Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/

A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.

Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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Posted May 21, 2013@PiratesUprising
You mean, it's not command based.
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Posted May 21, 2013@decafranci
It is all *sign* based now. Put Aircraft on the top line of a sign
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Posted May 21, 2013the plugin does not start,i do the command /airship pilot and not part
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Posted May 17, 2013@Terraquis
I am far from incompetent. I am just having issues wth aircraft.craft. I useually have no problem with YAML, but it wasnt working and with finals, I really did not feel like messing with it.
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Posted May 17, 2013Maybe someone should take an existing aircraft.craft and upload it to a site where people who don't want to mess with it themselves could download it. Actually, I'll do it right now. Here's the download link: https://www.dropbox.com/s/faxgx28os666i1l/aircraft.craft
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Posted May 17, 2013where is aircraft.craft
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Posted May 17, 2013Yeah, it seems to have fixed itself now...I wonder why. I didn't add pistons (although I actually might have had them enabled in the first place.)
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Posted May 16, 2013@Terraquis
You need to add pistons to the block list.
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Posted May 16, 2013The storage crate is not among the items that may be added to a craft. Whenever I try to move a craft with a storage crate, the craft won't move, saying that there is an obstacle.
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Posted May 15, 2013Will Movecraft run on singleplayer vanilla Minecraft? I really am hoping to use the world I developed already but add a movable Pirate Ship. If so, how do I know if the installation worked? Is there some change in control windows or inventory window or something? The plug in sounds like a great design! I can't wait to sail some pirate ships!
Thanks!
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Posted May 15, 2013@AJCStriker Hello. I am working on making a server with movecraft and I get a severe error. The error is http://pastebin.com/AHxZA5qE. I am running Windows Server 2003 R2
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Posted May 14, 2013@ShadeRaccoon
Umm movecraft was moving crafts in water before that plugin existed. The latest versions dont have the ability to move in water because I am optimising the system.
But it will be readded soon.
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Posted May 14, 2013Do you plan to add the ability to move ships through water and have submarines like this old inactive plugin has? http://forums.bukkit.org/threads/fun-boatmod-v12-make-large-groups-of-blocks-move-1-4-5-r0-2.19067/ Ships in this plugin somehow retain the air inside when moving through water and they leave behind perfectly still water when moving, I have no idea how they did it but maybe you can figure it out. The plugin still works fine so its easy to test.
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Posted May 13, 2013@MonstaFlame
Im sure Madrealms wont give away their files. Starting from version 3.1.8 the only command is /release and the ships are piloted with signs instead. Version 8.6 has all the commands you are thinking of but Im not sure it works with craftbukkit 1.5.2 (It does work with 1.5.1 or 1.5.0) I had the same problem of my player moving but not the ship and realized there were a ton of errors when I checked the console. That was because I was using a 1.5.2 craftbukkit but a 1.5.1 compatible movecraft. Hope this helps. -Leo
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Posted May 13, 2013Well is there any other way I can get the files/folders, like from the madrealms server or just in general somehow?
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Posted May 13, 2013@MonstaFlame
Then there is probably an error in the logs and you are probably using the wrong version for your craftbukkit build.
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Posted May 13, 2013I did what it said, I set it up right as far as I know, and it moves my character but not the actual "ship" itself won't move, also, I don't have any of the commands in the madrealms server has.
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Posted May 13, 2013@MonstaFlame
It works perfectly, if you need demonstration then login to madrealms.
I have a funny feeling you set it up wrong. Flaming really isn't very constructive.
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Posted May 13, 2013Doesn't work, I've looked up how, I've gotten other crafts, not a singe thing works, I move (If I'm lucky) but for the most part it says path obstructed and the so called "ship" doesn't move, it just moves me off of it. Terrible plugin.
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Posted May 13, 2013@SassemCraft
Yes of course. It is simply a demo.