did I do something else wrong? If you could help that'd be nice! Thanks! There are a few more warning lines after that if ya need those I can tell you them too
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Posted Dec 10, 2013@SonicundMario
Yeah, cruise works best on slower ships along with cruiseskipblocks. Thats the way to go for big ships.
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Posted Dec 10, 2013@Loraxe42
I already found out what is the reason for the sign rotate bug... It was not part of the ship cause i was driving it while i created the sign
Oh and i want to say that when you activated the cruising sign on a fast ship it is hard to turn the sign off again cause of the teleporting
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Posted Dec 9, 2013@Loraxe42
Pulled, it's on its way to CI now.