Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jul 9, 2012@predawnia
Your problem is probably the extremely low cap you set. You should never use this unless you have extremely crazy spawn rate settings.
Hard cap on all mobs spawning: 3000 -> Hard cap on all mobs spawning: 1000000000
Second, you're copy and pasting the attackable block nodes onto mobs that are not programmed to destroy blocks. This in itself is not likely to harm anything, but it MIGHT be the source of your problem.
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Posted Jul 9, 2012I am experiencing spawn points not consistently spawning mobs, sometimes it spawns, sometimes it is not spawning anything at all.
Also, the mobs are sometimes limited... if I disable Monster Apocalypse mobs starts to spawn naturally (up to 1000 mobs), and when I enable Monster Apocalypse it starts to dwindle until around 200 mobs. When this happens, I noticed that spawn points are not spawning too... then sometimes everything works normal (spawns capped at 500+ mobs) and spawn points working again.
I have to sometimes restart the server a few times for it to work correctly.
I am using 8.1E, running on CB#2222
Here is my config.yml http://pastie.org/4226927
Anyone experiencing this kind of problem?
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Posted Jul 8, 2012ok. thanks
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Posted Jul 8, 2012@poonjab1_0
You have to use valid craftbukkit enums. MA does not use item id's in any nodes.
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Posted Jul 8, 2012ok I fixed that by changing the entire world file name. but do you have to put a name into the file of blocks that zombies destroy or will the item id work also?
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Posted Jul 8, 2012@poonjab1_0
Something else was likely being set wrong, usually people use wrong information for craftbukkit enums.
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Posted Jul 8, 2012@predawnia
A temporary fix is to set that as 0 in the zombie destruction list. I'll add this feature, it's simple and elegant.
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Posted Jul 8, 2012Can I request to have an option for monsters to break beds as well? Right now, it can break torches.
Why break beds? Because in the event of monsters swarming onto a player and player dies and respawn at bed, player will be repeatably killed. Breaking the bed will reset the spawn point elsewhere.
This is what happened on my server, the player keeps dying because respawn at bed.
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Posted Jul 8, 2012I would say to add a reload command and there is a small error with your worlds setup. every time I changed the world to make it work on my world, when I reloaded it did not save it and changed it back to "world"
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Posted Jul 8, 2012A request that may need some more thinking:
Increasing mob dmg+health based on WorldGuard regions.
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Posted Jul 7, 2012I get this error. I'm confused.
00:51:24 [WARNING] Task of 'Monster Apocalypse' generated an exception java.lang.IllegalArgumentException: n must be positive at java.util.Random.nextInt(Unknown Source) at blainicus.MonsterApocalypse.MonsterApocalypse.run(MonsterApocalypse.j ava:517) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C raftScheduler.java:126) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:533) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
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Posted Jul 7, 2012Hi I have a two part question about configuring for multiple worlds and I'm wondering if anyone could help me :)
First part – Can Monster Apocalypse be configured so that it has different settings for how it affects each different world? (for example I might want to run a giant and ghast apocalypse on World1 while a dragon apocalypse is happening on World2).
Second part – If ma can be configured to affect multiple worlds with unique settings for each, then how do you format the config file to achieve this?
I can get the default config to affect multiple worlds, each in the same way, by adding “- world name” lines below the “Worlds:” line, eg:
Worlds:
- TestWorld1
- TestWorld2
(with the rest of the config details following here)
but that applies the same settings to every world listed.
I also tried duplicating the bulk of the settings list and pasting it between world name lines, but that just seems to apply the last listed copy of the settings to every world affected (which is back to square one).
I'm hoping Monster Apocalypse can handle different settings for different worlds, because if it can then it looks like exactly what I need. Does anyone know it it is possible?
thanks
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Posted Jul 6, 2012Is there any possibility to make Zombies applies Potion Effects? Btw. what means that Aggro Spead thing?
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Posted Jul 6, 2012Hi, I have some questions about this plugin :
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Posted Jul 6, 2012@blainicus
Same problem. Here is a screenshot :
http://img804.imageshack.us/img804/152/20120706112037.png
EDIT : FIXED
I had to change
Allow this MA installation to register the spawnpoint command?: true
to
Allow this MA installation to register the spawnpoint command?: false
(don't exactly known why)
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Posted Jul 5, 2012@elias1979
Per category.
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Posted Jul 5, 2012@kyne1987
try /ma addspawnpoint Zeds Zombie 10000 1 0 16 100
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Posted Jul 5, 2012I'm using Bukkit 'git-Bukkit-1.2.5-R4.0-b2222jnks (MC: 1.2.5)'
I'm [OP] on my server, but I can't get the plugin to work.
I've tried every commands, and I always get :
I've also tried to add the permissions (using Permissions Bukkit), but same "error" occurs...
Spawnpoints have been enabled in configuration
I need help :)
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Posted Jul 4, 2012Can I request for a feature that when a player is killed in PVP or by monster, he will spawn monster? Eg: Zombie?
player:
spawn new mob on death: true
death spawn type: Zombie
death spawn count: 1
death spawn chance: 100.0
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Posted Jul 4, 2012How are spawn chances calculated ?
Per category or globally ?