Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted Apr 26, 2012countercraft is offline
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Posted Apr 25, 2012@domdomegg
And of course you tried the build at ci.countercraft.net before posting this?
THe link given in red at the top of the page?
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Posted Apr 25, 2012@AJCStriker
Update to 1.2.5!!
And yes, I have tried it on 1.2.5 - DOESNT WORK
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Posted Apr 15, 2012@Royalgamer06
Have you actually tried using it on 1.2.5?
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Posted Apr 15, 2012@Seoxiwleto
No you do not need spout.
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Posted Apr 14, 2012Ok wait, so do we or don't we need spout on a server to use this? Would like to use it on a non spout-dependent server.
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Posted Apr 6, 2012@AJCStriker
Long as signs are gonna be coming back, then I can wait. The signs make it manageable. :)
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Posted Apr 6, 2012@incorruptable
They will be coming back.
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Posted Apr 6, 2012Can I request the old format using Signs as controls be made compatible with the current bukkits? The old way of using ships made it more manageable for servers to use it and not have griefers flying around blowing things up, especially for RP servers.
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Posted Apr 4, 2012@BEQOsNtDi6xRDGzqIAT7
View the spout transport page as a stepping stone. Orange and I have huge plans an that is simply a link to a working build.
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Posted Apr 4, 2012@AJCStriker
Interesting, but the link you provided is very unclear as to what it does with what and how. Right now it looks more like a FAQ page that should be a lot further down.
Cleaning that up is advised. (As i'm also interested in this.) :)
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Posted Apr 4, 2012@VasVadum
No spout needed.
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Posted Apr 4, 2012Does that mean it requires spout? if so then it won't work. Spout is not working on 1.2.4 servers.
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Posted Apr 3, 2012@VasVadum
New version dev.bukkit.org/server-mods/spout-transport
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Posted Apr 3, 2012I was trying to remember the name of this mod. :P a friend had it on his server. I need it to move super ship structures. :P
How long till it's 1.2.4 capable?
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Posted Mar 26, 2012Hey everyone! I am Soooooo sorry for "abandoning my post" so to speak. The truth is, work + school really tied me down, and on top of all that my Hard Drive failed :(
But, I am back and I am talking with AJCStriker to see if we can consolidate the two plugin pages and so that He can head up development.
Sorry again guys hope that the "new movecraft" is working well, and that we can make it the official Movecraft!
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Posted Mar 25, 2012@IThundezI
Example of some permissions:
- movecraft.list
- movecraft.movecraft.list
- movecraft.movecraft.types
- movecraft.movecraft
- movecraft.VESSEL.pilot
- movecraft.VESSEL.release
- movecraft.VESSEL.info
- movecraft.VESSEL.size
- movecraft.VESSEL.rotate
For further help and support, please navigate to http://dev.bukkit.org/server-mods/spout-transport/ The new, updated movecraft page :)
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Posted Mar 25, 2012@IThundezI
It has permissions. Turn off require op in movecraft.xml and use perms nodes movecraft.crafttype.command
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Posted Mar 24, 2012Does this plugin have permissions or only op can use this
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Posted Mar 18, 2012It is updated:
http://dev.bukkit.org/server-mods/spout-transport/