More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


-
View User Profile
-
Send Message
Posted Feb 3, 2013you could add some mob, which carry fishing rod, and can fish players (drag to them) it could be just like smoker or something, or flying mob, which could catch you and fly a short distance dropping you from air
-
View User Profile
-
Send Message
Posted Feb 2, 2013Add a Giant Flying Firebreathing squid. That drops a brick.
And have the wisp surround you and cause blindness or nausea while spawning a wraith.
-
View User Profile
-
Send Message
Posted Feb 2, 2013Please add Giant Creepers :P and Giand herobrine/steve/player :3 or a little baby zombie :P
-
View User Profile
-
Send Message
Posted Feb 2, 2013I like this plugin very much. But I hate the holes at the same time :)
By the way, could you plz make the Wraith message changeable?
-
View User Profile
-
Send Message
Posted Feb 1, 2013Apologies for slow work on this. I've got a ton of projects: This, and about 6 projects for the servers that I develop for. Not to mention a large workload @ school and the desire to play on those servers occasionally :)
-
View User Profile
-
Send Message
Posted Jan 31, 2013@Dibujaron
Damn lol. That could have been awesome.
-
View User Profile
-
Send Message
Posted Jan 31, 2013@MythicCynic
giant anything besides zombies and slimes and magma slimes are sadly impossible to my current knowledge.
-
View User Profile
-
Send Message
Posted Jan 30, 2013@Dibujaron
In the meantime im just using mob apocalypse lol. It is great if you feel like configuring standard mobs but there is no way to separate the extras from defaults. On a side note, in the past you mentioned that giant PASSIVES were impossible but what about say.... a giant skeleton, spider, and angry wolf? those would be neat. or a massive creeper xD
-
View User Profile
-
Send Message
Posted Jan 30, 2013@MythicCynic
I'm working on it. The problem is the mobs are based on the standard mobs, and those standard mobs have a max health. My previous workaround for the max health failed; I need to work up another one.
@starferret3
It should just be drag-and-drop?
@firefwing24
You can disable worlds in the config; as far as worldguard that's already fixed in the next version, but it's not ready for release yet.
-
View User Profile
-
Send Message
Posted Jan 30, 2013@starferret3
When you start the server does it load the plugin? Thats all i do and it loads fine
-
View User Profile
-
Send Message
Posted Jan 29, 2013Could you please have herobrine listen to worldguard protections?
Herobrine removes blocks, so all my maps have random holes in them. Also, these mobs don't listen to multiverse when multiverse says "mobs = false"
-
View User Profile
-
Send Message
Posted Jan 29, 2013Under installation it does not say how to install it!!! When i put the jar in my plugins then restart the server nothing happens, please help or put it on the page on how to install!!
-
View User Profile
-
Send Message
Posted Jan 29, 2013Im not sure if you could do it with this plugin but I have noticed that even on hard mode, many of these mobs are complete pushovers. If possible you should implement the ability to alter their health and damage so that even players with full diamond would fear them. whisps can be taken down in a single hit too. I just think it would be more interesting. As far as the herobrine block is concerned, i would not focus too much on it and consider renaming it like possessedblocks or something. There is actually a VERY good Herobrine plugin out there called Herobrine AI which makes use of a player model to show Hb, it is actually pretty terrifying for my players because it is so strong. I am definitely looking forward to the next release. It would be awesome if you worked the ability to change all spawn chances of all mobs across all worlds into this. just a suggestion though lol. keep up the good work.
-
View User Profile
-
Send Message
Posted Jan 29, 2013@Thrystor
Ik. I have limited time, and that was the quickest solution. Falling Blocks are incredibly tricky to work with- mostly because they fall. I spent several hours trying to get one to float in midair, but it never worked in a way that satisified me. It would be cool to have it use them as projectiles, tho. We'll see.
Atm i'm working on a complete recode for version 2.0, and migrating all the mobs to the new system. That means no real changes to the current mobs in 2.0, but the addition of Oblivius's 2 (3?) mobs and new features like towny and worldguard support (thanks thrystor :D)
-
View User Profile
-
Send Message
Posted Jan 28, 2013@Dibujaron
I know, but the way it is it's incredibly obvious that it's just a modified skeleton and not an actual block. They make skeleton noises and even drop bones and arrows. My server's players don't say "Ahh! It's an evil grass block!" they say "Why is that skeleton wearing a block on it's head?" I liked the original idea much better.
-
View User Profile
-
Send Message
Posted Jan 27, 2013For a new mob you should do mutant mobs! A zombie/skeleton that walks around with other mobs heads and has configurable drops and held items/armor! That would be so cool!
-
View User Profile
-
Send Message
Posted Jan 26, 2013@chris_king
That sounds really hardcore. I don't think I can survive even before I login.
-
View User Profile
-
Send Message
Posted Jan 26, 2013@Dibujaron
Don't forget the corrupt golem. (Sortof% working.) Only thing I need to fix is stopping the corrupt golem from attack wraiths. (Overriding AI.) Oh, and also attacking players.
-
View User Profile
-
Send Message
Posted Jan 25, 2013@Dibujaron
You have a great plugin and I only know a few other plugins that create new mobs, but this is one of the best mob plugins I have found so far! Keep it up and can't wait till your new release.
-
View User Profile
-
Send Message
Posted Jan 25, 2013Version 2.0 of the plugin is coming out soon- it's about 50% complete at the moment. Oblivius has some great ideas for new mobs, look out soon for an improved Wraith, the return of the Hellhound, a Lich, and a phantom creeper?...