Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Dec 30, 2013@ Loraxe42
The problem only occurs with the submarine now. Specifically, I cannot go up no matter where I build the submarine (above, in, or below the water). Ive replaced all the files again, including the updated file you left in the comments.
@mwkaicz
/reload works just fine for me. Even with all my plugins, Ive successfully reloaded movecraft dozens of times.
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Posted Dec 30, 2013@robotnikthingy
I think it's not posible, It needs to stops and remove all crafts and that will be so hard because it's async process. That's the reason why AJCStriker made is unreloadable.
@Loraxe42 /reload will disable Movecraft, as I know only way to reload Movecraft is server restart.
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Posted Dec 29, 2013@robotnikthingy
Personally, I use the /reload command which reloads all plugins. Works like a charm.
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Posted Dec 29, 2013Could you possibly add a reload command that reloads the config and craft files. it gets annoying having to restart my server every time i want to test a change
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Posted Dec 29, 2013@Turokas6
Hmmm... I can't seem to reproduce it no matter how I move my submarine. What specifically do you do in order to produce the problem? Dive and then come back up? Is it progressive? (IE: first time you can go down you can surface to... say... 61, but the second time its only to 60)
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Posted Dec 29, 2013@Loraxe42
Thanks for the quick reply =). I tried the new version with my old subs and a new one but the problem still occurs. Please let me know if there's any specifics you need from me to resolve this hiccup
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Posted Dec 29, 2013@Turokas6
Ok, I was finally able to reproduce this and get it fixed. I started testing with a submersible airship, once I switched to a true sub the problem emerged. The new version with this fix is below, please give it a try and see if it fixes your problem as well:
https://dl.dropboxusercontent.com/u/11164014/movecraft_beta.zip
As stated before this is a beta not tested nor endorsed by the dev.bukkit.org staff.
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Posted Dec 29, 2013Ah, I figured out what the problem was.
Extracting the file created a second file called "MovecraftTypes". I assumed it was meant to contain the .craft files. Once I moved the files into the "types" folder, things went back to normal.
Thanks.
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Posted Dec 29, 2013I am having the same problem as secretbryan15. The airskiffs and submarines were working fine and then suddenly I cant go up. The height limits are at 220 and it was working previously but for some reason the farther down I go the farther down it assumes the height limit is. Any suggestions?
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Posted Dec 29, 2013@AnnickJean
That sounds right. When the server boots up it should say how many craft files it found. It always assumes 1, so we are looking for a number higher than 1. What does it report?
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Posted Dec 29, 2013I installed the plugin, waited for the server to make the folder and then extracted the craft files from the dropbox link into the types folder before rebooting the server and attempting to make an engine. Was there something else I was supposed to do?
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Posted Dec 28, 2013hello, I finished hovercrafts and cars support today :)
I want to test it on our server few days, then I will put it on github for next progress.
list of my changes:
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Posted Dec 28, 2013@secretbryan15
do they get errors saying the maximum height has been reached? if so you need to look at the max height setting for the craft. Remember that is the max height of any block on the ship. For a surface ship a common setting would be to have both max and minimum set to 62, so they can neither go up nor down. I'll do some more testing to try to reproduce the problem when you sleep on a ship. So far I haven't been able to so there must be some difference.
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Posted Dec 28, 2013@Loraxe42
The ship was stationary but I think it was being piloted.
Also another issue that has come up. People can drive their boats down into the water but not back up.
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Posted Dec 28, 2013@AnnickJean
I believe I see the problem. This particular error was likely caused by not having a valid .craft file in the movecraft/types folder. You should install the .jar file along with some .craft files as described in the tutorial or the quick start guide, the beta .jar wasn't meant to be a standalone file. Rather it was meant to replace the existing movecraft.jar in a working installation.
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Posted Dec 28, 2013Tried loading this on a test server, built an engine and clicked the sign. I ended up with this error: http://pastebin.com/BacscscX
Removed all plugins but MoveCraft and the error still happened.
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Posted Dec 27, 2013@secretbryan15
So, to clarify, you had this crash when you tried to sleep on a bed while the ship was in motion?
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Posted Dec 27, 2013@Loraxe42
Oh wow great work ill get to testing and let you know! Thanks!
Edit:Found a problem with the beds. When you sleep on them your ship will no longer move and the console generted this exception when clicking the bed to sleep.
http://pastebin.com/QRjDLJNm
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Posted Dec 27, 2013@secretbryan15
Ok, I have things working pretty well as far as I can tell. Here are the new features / bug fixes:
If anyone is willing to help test these changes I would very much appreciate it. You can download a untested beta version of the plugin here:
https://dl.dropboxusercontent.com/u/11164014/movecraft_beta.zip
Please note this is a beta and has not been approved by the dev.bukkit.org team. Use at your own risk. Please ensure you have a good server backup before using.
Once I feel relatively confident this doesn't have any world-shattering bugs I'll submit the code for release through the QA process.
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Posted Dec 27, 2013@Loraxe42
I say you just implement both and just have a Boolean in the craft file to control if you want to use the predefined WaterLevel. I am also very glad to here that this is open source! I cant wait to start implementing some ideas I have for server management. Such as, an Anchor feature which would be used to tell how long a ship is abandoned for that way you could remove it, because I have been running into issue with large amounts of player ships left half destroyed all over the ocean. I also cant wait for the chest to work because right now the players on my server have to resort to dispenser because the storage crates don't seem to hold their state on a reload and they turn into pistons.